hxp
2026-01-06 8b48c5f51f276546228ea44bc6e870a73e46b845
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -964,6 +964,29 @@
                        ("list", "RandWeightItemList", 0),
                        ),
                "FBDJGLevel":(
                        ("WORD", "LayerNum", 1),
                        ("BYTE", "LevelNum", 1),
                        ("list", "PassAwardList", 0),
                        ("list", "AwardList", 0),
                        ("list", "LineupIDList", 0),
                        ("WORD", "NPCLV", 0),
                        ("float", "Difficulty", 0),
                        ),
                "FBDJGQuick":(
                        ("WORD", "NeedLayer", 1),
                        ("list", "QuickAwardList", 0),
                        ),
                "FBDJGEffect":(
                        ("DWORD", "EffID", 1),
                        ("BYTE", "EffQuality", 0),
                        ("BYTE", "AttrID", 0),
                        ("DWORD", "AttrValue", 0),
                        ("DWORD", "RandWeight", 0),
                        ),
                "ADAward":(
                        ("DWORD", "ADID", 1),
                        ("BYTE", "ADCntMax", 0),
@@ -3584,6 +3607,44 @@
    def GetOtherAttrDict(self): return self.attrTuple[5] # 其他属性 {attrID:attrValue, ...} dict
    def GetRandWeightItemList(self): return self.attrTuple[6] # 宝箱随机物品权重列表,[[权重,物品ID,数量], ...] list
# 定军阁关卡表
class IPY_FBDJGLevel():
    def __init__(self):
        self.attrTuple = None
        return
    def GetLayerNum(self): return self.attrTuple[0] # 层数 WORD
    def GetLevelNum(self): return self.attrTuple[1] # 关卡编号 BYTE
    def GetPassAwardList(self): return self.attrTuple[2] #  过关奖励列表,[[物品ID,个数], ...] list
    def GetAwardList(self): return self.attrTuple[3] #  挑战奖励,[[物品ID,个数], ...] list
    def GetLineupIDList(self): return self.attrTuple[4] #  阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetNPCLV(self): return self.attrTuple[5] # NPC等级 WORD
    def GetDifficulty(self): return self.attrTuple[6] # 难度系数 float
# 定军阁速战奖励表
class IPY_FBDJGQuick():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNeedLayer(self): return self.attrTuple[0] # 所需层数 WORD
    def GetQuickAwardList(self): return self.attrTuple[1] #  速战奖励列表,[[物品ID,个数], ...] list
# 定军阁效果表
class IPY_FBDJGEffect():
    def __init__(self):
        self.attrTuple = None
        return
    def GetEffID(self): return self.attrTuple[0] # 效果ID DWORD
    def GetEffQuality(self): return self.attrTuple[1] #  效果品质 BYTE
    def GetAttrID(self): return self.attrTuple[2] #  属性ID BYTE
    def GetAttrValue(self): return self.attrTuple[3] #  属性值 DWORD
    def GetRandWeight(self): return self.attrTuple[4] #  随机权重 DWORD
# 广告奖励表
class IPY_ADAward():
    
@@ -5674,6 +5735,9 @@
        self.__LoadFileData("FBFunc", onlyCheck)
        self.__LoadFileData("FBLine", onlyCheck)
        self.__LoadFileData("Tianzi", onlyCheck)
        self.__LoadFileData("FBDJGLevel", onlyCheck)
        self.__LoadFileData("FBDJGQuick", onlyCheck)
        self.__LoadFileData("FBDJGEffect", onlyCheck)
        self.__LoadFileData("ADAward", onlyCheck)
        self.__LoadFileData("Success", onlyCheck)
        self.__LoadFileData("TongTianLV", onlyCheck)
@@ -6632,6 +6696,27 @@
        self.CheckLoadData("Tianzi")
        return self.ipyTianziCache[index]
    def GetFBDJGLevelCount(self):
        self.CheckLoadData("FBDJGLevel")
        return self.ipyFBDJGLevelLen
    def GetFBDJGLevelByIndex(self, index):
        self.CheckLoadData("FBDJGLevel")
        return self.ipyFBDJGLevelCache[index]
    def GetFBDJGQuickCount(self):
        self.CheckLoadData("FBDJGQuick")
        return self.ipyFBDJGQuickLen
    def GetFBDJGQuickByIndex(self, index):
        self.CheckLoadData("FBDJGQuick")
        return self.ipyFBDJGQuickCache[index]
    def GetFBDJGEffectCount(self):
        self.CheckLoadData("FBDJGEffect")
        return self.ipyFBDJGEffectLen
    def GetFBDJGEffectByIndex(self, index):
        self.CheckLoadData("FBDJGEffect")
        return self.ipyFBDJGEffectCache[index]
    def GetADAwardCount(self):
        self.CheckLoadData("ADAward")
        return self.ipyADAwardLen