| | |
| | | def __init__(self, batObj):
|
| | | self._batObj = batObj
|
| | | self._objID = batObj.GetID() if batObj else 0
|
| | | self._skillIDList = [] # 已有技能ID列表,获取被动中快速判断已学技能用
|
| | |
|
| | | # 技能
|
| | | self._AffectSkillDict = {} # 被动技能 {(触发方式, 有效来源):{技能ID:[effID, ...], ...}, ...}
|
| | |
| | | '''
|
| | | effList = []
|
| | |
|
| | | # 额外子技能的一般是未学习的技能,直接加载自身的被动效果
|
| | | # 触发自己未学习的技能,直接加载自身的被动效果,如额外子技能等
|
| | | if connSkill and not isinstance(connSkill, IpyGameDataPY.IPY_Skill) and self._objID == connSkill.GetObjID() \
|
| | | and connSkill.GetBatType() == ChConfig.TurnBattleType_Enhance:
|
| | | and connSkill.GetSkillID() not in self._skillIDList:
|
| | | skillID = connSkill.GetSkillID()
|
| | | if skillID not in self._affectSkillEnhanceDict:
|
| | | effDict = {}
|
| | |
| | |
|
| | | key = (tWay, tSrc)
|
| | | if key not in effDict:
|
| | | effDict[key] = {}
|
| | | effList = effDict[key]
|
| | | if effectID not in effList:
|
| | | effList.append(effList)
|
| | | effDict[key] = []
|
| | | effIDList = effDict[key]
|
| | | if effectID not in effIDList:
|
| | | effIDList.append(effectID)
|
| | | self._affectSkillEnhanceDict[skillID] = effDict
|
| | | GameWorld.DebugLogEx("加载未学技能被动: objID=%s,skillID=%s,%s", self._objID, skillID, effDict)
|
| | |
|
| | | key = (triggerWay, ChConfig.TriggerSrc_SkillSelf)
|
| | | effDict = self._affectSkillEnhanceDict[skillID]
|
| | | if triggerWay in effDict:
|
| | | effList.append(["skill", skillID, 0, effDict[triggerWay]])
|
| | | if key in effDict:
|
| | | effList.append(["skill", skillID, 0, effDict[key]])
|
| | |
|
| | | if triggerWay not in self._skillTriggerWayList and triggerWay not in self._buffTriggerWayList:
|
| | | return effList
|
| | |
| | | curSkill = skillManager.GetSkillByIndex(index)
|
| | | if not curSkill:
|
| | | continue
|
| | | skillID = curSkill.GetSkillID()
|
| | | # 附加添加已学技能,用于判断是否自身技能
|
| | | if skillID not in self._skillIDList:
|
| | | self._skillIDList.append(skillID)
|
| | | for index in xrange(curSkill.GetEffectCount()):
|
| | | curEffect = curSkill.GetEffect(index)
|
| | | effectID = curEffect.GetEffectID()
|
| | |
| | | def GetLayerMax(self): return self._skillData.GetLayerMax()
|
| | | def GetBuffRepeat(self): return self._skillData.GetBuffRepeat() # Buff叠加规则
|
| | | def GetDispersedLimit(self): return self._skillData.GetDispersedLimit() # 驱散限制
|
| | | def GetBuffRetain(self): return self._ipyData.GetBuffRetain()
|
| | | def GetBuffRetain(self): return self._skillData.GetBuffRetain()
|
| | | def GetFightPower(self): return self._skillData.GetFightPower()
|
| | |
|
| | | ## ---------------------------------- 非技能表内容 ----------------------------------
|
| | |
| | | class BatObj():
|
| | | ## 战斗实体对象数据,目前与某个NPCObj绑定
|
| | |
|
| | | def __init__(self):
|
| | | def __init__(self, objID):
|
| | | self.tfGUID = "" # 所属的某场回合战斗的guid
|
| | | self.ownerID = 0 # 所属玩家ID,可能为0,0代表非玩家的战斗实体
|
| | | self.objID = 0
|
| | | self.objID = objID
|
| | | self.objName = ""
|
| | | self.npcID = 0
|
| | | self.heroID = 0
|
| | |
| | | newObjID = self.__getNewObjID()
|
| | | if not newObjID:
|
| | | return newBatObj
|
| | | newBatObj = BatObj()
|
| | | newBatObj.objID = newObjID
|
| | | newBatObj = BatObj(newObjID)
|
| | | self.batObjDict[newObjID] = newBatObj
|
| | | GameWorld.DebugLogEx("添加战斗单位: objID=%s", newObjID)
|
| | | if False:
|