| | |
| | | ''' 触发被动效果,可能触发技能、buff,需根据优先级触发
|
| | | '''
|
| | | if not batObj.IsAlive():
|
| | | if triggerWay not in ChConfig.DeadCanTriggerWayList:
|
| | | if triggerWay in ChConfig.DeadCanTriggerWayList:
|
| | | pass # 死亡状态下可触发的被动
|
| | | elif connSkill:
|
| | | if connSkill.GetBatType() == ChConfig.TurnBattleType_Enhance:
|
| | | pass # 子技能不限制死亡触发,由主技能决定,主技能能触发了,才会执行到子技能,那么子技能也一定能触发
|
| | | elif connSkill.GetByTriggerWay() in ChConfig.DeadCanTriggerWayList:
|
| | | pass
|
| | | #GameWorld.DebugLogEx("关联技能是由死亡状态下可触发的方式触发的,则也可触发! triggerWay=%s,connSkillID=%s,byTriggerWay=%s", |
| | | # triggerWay, connSkill.GetSkillID(), connSkill.GetByTriggerWay())
|
| | | else:
|
| | | return
|
| | | else:
|
| | | return
|
| | | passiveEffMgr = batObj.GetPassiveEffManager()
|
| | | effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID, connBuff)
|
| | |
| | | if not effSkill:
|
| | | return
|
| | |
|
| | | kwargs["triggerWay"] = triggerWay
|
| | | if effSkill.GetCoolDownTime():
|
| | | if hasattr(effSkill, "GetRemainTime") and effSkill.GetRemainTime() > 0:
|
| | | GameWorld.DebugLogEx("被动效果技能CD中! effSkillID=%s,RemainTime=%s", skillID, effSkill.GetRemainTime())
|
| | | return
|
| | | kwargs["byEffSkill"] = effSkill # 目前用于触发被动技能时,该效果技能提前先设置CD,防止嵌套触发时CD后置才设置,如关羽的怒技追击
|
| | | |
| | | kwargs["byTriggerWay"] = triggerWay
|
| | | for effID in effIDList:
|
| | | curEffect = effSkill.GetEffectByID(effID, triggerWay)
|
| | | if not curEffect:
|
| | |
| | | callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoSkillEffectLogic"))
|
| | | if not callFunc:
|
| | | return
|
| | | callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
|
| | | isOK = callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
|
| | | if not isOK:
|
| | | return
|
| | | |
| | | cdTime = effSkill.GetCoolDownTime()
|
| | | if cdTime:
|
| | | # 非触发技能的在后面设置CD即可
|
| | | if hasattr(effSkill, "GetRemainTime"):
|
| | | effSkill.SetRemainTime(cdTime)
|
| | | |
| | | return
|
| | |
|
| | | def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None, connBuff=None, **kwargs):
|
| | |
| | | return
|
| | | skillData = effBuff.GetSkillData()
|
| | |
|
| | | kwargs["triggerWay"] = triggerWay
|
| | | kwargs["byTriggerWay"] = triggerWay
|
| | | for effID in effIDList:
|
| | | curEffect = skillData.GetEffectByID(effID, triggerWay)
|
| | | if not curEffect:
|