ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5012.py
@@ -49,6 +49,9 @@ passiveSkill = IpyGameDataPY.GetIpyGameData("Skill", skillID) if not passiveSkill: return noUseXP = curEffect.GetEffectValue(4) # 怒气追击时是否不消耗怒气 if noUseXP: kwargs["noUseXP"] = 1 return TurnSkill.OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Pursue, bySkill=connSkill, byBuff=connBuff, **kwargs) def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):