| | |
| | | ("char", "NPCName", 0),
|
| | | ("BYTE", "Country", 0),
|
| | | ("BYTE", "AtkDistType", 0),
|
| | | ("BYTE", "Sex", 0),
|
| | | ("WORD", "LV", 0),
|
| | | ("DWORD", "Atk", 0),
|
| | | ("DWORD", "Def", 0),
|
| | |
| | | ("list", "EffectValues1", 0),
|
| | | ("BYTE", "TriggerWay1", 0),
|
| | | ("BYTE", "TriggerSrc1", 0),
|
| | | ("list", "TriggerParams1", 0),
|
| | | ("DWORD", "EffectID2", 0),
|
| | | ("list", "EffectValues2", 0),
|
| | | ("BYTE", "TriggerWay2", 0),
|
| | | ("BYTE", "TriggerSrc2", 0),
|
| | | ("list", "TriggerParams2", 0),
|
| | | ("DWORD", "EffectID3", 0),
|
| | | ("list", "EffectValues3", 0),
|
| | | ("BYTE", "TriggerWay3", 0),
|
| | | ("BYTE", "TriggerSrc3", 0),
|
| | | ("list", "TriggerParams3", 0),
|
| | | ("WORD", "CoolDownTime", 0),
|
| | | ("list", "IgnoreStates", 0),
|
| | | ("BYTE", "CurBuffState", 0),
|
| | |
| | | ("BYTE", "LayerMax", 0),
|
| | | ("DWORD", "BuffRepeat", 0),
|
| | | ("DWORD", "DieContinue", 0),
|
| | | ("list", "EnhanceSkillList", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("char", "SkillMotionName", 0),
|
| | | ),
|
| | |
| | | ("BYTE", "Country", 0),
|
| | | ("BYTE", "Quality", 0),
|
| | | ("BYTE", "AtkDistType", 0),
|
| | | ("BYTE", "Sex", 0),
|
| | | ("list", "SkinIDList", 0),
|
| | | ("DWORD", "NormalSkillID", 0),
|
| | | ("DWORD", "AngerSkillID", 0),
|
| | |
| | | def GetNPCName(self): return self.attrTuple[1] # 名称 char
|
| | | def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetLV(self): return self.attrTuple[4] # 等级 WORD
|
| | | def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
|
| | | def GetSkillIDList(self): return self.attrTuple[8] # 技能ID列表 list
|
| | | def GetFinalDamPer(self): return self.attrTuple[9] # 最终增伤 DWORD
|
| | | def GetFinalDamPerDef(self): return self.attrTuple[10] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[11] # 闪避概率 DWORD
|
| | | def GetMissRateDef(self): return self.attrTuple[12] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[13] # 暴击概率 DWORD
|
| | | def GetSuperHitRateDef(self): return self.attrTuple[14] # 抗暴击概率 DWORD
|
| | | def GetStunRate(self): return self.attrTuple[15] # 击晕概率 DWORD
|
| | | def GetStunRateDef(self): return self.attrTuple[16] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[17] # 连击概率 DWORD
|
| | | def GetComboRateDef(self): return self.attrTuple[18] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[19] # 格挡概率 DWORD
|
| | | def GetParryRateDef(self): return self.attrTuple[20] # 抗格挡概率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD
|
| | | def GetSuckHPPerDef(self): return self.attrTuple[22] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict |
| | | def GetSex(self): return self.attrTuple[4] # 性别;1-男,2-女 BYTE
|
| | | def GetLV(self): return self.attrTuple[5] # 等级 WORD
|
| | | def GetAtk(self): return self.attrTuple[6] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[7] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[8] # 最大生命值,可超过20E DWORD
|
| | | def GetSkillIDList(self): return self.attrTuple[9] # 技能ID列表 list
|
| | | def GetFinalDamPer(self): return self.attrTuple[10] # 最终增伤 DWORD
|
| | | def GetFinalDamPerDef(self): return self.attrTuple[11] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[12] # 闪避概率 DWORD
|
| | | def GetMissRateDef(self): return self.attrTuple[13] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[14] # 暴击概率 DWORD
|
| | | def GetSuperHitRateDef(self): return self.attrTuple[15] # 抗暴击概率 DWORD
|
| | | def GetStunRate(self): return self.attrTuple[16] # 击晕概率 DWORD
|
| | | def GetStunRateDef(self): return self.attrTuple[17] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[18] # 连击概率 DWORD
|
| | | def GetComboRateDef(self): return self.attrTuple[19] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[20] # 格挡概率 DWORD
|
| | | def GetParryRateDef(self): return self.attrTuple[21] # 抗格挡概率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[22] # 吸血比率 DWORD
|
| | | def GetSuckHPPerDef(self): return self.attrTuple[23] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[24] # 特殊属性信息 {"属性ID":值, ...} dict |
| | | |
| | | # 技能表 |
| | | class IPY_Skill(): |
| | |
| | | def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
|
| | | def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
|
| | | def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE
|
| | | def GetTriggerParams1(self): return self.attrTuple[21] # 触发参数 list
|
| | | def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
|
| | | def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
|
| | | def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
|
| | | def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE
|
| | | def GetTriggerParams2(self): return self.attrTuple[26] # 触发参数 list
|
| | | def GetEffectID3(self): return self.attrTuple[27] # 效果ID3 DWORD
|
| | | def GetEffectValues3(self): return self.attrTuple[28] # 效果值列表3 list
|
| | | def GetTriggerWay3(self): return self.attrTuple[29] # 触发方式 BYTE
|
| | | def GetTriggerSrc3(self): return self.attrTuple[30] # 有效来源 BYTE
|
| | | def GetTriggerParams3(self): return self.attrTuple[31] # 触发参数 list
|
| | | def GetCoolDownTime(self): return self.attrTuple[32] # 技能冷却时间 WORD
|
| | | def GetIgnoreStates(self): return self.attrTuple[33] # 无视限制列表 list
|
| | | def GetCurBuffState(self): return self.attrTuple[34] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[35] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[36] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[37] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[38] # Buff叠加规则 DWORD
|
| | | def GetDieContinue(self): return self.attrTuple[39] # Buff死亡存在 DWORD
|
| | | def GetEnhanceSkillList(self): return self.attrTuple[40] # 触发技能ID列表 list
|
| | | def GetFightPower(self): return self.attrTuple[41] # 技能战斗力 DWORD
|
| | | def GetSkillMotionName(self): return self.attrTuple[42] # 技能动作名 char |
| | | def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD
|
| | | def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list
|
| | | def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE
|
| | | def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE
|
| | | def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD
|
| | | def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list
|
| | | def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE
|
| | | def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE
|
| | | def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD
|
| | | def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list
|
| | | def GetCurBuffState(self): return self.attrTuple[31] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD
|
| | | def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD
|
| | | def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD
|
| | | def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |
| | |
| | | def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
|
| | | def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSkinIDList(self): return self.attrTuple[5] # 皮肤ID列表 list
|
| | | def GetNormalSkillID(self): return self.attrTuple[6] # 普攻技能ID DWORD
|
| | | def GetAngerSkillID(self): return self.attrTuple[7] # 怒气技能ID DWORD
|
| | | def GetAtkInheritPer(self): return self.attrTuple[8] # 攻击继承 WORD
|
| | | def GetDefInheritPer(self): return self.attrTuple[9] # 防御继承 WORD
|
| | | def GetHPInheritPer(self): return self.attrTuple[10] # 生命继承 WORD
|
| | | def GetBatAttrDict(self): return self.attrTuple[11] # 其他战斗属性字典 {"属性ID":值, ...} dict
|
| | | def GetFetterIDList(self): return self.attrTuple[12] # 羁绊ID列表 list |
| | | def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
|
| | | def GetSkinIDList(self): return self.attrTuple[6] # 皮肤ID列表 list
|
| | | def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
|
| | | def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
|
| | | def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
|
| | | def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
|
| | | def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
|
| | | def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
|
| | | def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list |
| | | |
| | | # 武将星级天赋表 |
| | | class IPY_HeroTalent(): |