| | |
| | | BYTE AtkDistType; //远近类型;1-近战;2-远程
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| | | BYTE Sex; //性别;1-男,2-女
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| | | WORD LV; //等级
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| | | BYTE BossType; //Boss类型
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| | | DWORD Atk; //攻击力
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| | | DWORD Def; //防御值
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| | | DWORD MaxHP; //最大生命值,可超过20E
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| | |
| | | struct EquipColor
|
| | | {
|
| | | BYTE _ItemColor; //装备品质
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| | | DWORD MoneyBase; //分解货币
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| | | DWORD AtkStep; //攻击步长
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| | | DWORD DefStep; //防御步长
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| | | DWORD HPStep; //生命步长
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| | |
| | | list AwardItemList; //奖励物品列表
|
| | | };
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| | |
|
| | | //仙树等级表
|
| | | //祝福树
|
| | |
|
| | | struct tagTreeLV
|
| | | {
|
| | | BYTE _TreeLV; //仙树等级
|
| | | DWORD LVUPNeedMoney; //升到下一级所需货币数
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| | | DWORD LVUPNeedTime; //升级下一级所需所需秒
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| | | list EquipColorRateList; //产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
|
| | | list EquipColorRateList; //小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
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| | | list EquipColorRateList1; //精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
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| | | list EquipColorRateList2; //boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
|
| | | };
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| | |
|
| | | //淘金营地表
|