| | |
| | | TriggerWay_FriendCombo, # 友军连击时(包含自己) 48
|
| | | TriggerWay_FriendPursue, # 友军追击时(包含自己) 49
|
| | | TriggerWay_FriendAttackOverDirectOne, # 友方使用技能后(多目标仅触发一次,包含自己) 50
|
| | | ) = range(1, 1 + 50)
|
| | | TriggerWay_FriendAttackOverDirectOneNoSelf, # 友方使用技能后(多目标仅触发一次,不含自己) 51
|
| | | ) = range(1, 1 + 51)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | |
| | | PassiveEff_AddCheckPer5505 = 6026 # 增减5505效果验证生命百分比(根据目标身上buff状态层数)
|
| | | PassiveEff_AddHurtAtkPerMax = 6027 # 增加技能最大攻击万分比限制
|
| | | PassiveEff_AddChangeLayers5008 = 6028 # 增减5008效果的转化层数
|
| | | PassiveEff_AddBatDamPerByLayer = 6029 # 提升技能战斗伤害(根据身上buff状态层数)
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid,
|