| | |
| | | AttrID_ReviveXPPer, # 复活怒气加成 74
|
| | | AttrID_DOTBurnPer, # 灼烧增伤 75
|
| | | AttrID_DOTBurnPerDef, # 灼烧减伤 76
|
| | | ) = range(1, 1 + 76)
|
| | | AttrID_Guanchuan, # 贯穿 77
|
| | | AttrID_GuanchuanDef, # 抗贯穿 78
|
| | | AttrID_Zhaojia, # 招架 79
|
| | | AttrID_ZhaojiaDef, # 抗招架 80
|
| | | ) = range(1, 1 + 80)
|
| | |
|
| | | # 需要计算的武将战斗属性ID列表
|
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
|
| | |
| | | AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
|
| | | AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
|
| | | AttrID_Guanchuan, AttrID_GuanchuanDef, AttrID_Zhaojia, AttrID_ZhaojiaDef,
|
| | | ]
|
| | |
|
| | | # 基础三维属性ID列表
|
| | |
| | | Def_CalcAttr_HJG, # 幻境阁 5
|
| | | Def_CalcAttr_Horse, # 坐骑 6
|
| | | Def_CalcAttr_Beauty, # 红颜 7
|
| | | ) = range(8)
|
| | | Def_CalcAttr_Dingjunge, # 定军阁 8
|
| | | ) = range(9)
|
| | |
|
| | | CalcAttrName = {
|
| | | Def_CalcAttr_LV:"主公等级",
|
| | |
| | | Def_CalcAttr_HJG:"幻境阁",
|
| | | Def_CalcAttr_Horse:"坐骑",
|
| | | Def_CalcAttr_Beauty:"红颜",
|
| | | Def_CalcAttr_Dingjunge:"定军阁",
|
| | | }
|
| | |
|
| | | ##-----------------------------------------------------------------------------------------------
|
| | |
| | | Def_ItemID_SP = 29 # 直接给sp
|
| | | Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
|
| | | Def_ItemID_RealmPoint = 24 # 直接给修行点
|
| | | Def_ItemID_BossReborn = 21 # 直接给boss复活点
|
| | | Def_ItemID_Ysog = 4306 # 直接给符印融合石
|
| | | Def_ItemID_SoulDust = 700 # 直接给魂尘
|
| | | Def_ItemID_SoulSplinters = 701 # 直接给聚魂碎片
|
| | |
| | | Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
|
| | | Def_ItemID_TongTianPoint = 720 # 直接给通天令经验点
|
| | | Def_TransformItemIDList = [Def_ItemID_SP, Def_ItemID_GoldPaper,
|
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
|
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_Ysog,
|
| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
|
| | | Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
|
| | | Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
|
| | |
| | | HurtAtkType_HarmSelf, # 自残 12
|
| | | HurtAtkType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
|
| | | HurtAtkType_IgnoreShield, # 无视承伤盾 14
|
| | | ) = range(15)
|
| | | HurtAtkType_Guanchuan, # 贯穿 15
|
| | | HurtAtkType_Zhaojia, # 招架 16
|
| | | ) = range(17)
|
| | |
|
| | | #伤害类型
|
| | | (
|
| | |
| | |
|
| | | Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
|
| | | Def_FBMapID_Tianzi = 30020 # 天子考验
|
| | | Def_FBMapID_Dingjunge = 30030 # 定军阁
|
| | |
|
| | | #线路未过关时免费的地图
|
| | | UnPassFreeMapIDList = [Def_FBMapID_Zhanchui]
|
| | | UnPassFreeMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
|
| | | #按星级记录过关的地图
|
| | | PassByStarMapIDList = []
|
| | | #扫荡不需要检查是否已过关的地图
|
| | |
| | | #固定玩家获胜的地图
|
| | | PlayerWinMapIDList = [Def_FBMapID_Tianzi]
|
| | | #需要汇报中心副本过关进度的地图
|
| | | ReportCenterMapIDList = [Def_FBMapID_Zhanchui]
|
| | | ReportCenterMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
|
| | | #需要阵容战斗属性单独专用的地图 - 一般是有地图专有属性的,仅该功能战斗有效,用的是专项的主线阵容,战力独立计算,不影响通用主线阵容战力
|
| | | ExclusiveBatAttrMapIDList = [Def_FBMapID_Dingjunge]
|
| | | #地图专用阵容,注:这里只针对非主动进攻时使用的阵容,不一定是防守,如系统PK的双方阵容也可以
|
| | | MapLineIDDict = {Def_FBMapID_ArenaBattle:ShareDefine.Lineup_ArenaDef}
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = []
|
| | |
| | | 'Arena':[Def_FBMapID_ArenaBattle],
|
| | | 'Zhanchui':[Def_FBMapID_Zhanchui],
|
| | | 'Tianzi':[Def_FBMapID_Tianzi],
|
| | | 'Dingjunge':[Def_FBMapID_Dingjunge],
|
| | | }
|
| | |
|
| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
|
| | |
| | | Def_PDict_TianziHisHurtEx = "TianziHisHurtEx_%s" # 历史最高伤害,整除亿部分,参数(bossID)
|
| | | Def_PDict_TianziTodayHurt = "TianziTodayHurt" # 今日最高伤害,求余亿部分
|
| | | Def_PDict_TianziTodayHurtEx = "TianziTodayHurtEx" # 今日最高伤害,整除亿部分
|
| | |
|
| | | #定军阁
|
| | | Def_PDict_DJGLineID = "DJGLineID" # 今日已过关的线路ID 层 * 100 + 关卡编号
|
| | | Def_PDict_DJGEffect = "DJGEff_%s" # 已生效的加成效果,参数(index) effID * 100 + 效果等级
|
| | | Def_PDict_DJGSelectEffect = "DJGSelectEff_%s" # 当前待选择的加成效果,参数(index) effID
|
| | | Def_PDict_DJGUnSelectCnt = "DJGUnSelectCnt" # 还有几个未选择的效果
|
| | | Def_PDict_DJGEffAuto = "DJGEffAuto" # 是否自动选择效果
|
| | | Def_PDict_DJGEffSet = "DJGEffSet_%s" # 预设优先选择属性ID,参数(优先index)
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
|
| | |
| | | TriggerSrc_BuffSelf = 4 # 本buff有效
|
| | |
|
| | | # 被动效果ID,属性类的直接使用属性ID当做效果ID
|
| | | PassiveEff_EnergySkill = 5500 # 触发释放技能(按累计能量达到时释放)
|
| | | PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
|
| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型(可验证目标状态)
|
| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
|
| | |
| | | PassiveEff_IgnoreSex = 6034 # 去除性别验证
|
| | | PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
|
| | | PassiveEff_AddSkillUseCntLimit = 6036 # 增加7009回合数
|
| | | PassiveEff_AddDamBackPerByBuffLayer = 6037 # 增加反弹伤害万分比(根据buff层级)
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid,
|