| | |
| | | import PlayerActLunhuidian
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| | | import PlayerActYunshi
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| | | import PlayerActivity
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| | | import PlayerSuccess
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| | | import OpenServerActivity
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| | | import PlayerBillboard
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| | | import ShareDefine
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| | |
| | |
|
| | | if treasureType in TreasureType_HeroCallList:
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| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroCall, treasureCount)
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| | | heroCallCnt = GetHeroCallCnt(curPlayer)
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| | | if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_HeroCall) == 1:
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| | | PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_HeroCall, GetHeroCallCnt(curPlayer))
|
| | | |
| | | PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_HeroCall, heroCallCnt)
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| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroCall, heroCallCnt)
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| | | |
| | | PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_Treasure, treasureType, treasureCount)
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| | |
|
| | | # 给物品
|