| | |
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | import ChConfig
|
| | | import PlayerTask
|
| | | import ChPyNetSendPack
|
| | | import NetPackCommon
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| | | import PlayerControl
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| | | import GameWorld
|
| | | import GameObj
|
| | | import FBCommon
|
| | | import IpyGameDataPY
|
| | | import PlayerOnline
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| | |
| | | import PyGameData
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| | | import ItemControler
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| | | import SkillCommon
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| | | import AttackCommon
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| | | import BattleObj
|
| | | import TurnPassive
|
| | | import TurnSkill
|
| | |
| | | buffMgr = batObj.GetBuffManager()
|
| | | for index in range(buffMgr.GetBuffCount())[::-1]:
|
| | | buff = buffMgr.GetBuffByIndex(index)
|
| | | buffID = buff.GetBuffID()
|
| | | skillID = buff.GetSkillID()
|
| | | skillData = buff.GetSkillData()
|
| | | if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
|
| | | #GameWorld.DebugLog(" 持续类buff由触发时机决定剩余时间! curID=%s,index=%s,skillID=%s,buffID=%s" % (curID, index, skillID, buffID))
|
| | | continue
|
| | | remainTime = buff.GetRemainTime()
|
| | | if not remainTime:
|
| | | # 永久buff不处理
|
| | | #GameWorld.DebugLog(" 永久buff不处理! curID=%s,index=%s,skillID=%s" % (curID, index, buff.GetSkillID()))
|
| | | #GameWorld.DebugLog(" 永久buff不处理! curID=%s,index=%s,skillID=%s" % (curID, index, skillID))
|
| | | continue
|
| | | calcTimeline = buff.GetCalcTime()
|
| | | passTurn = __calcPassturn(calcTimeline, nowTimeline, False)
|
| | | if passTurn <= 0:
|
| | | #GameWorld.DebugLog(" passTurn <= 0 passTurn=%s,calcTimeline=%s,nowTimeline=%s,skillID=%s" % (passTurn, calcTimeline, nowTimeline, buff.GetSkillID()))
|
| | | #GameWorld.DebugLog(" passTurn <= 0 passTurn=%s,calcTimeline=%s,nowTimeline=%s,skillID=%s" % (passTurn, calcTimeline, nowTimeline, skillID))
|
| | | continue
|
| | |
|
| | | updRemainTime = max(0, remainTime - passTurn)
|
| | | buffID = buff.GetBuffID()
|
| | | skillID = buff.GetSkillID()
|
| | | GameWorld.DebugLog("更新buff剩余回合数: curID=%s,buffID=%s,skillID=%s,updRemainTime=%s,calcTimeline=%s,passTurn=%s"
|
| | | % (curID, buffID, skillID, updRemainTime, calcTimeline, passTurn))
|
| | | if updRemainTime > 0:
|
| | |
| | | clientPack.ObjID = objID
|
| | | clientPack.KillerObjID = killerObjID
|
| | | clientPack.SkillID = skillID
|
| | | turnFight.addBatPack(clientPack) |
| | | turnFight.addBatPack(clientPack)
|
| | | |
| | | curPlayer = turnFight.curPlayer
|
| | | # 暂时只算主线小怪
|
| | | if curPlayer and turnFight.mapID == ChConfig.Def_FBMapID_Main and gameObj.GetFaction() != ChConfig.Def_FactionA:
|
| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_KillNPC, 1) |
| | | return True
|
| | |
|
| | | def OnTurnAllOver(guid):
|