ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -459,6 +459,7 @@
    ## 回合战斗管理器
    
    def __init__(self):
        self.lastRequestTick = 0
        self.turnFightDict = {} # {guid:TurnFight, ...}
        return
    
@@ -864,6 +865,30 @@
        
    return
def CheckFightCD(curPlayer, tick, selfKey):
    ## 是否战斗请求CD中
    # 所有玩家公共CD,待扩展
    tfMgr = GetTurnFightMgr()
    pubCD = IpyGameDataPY.GetFuncCfg("TurnFightCD", 1)
    if pubCD:
        if tfMgr.lastRequestTick and tick - tfMgr.lastRequestTick <= pubCD:
            GameWorld.DebugLog("回合制战斗请求服务器公共CD中!")
            PlayerControl.NotifyCode(curPlayer, "BattleCoolDown")
            return True
    # 个人CD
    selfCD = IpyGameDataPY.GetFuncCfg("TurnFightCD", 2)
    lastTick = curPlayer.GetDictByKey(selfKey)
    if selfCD and lastTick and tick - lastTick <= selfCD:
        GameWorld.DebugLog("回合制战斗请求CD中: %s" % selfKey)
        PlayerControl.NotifyCode(curPlayer, "BattleCoolDown")
        return True
    tfMgr.lastRequestTick = tick
    curPlayer.SetDict(selfKey, tick)
    return False
#// B4 10 回合制战斗 #tagCMTurnFight
#
#struct    tagCMTurnFight
@@ -906,6 +931,9 @@
    # 攻防方所使用的阵容ID
    atkLineupID, defLineupID = FBLogic.GetFBPlayerLineupID(curPlayer, mapID, funcLineID)
    if atkLineupID not in ShareDefine.LineupList or defLineupID not in ShareDefine.LineupList:
        return
    if CheckFightCD(curPlayer, tick, "TurnFightReqTick"):
        return
    
    # 玩家
@@ -1154,12 +1182,8 @@
    
    # 限制请求CD
    if tick:
        key = "MainFightReqTick"
        lastTick = curPlayer.GetDictByKey(key)
        if lastTick and tick - lastTick <= 1000:
            GameWorld.DebugLog("主线战斗请求CD中")
        if CheckFightCD(curPlayer, tick, "MainFightReqTick"):
            return
        curPlayer.SetDict(key, tick)
        
    mainFightMgr = GetMainFightMgr(curPlayer)
    turnFight = mainFightMgr.turnFight