| | |
| | | if not skillID:
|
| | | return
|
| | |
|
| | | triggerWay = kwargs["triggerWay"] if "triggerWay" in kwargs else 0
|
| | | if not curBatObj.IsAlive():
|
| | | if useSkill.GetSkillType() == ChConfig.Def_SkillType_Revive and useSkill.GetTagAim() == ChConfig.SkillTagAim_Self:
|
| | | GameWorld.DebugLogEx("死亡时使用复活自己的技能! skillID=%s", skillID)
|
| | | else:
|
| | | triggerWay = kwargs.get("triggerWay", 0)
|
| | | if triggerWay in ChConfig.DeadCanTriggerWayList:
|
| | | GameWorld.DebugLogEx("死亡可触发的方式触发技能可释放! skillID=%s,triggerWay=%s", skillID, triggerWay)
|
| | | elif batType == ChConfig.TurnBattleType_Enhance:
|
| | |
| | | useSkill.SetBatType(batType)
|
| | | useSkill.SetBySkill(bySkill)
|
| | | useSkill.SetByBuff(byBuff)
|
| | | useSkill.SetByTriggerWay(triggerWay)
|
| | |
|
| | | isTurnNormalSkill = SkillCommon.isTurnNormalSkill(useSkill)
|
| | | if isTurnNormalSkill:
|
| | |
| | | if dieObjList:
|
| | | for dieObj in dieObjList:
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, dieObj, ChConfig.TriggerWay_WhenDie, curObj, connSkill=useSkill)
|
| | | __dongbaiRevive(turnFight, dieObj, useSkill) # 写死特殊处理董白复活
|
| | |
|
| | | for faction in [ChConfig.Def_FactionA, ChConfig.Def_FactionB]:
|
| | | batFaction = turnFight.getBatFaction(faction)
|
| | |
| | | if dieObjList:
|
| | | turnFight.checkOverByKilled()
|
| | |
|
| | | return
|
| | |
|
| | | def __dongbaiRevive(turnFight, batObj, useSkill):
|
| | | '''特殊处理董白复活: 董白死亡之后的时间,若有敌方单位阵亡,董白以50%血量复活
|
| | | '''
|
| | | faction = batObj.GetFaction()
|
| | | batFaction = turnFight.getBatFaction(ChConfig.Def_FactionA if faction == ChConfig.Def_FactionB else ChConfig.Def_FactionB)
|
| | | if not batFaction:
|
| | | return
|
| | | batLineup = batFaction.getBatlineup(1)
|
| | | if ChConfig.HeroID_Dongbai not in batLineup.heroObjIDDict:
|
| | | return
|
| | | dongbaiObj = BattleObj.GetBatObjMgr().getBatObj(batLineup.heroObjIDDict[ChConfig.HeroID_Dongbai])
|
| | | if not dongbaiObj or dongbaiObj.IsAlive():
|
| | | return
|
| | | skill = dongbaiObj.GetSkillManager().FindSkillByID(ChConfig.SkillID_DongbaiRevive)
|
| | | if not skill:
|
| | | GameWorld.DebugLogEx("董白还还未学习特殊复活技能! %s", ChConfig.SkillID_DongbaiRevive)
|
| | | return
|
| | | enemyDeadCnt = dongbaiObj.GetDictByKey("EnemyDeadCnt") + 1
|
| | | dongbaiObj.SetDict("EnemyDeadCnt", enemyDeadCnt)
|
| | | GameWorld.DebugLogEx("董白记录自身死亡后的敌方阵亡单位数: %s" % enemyDeadCnt)
|
| | | needDeadCnt = skill.GetEffect(0).GetEffectValue(0) # 固定配置在效果1值
|
| | | if enemyDeadCnt < needDeadCnt:
|
| | | return
|
| | | dongbaiObj.SetDict("EnemyDeadCnt", 0)
|
| | | OnUseSkill(turnFight, dongbaiObj, skill, batType=ChConfig.TurnBattleType_Passive, bySkill=useSkill)
|
| | | return
|
| | |
|
| | | def __doCostZhanchui(turnFight, curBatObj, useSkill):
|
| | |
| | | dFinalDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_FinalDamPerDef) # 最终减伤
|
| | |
|
| | | aFinalDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddFinalDamPer, curSkill)
|
| | | aFinalDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_FinalDamPer, curSkill)
|
| | |
|
| | | aNormalSkillPer, dNormalSkillPerDef = 0, 0
|
| | | if isTurnNormalSkill:
|