hxp
7 天以前 923116a46159fca1363b57eab2b693d5a25f9792
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -38,7 +38,6 @@
import PlayerPrestigeSys
import FBCommon
import PassiveBuffEffMng
import EventReport
import PlayerSuccess
import ItemControler
import GameFuncComm
@@ -2737,9 +2736,9 @@
        __PayMoneyAfterBySilverPaper(curPlayer, price)
        
    #转盘活动
    PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
    #PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
    #轮回殿
    PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
    #PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
    if type_Price == ShareDefine.TYPE_Price_Xiantao:
        # 累加未结算战锤 - 经验
        unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
@@ -2795,35 +2794,8 @@
        orderInfo = infoDict.get("orderInfo", "")
        GameWorld.Log("记录消耗代币: eventName=%s,price=%s,nowMoney=%s,payCoinDay=%s,orderInfo=%s" % (eventName, price, nowMoney, payCoinDay, orderInfo), playerID)
        GameWorld.AddPlayerRec(playerID, ShareDefine.Def_PlayerRecType_PayCoin, [2, price, nowMoney, payCoinDay], orderInfo, 1)
    # 流向用 eventName
    #if eventName:
    if costType == ChConfig.Def_Cost_Treasure:
        GameWorld.DebugLog("BT版本寻宝消耗货币暂时不记录流向: %s,type_Price=%s,price=%s" % (eventName, type_Price, price))
    else:
        DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
        EventReport.WriteEvent_virtual_resource(curPlayer, type_Price, reason_name, quantity,
                                                unitPrice, ShareDefine.Def_UserAction_Money_Use, infoDict)
    #===========================================================================
    # if type_Price == IPY_GameWorld.TYPE_Price_Gold_Money:
    #    EventReport.WriteEvent_virtual_cost(curPlayer, quantity, unitPrice, reason_name)
    # elif type_Price in [IPY_GameWorld.TYPE_Price_Gold_Paper, IPY_GameWorld.TYPE_Price_Silver_Money]:
    #
    #    # 金币未指定消费类型的不记录
    #    if type_Price == IPY_GameWorld.TYPE_Price_Silver_Money and costType == ChConfig.Def_Cost_Unknown:
    #        return
    #    EventReport.WriteEvent_virtual_resource(curPlayer, type_Price, reason_name, quantity,
    #                                            unitPrice, ShareDefine.Def_UserAction_Money_Use)
    #
    # # 自定义记录
    # priceNameDict = {IPY_GameWorld.TYPE_Price_Gold_Money:["钻石", "GetGold", 0],
    #                 IPY_GameWorld.TYPE_Price_Gold_Paper:["绑钻", "GetGoldPaper", 0],
    #                 IPY_GameWorld.TYPE_Price_Silver_Money:["金币", "GetSilver", ChConfig.Def_DRRecord_Min_Silver],
    #                 }
    # if type_Price in priceNameDict:
    #    typeName, moneyFuncName, minPrice = priceNameDict[type_Price]
    #    if minPrice <= 0 or price >= minPrice:
    #        EventReport.WriteEvent_pay_money(curPlayer, reason_name, typeName, price, getattr(curPlayer, moneyFuncName)())
    #===========================================================================
    DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
    return
## 付款以后后续操作(金子)
@@ -2842,58 +2814,13 @@
    else:
        GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
        
    # 事件汇报
    #===========================================================================
    # if costType == ChConfig.Def_Cost_BourseBuy:
    #    # 交易所购买物品,汇报交易钻石
    #    playerName = curPlayer.GetPlayerName()
    #    leftGold = curPlayer.GetGold()
    #    eventParam = "RoleID=%s,Price=%s,TradeType=Lost,LeftGold=%s" \
    #                    % (playerName, price, leftGold)
    #    EventReport.EventReport(ShareDefine.Def_UserAction_TradeGold, eventParam, curPlayer)
    # else:
    #    playerName = curPlayer.GetPlayerName()
    #    leftGold = curPlayer.GetGold()
    #    eventParam = "RoleID=%s,CostType=%s,ItemID=%s,Price=%s,LeftGold=%s" \
    #                    % (playerName, costType, infoDict, price, leftGold)
    #    EventReport.EventReport(ShareDefine.Def_UserAction_UseGold, eventParam, curPlayer)
    #===========================================================================
    # 通知元宝消费记录
    #__Sync_GoldCostReport(curPlayer, costType, price, expandValue)
    return
## 通知元宝消费记录
#  @param curPlayer: 玩家实例
#  @param costType: 消费点类型
#  @param price: 消费额度
#  @param itemID: 物品id,消费类型为物品时可填
#  @return None
def __Sync_GoldCostReport(curPlayer, costType, price, itemID=0):
    sendPack = ChPyNetSendPack.tagMCGoldCostReport()
    sendPack.Clear()
    sendPack.CostType = costType
    sendPack.Price = price
    sendPack.ItemID = itemID
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
## 付款以后后续操作(金票)
#  @param curPlayer 玩家实例
#  @param price ,货币价格
#  @return None
def __PayMoneyAfterByGoldPaper(curPlayer, price, costType, infoDict):
    # 事件汇报
    #===========================================================================
    # playerName = curPlayer.GetPlayerName()
    # leftGoldPaper = curPlayer.GetGoldPaper()
    # eventParam = "RoleID=%s,CostType=%s,ItemID=%s,Price=%s,LeftGoldPaper=%s" \
    #                % (playerName, costType, infoDict, price, leftGoldPaper)
    # EventReport.EventReport(ShareDefine.Def_UserAction_UseGoldPaper, eventParam, curPlayer)
    #===========================================================================
def __PayMoneyAfterByGoldPaper(curPlayer, price, costType, infoDict):
    return
@@ -3043,60 +2970,7 @@
        GameWorld.Log("记录获得代币: eventName=%s,value=%s,nowMoney=%s,payCoinDay=%s,orderInfo=%s" % (eventName, value, nowMoney, payCoinDay, orderInfo), playerID)
        GameWorld.AddPlayerRec(playerID, ShareDefine.Def_PlayerRecType_PayCoin, [1, value, nowMoney, payCoinDay], orderInfo, 1)
        
    if addDataDict.get("GiveItemEvent") == "Treasure":
        GameWorld.DebugLog("BT版本寻宝给货币暂时不记录流向: %s,priceType=%s,price=%s" % (eventName, priceType, value))
    else:
        DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
        EventReport.WriteEvent_virtual_resource(curPlayer, priceType, giveType, 1, value,
                                                ShareDefine.Def_UserAction_Money_Get, addDataDict)
#===============================================================================
#    reason_name = "Unknown" if not giveType else giveType
#    eventName = reason_name
#    if giveType in ChConfig.Def_GetType_Dict:
#        eventName, reason_name = ChConfig.Def_GetType_Dict[giveType][:2]
#    if isinstance(addDataDict, dict) and ChConfig.Def_Give_Reason_SonKey in addDataDict:
#        reasonSon = addDataDict[ChConfig.Def_Give_Reason_SonKey]
#    else:
#        reasonSon = reason_name
#    # 统一格式: 「获得组:获得原因」
#    reason_name = "%s:%s" % (reason_name, reasonSon)
#
#    # 流向用 eventName
#    if eventName:
#        DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
#
#    if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
#        playerName = curPlayer.GetPlayerName()
#        eventParam = "RoleID=%s,AddGold=%s,LeftGold=%s,AddDataDict=%s" \
#                    % (playerName, value, curPlayer.GetGold(), addDataDict)
#        EventReport.EventReport(ShareDefine.Def_UserAction_GameMakeGold, eventParam, curPlayer)
#
#    elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
#        playerName = curPlayer.GetPlayerName()
#        eventParam = "RoleID=%s,AddGoldPaper=%s,LeftGoldPaper=%s,AddDataDict=%s" \
#                        % (playerName, value, curPlayer.GetGoldPaper(), addDataDict)
#        EventReport.EventReport(ShareDefine.Def_UserAction_GameMakeGoldPaper, eventParam, curPlayer)
#
#
#    if priceType == IPY_GameWorld.TYPE_Price_Gold_Money: #and eventName != "CoinToGold":
#        EventReport.WriteEvent_virtual_reward(curPlayer, value, reason_name)
#    # 二级货币产出记录, 暂只记录绑钻、金币
#    elif priceType in [IPY_GameWorld.TYPE_Price_Gold_Paper, IPY_GameWorld.TYPE_Price_Silver_Money]:
#        EventReport.WriteEvent_virtual_resource(curPlayer, priceType, reason_name, 1, value,
#                                                ShareDefine.Def_UserAction_Money_Get)
#
#    # 自定义记录
#    priceNameDict = {IPY_GameWorld.TYPE_Price_Gold_Money:["钻石", "GetGold", 0],
#                     IPY_GameWorld.TYPE_Price_Gold_Paper:["绑钻", "GetGoldPaper", 0],
#                     IPY_GameWorld.TYPE_Price_Silver_Money:["金币", "GetSilver", ChConfig.Def_DRRecord_Min_Silver],
#                     }
#    if priceType in priceNameDict:
#        typeName, moneyFuncName, minPrice = priceNameDict[priceType]
#        if minPrice <= 0 or value >= minPrice:
#            EventReport.WriteEvent_give_money(curPlayer, reason_name, typeName, value, getattr(curPlayer, moneyFuncName)())
#===============================================================================
    DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
    return
@@ -3441,8 +3315,7 @@
                isNotifyServer = False
            
            curPlayer.SetLV(curLV, isNotifyServer)
            #EventReport.WriteEvent_level_up(curPlayer)
            # 记录玩家升级
            DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp)
            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV})
@@ -4337,6 +4210,7 @@
        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAMainLevel, lvID)
        if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) == 1:
            PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
        DataRecordPack.DR_MainLevelPass(curPlayer, lvID)
    return value
def GetMainLevelPassInfo(curPlayer):
    ## 获取主线关卡过关进度信息
@@ -4376,6 +4250,10 @@
    levelNum = value % 10000 / 100
    wave = value % 100
    return chapterID, levelNum, wave
## 额外记录最后一次接到的主线任务ID,仅接到新任务时更新即可,可方便用于后台统计或其他判断
def GetMainTaskID(curPlayer):return curPlayer.GetExAttr20()
def SetMainTaskID(curPlayer, value): curPlayer.SetExAttr20(value)
## 获取佩戴的称号ID
def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
@@ -4593,15 +4471,7 @@
    if value == curZhenQi:
        #真气值没有改变
        return False
    #===============================================================================================
    # if isSysMsg:
    #    #GeRen_chenxin_254483:获得真气值XX点
    #    NotifyCode(curPlayer, "GeRen_chenxin_254483", [addValue])
    #===============================================================================================
    SetZhenQi(curPlayer, value)
    #EventReport.WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, value)
    return True
@@ -4619,13 +4489,7 @@
    if value < 0:
        GameWorld.ErrLog("curZhenQi = %s, lostValue = %s" % (curZhenQi, lostValue))
        return False
    #GeRen_chenxin_365899:消耗真气值XX点.
    #NotifyCode(curPlayer, "GeRen_chenxin_365899", [lostValue])
    SetZhenQi(curPlayer, value)
    #EventReport.WriteEvent_lost_zhenqi(curPlayer, eventName, eventData, lostValue, value)
    return True
## SP真气值 - 暂废弃 ExAttr7、ExAttr8 改为专精选择通知,用于前端表现其他玩家的不同专精特效