hxp
2025-08-25 912176de9ed5b45e5fe0edbb15b8796f54c56ba2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -23,7 +23,6 @@
import IpyGameDataPY
import PlayerSuccess
import ReadChConfig
import PlayerAssist
import ShareDefine
import PyGameData
import FBCommon
@@ -541,7 +540,6 @@
    #成长NPC所需数据初始化
    InitFBNPCStrengthenData(curPlayer, gameMap)
    
    PlayerAssist.OnPlayerEnterAssistFB(curPlayer, gameMapID, reqFuncLineID)
    DoEnterFB(curPlayer, tick)
    
    RecordFirstEnterMap(curPlayer, gameMapID)
@@ -584,18 +582,6 @@
    #扣费一般都是在进入副本逻辑里处理,免费只有一次性的,所以放在后面进行重置,防止一直免费
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFBFree):
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_EnterFBFree, 0)
    return
def OnCallHelpBattleOK(curPlayer, tick):
    ## 召唤助战完成
    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCallHelpBattleOK"))
    if callFunc != None:
        GameWorld.Log("OnCallHelpBattleOK...", curPlayer.GetPlayerID())
        callFunc(curPlayer, tick)
    return
def InitFBNPCStrengthenData(curPlayer, gameMap):
@@ -1603,17 +1589,6 @@
    return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
## 副本助战扫荡结果
def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict):
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBHelpBattleSweepResult"))
    if callFunc == None:
        return False
    return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict)
## 开始公共CD副本扫荡
def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
@@ -2409,25 +2384,14 @@
    
    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
def OnPlayerLineupAttackSuccess(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID):
    ## 回合战斗主动发起的玩家阵容释放技能成功
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackSuccess"))
    if callFunc:
        callFunc(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID)
    return
def OnPlayerLineupAttackResult(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID):
    ## 回合战斗主动发起的玩家阵容攻击结果额外处理
def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID):
    ## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackResult"))
    
    if callFunc:
        callFunc(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID)
        callFunc(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID)
        
    return