ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldInvest.py
@@ -226,6 +226,16 @@
        addMax += addCnt
    return addMax
def GetTravelEnergyAdd(curPlayer):
    ## 游历体力增加上限
    addMax = 0
    addDict = IpyGameDataPY.GetFuncEvalCfg("InvestPower", 5, {})
    for investType, addValue in addDict.items():
        if not GetInvestState(curPlayer, int(investType)):
            continue
        addMax += addValue
    return addMax
#// A5 41 领取投资理财回报 #tagCMGetInvestReward
#
#struct    tagCMGetInvestReward
@@ -265,13 +275,16 @@
    if not rewardItemList:
        return
    
    if investType == ChConfig.InvestType_Month:
    exItemGubaoPowerDict = {ChConfig.InvestType_Month:PlayerGubao.GubaoPowerType_InvestMonthAwardPer,
                            ChConfig.InvestType_Life:PlayerGubao.GubaoPowerType_InvestLifeAwardPer}
    if investType in exItemGubaoPowerDict:
        gubaoPowerType = exItemGubaoPowerDict[investType]
        # 古宝月卡奖励双倍特权
        exItemList = []
        gubaoExSign = 10 # 标记古宝额外奖励
        for itemInfo in rewardItemList:
            itemID, itemCount = itemInfo[:2]
            addPer = PlayerGubao.GetGubaoPowerValue(curPlayer, PlayerGubao.GubaoPowerType_InvestMonthAwardPer, itemID)
            addPer = PlayerGubao.GetGubaoPowerValue(curPlayer, gubaoPowerType, itemID)
            if not addPer:
                continue
            countEx = int(itemCount * addPer / 100.0)