hxp
2025-06-12 96c0ba31f74064e59c746921fcd1386cddf78d42
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -281,6 +281,9 @@
    if heroID != useHeroID:
        GameWorld.DebugLog("武将材料非本体,无法升星!", playerID)
        return
    if useItem.GetIsLocked():
        GameWorld.DebugLog("材料卡锁定中,无法升星! useItemIndex=%s,heroID=%s" % (useItemIndex, heroID), playerID)
        return
    washIDCnt = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentWashID)
    if washIDCnt:
        GameWorld.ErrLog("武将洗炼结果未处理,无法升星! itemIndex=%s,heroID=%s" % (itemIndex, heroID), playerID)
@@ -969,6 +972,24 @@
    
    return
#// B2 38 武将锁定 #tagCSHeroLock
#
#struct    tagCSHeroLock
#{
#    tagHead        Head;
#    WORD        ItemIndex;    //武将物品所在武将背包位置索引
#    BYTE        IsLock;        //0-解锁;1-锁定
#};
def OnHeroLock(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    itemIndex = clientData.ItemIndex
    isLock = clientData.IsLock
    heroItem = GetHeroItem(curPlayer, itemIndex)
    if not heroItem:
        return
    heroItem.SetIsLocked(1 if isLock else 0)
    return
#// B4 12 战斗阵型保存 #tagCSHeroBattlePosSave
#
#struct    tagCSHeroBattlePos