| | |
| | | import ItemControler
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| | | import PlayerSuccess
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| | | import ChPyNetSendPack
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| | | import OpenServerActivity
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| | | import PlayerActivity
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| | | import NetPackCommon
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| | | import PlayerControl
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| | | import PlayerOnline
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| | | import PlayerPreset
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| | | import PlayerBeauty
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| | | import PlayerTask
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| | | import PlayerHJG
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| | | import GameWorld
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| | | import ChConfig
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| | |
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| | | import random
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| | | import math
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| | |
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| | | def PlayerOnDay(curPlayer):
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| | | if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt):
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| | |
| | | #首次获得图鉴额外逻辑 ...
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| | | Sync_HeroInfo(curPlayer, [heroID])
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 首次获得
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| | | OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 首次获得
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| | |
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| | | return
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| | |
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| | |
| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroLVUP, 1)
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| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroLVUP)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroLVUP, 1)
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| | | OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升级
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| | | return
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| | |
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| | | def GetHeroLVMax(heroItem):
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| | |
| | | for itemID, itemCount in dismissReturnItems:
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| | | returnCnt = max(1, int(itemCount * ratio / 100.0))
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| | | returnItemList.append([itemID, returnCnt])
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| | | returnItemExDict = {}
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| | | __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict)
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| | | for key, itemCount in returnItemExDict.items():
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| | | itemID, isBind = key
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| | | returnItemList.append([itemID, itemCount, isBind])
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| | | GameWorld.DebugLog("吞噬额外总返还: %s" % returnItemList)
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUPReturn", False, {}])
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| | |
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| | | OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升星
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| | | return
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| | |
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| | | def GetHeroStarMax(heroID, heroItem=None):
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| | |
| | | SetHeroBreakLV(curPlayer, heroItem, nextBreakLV)
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| | |
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 突破
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| | | OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 突破
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| | | return
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| | |
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| | | def SetHeroBreakLV(curPlayer, heroItem, breakLV, isSync=True):
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| | |
| | | SetHeroAwakeLV(heroItem, nextAwakeLV)
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| | |
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 觉醒
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| | | OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 觉醒
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| | | return
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| | |
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| | | def SetHeroAwakeLV(heroItem, awakeLV, isSync=True):
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| | |
| | | heroItem.Sync_Item()
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| | | GameWorld.DebugLog("武将洗炼结果! itemIndex=%s,heroID=%s,washIDList=%s,lockTalentIndexs=%s"
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| | | % (itemIndex, heroID, washIDList, lockTalentIndexs))
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| | | OpenServerActivity.AddOSAValue(curPlayer, ShareDefine.Def_BT_OSA_HeroTrain, washCostItemCount)
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| | | OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 洗炼
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| | | return
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| | |
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| | | def HeroTalentWashReplace(curPlayer, itemIndex, heroItem):
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| | |
| | | return
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| | |
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| | | GameWorld.DebugLog("切换武将皮肤! heroID=%s,skinIndex=%s,isSkinAttr=%s" % (heroID, skinIndex, isSkinAttr))
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| | | item = heroItem.GetItem()
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| | | if not isSkinAttr:
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| | | heroItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
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| | | item.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
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| | | else:
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| | | heroItem.SetUserAttr(ShareDefine.Def_IudetHeroSkinAttr, skinIndex) |
| | | # 选属性同步修改形象
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| | | item.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
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| | | item.SetUserAttr(ShareDefine.Def_IudetHeroSkinAttr, skinIndex) |
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 切换皮肤属性
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| | | heroItem.Sync_Item()
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| | | return True
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| | |
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| | | def GMSetHeroSkin(curPlayer, heroID, skinIndex, isActive=1):
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| | |
| | | ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 5)
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| | | dismissItemList = []
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| | | returnItemDict = {}
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| | | returnItemExDict = {}
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| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
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| | | for itemIndex in itemIndexList:
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| | | if itemIndex < 0 or itemIndex >= curPack.GetCount():
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| | |
| | | GameWorld.DebugLog(" 星级返还: quality=%s,heroStar=%s,ratio=%s,%s,总%s" % (quality, heroStar, ratio, dismissReturnItems, returnItemDict))
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| | | __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
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| | | __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
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| | | __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict)
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| | | dismissItemList.append([itemIndex, heroItem])
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| | |
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| | | if not dismissItemList:
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| | |
| | |
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| | | if returnItemDict:
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| | | returnItemList = [[k, v] for k, v in returnItemDict.items()]
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| | | for key, itemCount in returnItemExDict.items():
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| | | itemID, isBind = key
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| | | returnItemList.append([itemID, itemCount, isBind])
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| | | GameWorld.DebugLog("遣散总返还: %s" % returnItemList)
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroDismiss", False, {}])
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| | |
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| | | return
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| | |
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| | | def __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict):
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| | | ## 其他功能额外返还
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| | | |
| | | # 红颜特殊效果: 遣散/吞噬额外返还百分比
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| | | beautyReturnItems = qualityIpyData.GetBeautyReturnItems()
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| | | if beautyReturnItems:
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| | | isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
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| | | retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0]
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| | | for itemID, itemCount in beautyReturnItems:
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| | | if not retPer:
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| | | break
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| | | key = (itemID, isBind)
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| | | retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
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| | | returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
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| | | GameWorld.DebugLog(" 红颜返还: retPer=%s,%s,总%s" % (retPer, beautyReturnItems, returnItemExDict))
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| | | |
| | | # 称号特殊效果: 遣散/吞噬额外返还百分比
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| | | titleReturnItems = qualityIpyData.GetTitleReturnItems()
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| | | if titleReturnItems:
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| | | isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_TitleEff)
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| | | retPer = PlayerHJG.GetTitleEffInfo(curPlayer, PlayerHJG.TitleEff_HeroItemExPer)[0]
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| | | for itemID, itemCount in titleReturnItems:
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| | | if not retPer:
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| | | break
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| | | key = (itemID, isBind)
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| | | retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
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| | | returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
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| | | GameWorld.DebugLog(" 称号返还: retPer=%s,%s,总%s" % (retPer, titleReturnItems, returnItemExDict))
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| | | |
| | | return
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| | |
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| | | #// B4 12 战斗阵容预设保存 #tagCSHeroPresetSave
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| | | #
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| | | #struct tagCSHeroPresetPos
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