ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -42846,10 +42846,11 @@
    Head = tagHead()
    ObjID = 0    #(DWORD ObjID)
    PMType = 0    #(BYTE PMType)// 物法类型 0或1-物理;2-法术
    BattleType = 0    #(BYTE BattleType)// 战斗类型 0-常规;1-连击;2-反击;3-追击
    BattleType = 0    #(BYTE BattleType)// 战斗类型 0-常规;1-连击;2-反击;3-追击;4-子技能;5-被动触发的
    CurHP = 0    #(DWORD CurHP)// 释放技能后剩余血量,吸血、反弹可能引起变化,求余亿部分
    CurHPEx = 0    #(DWORD CurHPEx)// 释放技能后剩余血量,吸血、反弹可能引起变化,整除亿部分
    SkillID = 0    #(DWORD SkillID)
    RelatedSkillID = 0    #(DWORD RelatedSkillID)// 关联的技能ID,一般是主技能ID或由于某个技能释放引起的
    HurtCount = 0    #(BYTE HurtCount)//伤害数目
    HurtList = list()    #(vector<tagSCUseSkillHurt> HurtList)//size = HurtCount
    data = None
@@ -42869,6 +42870,7 @@
        self.CurHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.CurHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.SkillID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.RelatedSkillID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.HurtCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.HurtCount):
            temHurtList = tagSCUseSkillHurt()
@@ -42887,6 +42889,7 @@
        self.CurHP = 0
        self.CurHPEx = 0
        self.SkillID = 0
        self.RelatedSkillID = 0
        self.HurtCount = 0
        self.HurtList = list()
        return
@@ -42897,6 +42900,7 @@
        length += 4
        length += 1
        length += 1
        length += 4
        length += 4
        length += 4
        length += 4
@@ -42915,6 +42919,7 @@
        data = CommFunc.WriteDWORD(data, self.CurHP)
        data = CommFunc.WriteDWORD(data, self.CurHPEx)
        data = CommFunc.WriteDWORD(data, self.SkillID)
        data = CommFunc.WriteDWORD(data, self.RelatedSkillID)
        data = CommFunc.WriteBYTE(data, self.HurtCount)
        for i in range(self.HurtCount):
            data = CommFunc.WriteString(data, self.HurtList[i].GetLength(), self.HurtList[i].GetBuffer())
@@ -42929,6 +42934,7 @@
                                CurHP:%d,
                                CurHPEx:%d,
                                SkillID:%d,
                                RelatedSkillID:%d,
                                HurtCount:%d,
                                HurtList:%s
                                '''\
@@ -42940,6 +42946,7 @@
                                self.CurHP,
                                self.CurHPEx,
                                self.SkillID,
                                self.RelatedSkillID,
                                self.HurtCount,
                                "..."
                                )