| | |
| | | @param timeBuff: 持续结算的buff,如持续攻击、持续治疗等
|
| | | '''
|
| | |
|
| | | #curID = curObj.GetID()
|
| | | curID = curObj.GetID()
|
| | | isUseSkill = False if timeBuff else True # buff的视为持续性的,否则为直接使用技能的攻击结果
|
| | | isTurnNormalSkill = SkillCommon.isTurnNormalSkill(useSkill)
|
| | | isAngerSkill = SkillCommon.isAngerSkill(useSkill)
|
| | |
| | | if isAttackDirect:
|
| | | if not triggerOne:
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendAttackOverDirectOne, tagObj, connSkill=useSkill, byFriendObj=curObj)
|
| | | |
| | | if curID != lineupObj.GetID():
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendAttackOverDirectOneNoSelf, tagObj, connSkill=useSkill, byFriendObj=curObj)
|
| | | |
| | | # 连击
|
| | | if batType == ChConfig.TurnBattleType_Combo:
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendCombo, tagObj, connSkill=useSkill, byFriendObj=curObj)
|
| | |
| | | elif tagAim == ChConfig.SkillTagAim_MainSkillFriend:
|
| | | if "byFriendObj" not in kwargs:
|
| | | return
|
| | | byFriendObj = kwargs["byFriendObj"]
|
| | | byFriendObj = kwargs.pop("byFriendObj") # 触发即移除,防止一直传递引发其他问题,如触发的技能再触发其他技能会被视为也是有byFriendObj
|
| | | passiveTagObjList = [byFriendObj]
|
| | | GameWorld.DebugLogEx("被动触发技能,针对来源友军! effSkillID=%s,effectID=%s,passiveSkillID=%s,bySkillID=%s,byFriendID=%s",
|
| | | effSkillID, effectID, passiveSkillID, bySkillID, byFriendObj.GetID())
|