hxp
7 天以前 923116a46159fca1363b57eab2b693d5a25f9792
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -223,7 +223,7 @@
Def_CalcAttrList = (
Def_CalcAttr_LV, # 主公等级 0
Def_CalcAttr_MainEquip, # 主装备 1
Def_CalcAttr_2,
Def_CalcAttr_HeroFates, # 武将宿缘 2
Def_CalcAttr_Realm, # 官职 3
Def_CalcAttr_Gubao, # 古宝 4
Def_CalcAttr_HJG, # 幻境阁 5
@@ -234,6 +234,7 @@
CalcAttrName = {
                Def_CalcAttr_LV:"主公等级",
                Def_CalcAttr_MainEquip:"主装备",
                Def_CalcAttr_HeroFates:"武将宿缘",
                Def_CalcAttr_Realm:"官职",
                Def_CalcAttr_Gubao:"古宝",
                Def_CalcAttr_HJG:"幻境阁",
@@ -469,7 +470,7 @@
Def_ItemID_VIPExperience = 985               # VIP体验卡
# 直接转换为对应数值的物品ID列表
Def_ItemID_GoldMoney = 20               # 直接给仙玉
Def_ItemID_GoldMoney = 1               # 直接给仙玉/元宝
Def_ItemID_SilverMoney = 22               # 直接给铜钱
Def_ItemID_FamilyContribution = 26               # 直接给战盟贡献点
Def_ItemID_SP = 29               # 直接给sp
@@ -494,12 +495,6 @@
                           Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
                           Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
                           Def_ItemID_FamilyFlagWarPoint]
# 货币类型对应直接给货币物品ID
MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
                   IPY_GameWorld.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
                   ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
                   ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
                   }
#---------------------------------------------------------------------
#写死的物品类型都放这边
Def_ItemType_All = -1             #所有类型
@@ -1350,7 +1345,8 @@
SkillTagAim_Vertical, # 竖排/纵排 4
SkillTagAim_Self, # 自己 5
SkillTagAim_MainSkill, # 继承主技能目标 6
) = range(7)
SkillTagAim_MainSkillEx, # 继承主技能目标一次性处理 7
) = range(8)
# 技能目标 - 细分
(
@@ -3842,6 +3838,7 @@
Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
Def_PDict_HeroFatesInfo = "HeroFatesInfo_%s" # 武将宿缘信息,参数(宿缘ID) 宿缘等级*10 + 宿缘状态
#主线
Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
@@ -4001,12 +3998,13 @@
TriggerWay_InBattlefield, # 在场时 40
TriggerWay_Revive, # 复活时 41
TriggerWay_BigTurnStartByDead, # 大回合开始时(死亡后有效) 42
) = range(1, 1 + 42)
TriggerWay_WhenDie, # 死亡时(自己) 43
) = range(1, 1 + 43)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
# 死亡可以触发的方式
DeadCanTriggerWayList = [TriggerWay_BigTurnStartByDead]
DeadCanTriggerWayList = [TriggerWay_BigTurnStartByDead, TriggerWay_WhenDie]
# 被动触发有效来源
TriggerSrc_Skill = 1    # 身上技能有效
@@ -4739,9 +4737,13 @@
) = range(1, 1 + 6)
# 部分武将ID
HeroID_Zhenfu = 510013
HeroID_Caoren = 510015
HeroID_Dongbai = 540009
HeroID_Simayi = 510012 # 司马懿
HeroID_Zhenfu = 510013 # 甄宓
HeroID_Caoren = 510015 # 曹仁
HeroID_Dongbai = 540009 # 董白
# 部分技能ID
SkillID_SmyFanzhao = 1012050 # 返照
# 经验倍率限制类型
(