| | |
| | | Def_CalcAttr_HJG, # 幻境阁 5
|
| | | Def_CalcAttr_Horse, # 坐骑 6
|
| | | Def_CalcAttr_Beauty, # 红颜 7
|
| | | ) = range(8)
|
| | | Def_CalcAttr_Dingjunge, # 定军阁 8
|
| | | ) = range(9)
|
| | |
|
| | | CalcAttrName = {
|
| | | Def_CalcAttr_LV:"主公等级",
|
| | |
| | | Def_CalcAttr_HJG:"幻境阁",
|
| | | Def_CalcAttr_Horse:"坐骑",
|
| | | Def_CalcAttr_Beauty:"红颜",
|
| | | Def_CalcAttr_Dingjunge:"定军阁",
|
| | | }
|
| | |
|
| | | ##-----------------------------------------------------------------------------------------------
|
| | |
| | | Def_ItemID_SP = 29 # 直接给sp
|
| | | Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
|
| | | Def_ItemID_RealmPoint = 24 # 直接给修行点
|
| | | Def_ItemID_BossReborn = 21 # 直接给boss复活点
|
| | | Def_ItemID_Ysog = 4306 # 直接给符印融合石
|
| | | Def_ItemID_SoulDust = 700 # 直接给魂尘
|
| | | Def_ItemID_SoulSplinters = 701 # 直接给聚魂碎片
|
| | |
| | | Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
|
| | | Def_ItemID_TongTianPoint = 720 # 直接给通天令经验点
|
| | | Def_TransformItemIDList = [Def_ItemID_SP, Def_ItemID_GoldPaper,
|
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
|
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_Ysog,
|
| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
|
| | | Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
|
| | | Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
|
| | |
| | | PlayerWinMapIDList = [Def_FBMapID_Tianzi]
|
| | | #需要汇报中心副本过关进度的地图
|
| | | ReportCenterMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
|
| | | #需要阵容战斗属性单独专用的地图 - 一般是有地图专有属性的,仅该功能战斗有效,用的是专项的主线阵容,战力独立计算,不影响通用主线阵容战力
|
| | | ExclusiveBatAttrMapIDList = [Def_FBMapID_Dingjunge]
|
| | | #地图专用阵容,注:这里只针对非主动进攻时使用的阵容,不一定是防守,如系统PK的双方阵容也可以
|
| | | MapLineIDDict = {Def_FBMapID_ArenaBattle:ShareDefine.Lineup_ArenaDef}
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = []
|
| | |
| | | TriggerSrc_BuffSelf = 4 # 本buff有效
|
| | |
|
| | | # 被动效果ID,属性类的直接使用属性ID当做效果ID
|
| | | PassiveEff_EnergySkill = 5500 # 触发释放技能(按累计能量达到时释放)
|
| | | PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
|
| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型(可验证目标状态)
|
| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
|