| | |
| | | ) = range(1, 1 + 80)
|
| | |
|
| | | # 需要计算的武将战斗属性ID列表
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| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, |
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_AtkSpeed, AttrID_StunRate, AttrID_StunRateDef, |
| | | AttrID_SuperHitRate, AttrID_SuperHitRateDef, AttrID_ComboRate, AttrID_ComboRateDef,
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| | | AttrID_MissRate, AttrID_MissRateDef, AttrID_ParryRate, AttrID_ParryRateDef,
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| | | AttrID_SuckHPPer, AttrID_SuckHPPerDef, AttrID_FinalDamPer, AttrID_FinalDamPerDef,
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| | |
| | |
|
| | | Def_ItemType_Hero = 150 # 武将英雄
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| | |
|
| | | Def_ItemType_GY_Taiyang = 201 # 太阳 注意修改装备列表配置 Def_MGGuayuType
|
| | | Def_ItemType_GY_Shaoyang = 202 # 少阳
|
| | | Def_ItemType_GY_Taiyin = 203 # 太阴
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| | | Def_ItemType_GY_Shaoyin = 204 # 少阴
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| | | Def_ItemType_GY_Qian = 205 # 乾(qián):代表天,位于西北方
|
| | | Def_ItemType_GY_Kun = 206 # 坤(kūn):代表地,位于西南方。
|
| | | Def_ItemType_GY_Zhen = 207 # 震(zhèn):代表雷,位于正东方。
|
| | | Def_ItemType_GY_Xun = 208 # 巽(xùn):代表风,位于东南方。
|
| | | Def_ItemType_GY_Kan = 209 # 坎(kǎn):代表水,位于正北方。
|
| | | Def_ItemType_GY_Li = 210 # 离(lí):代表火,位于正南方。
|
| | | Def_ItemType_GY_Gen = 211 # 艮(gèn):代表山,位于东北方。
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| | | Def_ItemType_GY_Dui = 212 # 兑(duì):代表泽,位于正西方。
|
| | |
|
| | | #虚拟背包最大格子数 功能配置表对应的key
|
| | | Def_VPackCnt_Dict = {
|
| | | #ShareDefine.rptRune:'RunePackageNum',
|
| | |
| | | #主线装备类型
|
| | | Def_MainEquipType = range(Def_ItemType_retWeapon, Def_ItemType_retAmulet + 1)
|
| | |
|
| | | #命格卦玉类型
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| | | Def_MGGuayuType = range(Def_ItemType_GY_Taiyang, Def_ItemType_GY_Dui + 1)
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| | |
|
| | | #神兽装备类型
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| | | Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
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| | |
|
| | |
| | | #ShareDefine.rptDogzEquip,
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| | | #ShareDefine.rptGarbage,
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| | | ShareDefine.rptHero,
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| | | ShareDefine.rptMGGuayu,
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| | | ShareDefine.rptMGTuiyan,
|
| | | ]
|
| | |
|
| | | #装备可强化背包列表
|
| | |
| | | #主线
|
| | | Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
|
| | | Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数
|
| | | Def_PDict_LastColorEquipLucky = "LastColorEquipLucky" # 最后一档品质必出幸运值
|
| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
|
| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
|
| | | Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
|
| | |
| | | Def_PDict_DJGEffAuto = "DJGEffAuto" # 是否自动选择效果
|
| | | Def_PDict_DJGEffSet = "DJGEffSet_%s" # 预设优先选择属性ID,参数(优先index)
|
| | |
|
| | | #命格
|
| | | Def_PDict_MGGanwuLV = "MGGanwuLV" # 感悟等级
|
| | | Def_PDict_MGGanwuExp = "MGGanwuExp" # 当前感悟等级对应的经验
|
| | | Def_PDict_MGLingying = "MGLingying" # 当前灵应值
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
|