| | |
| | | import PlayerActTurntable
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| | | import PlayerCostRebate
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| | | import PlayerActLunhuidian
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| | | import PlayerActGarbageSorting
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| | | import GY_Query_CrossRealmReg
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| | | import PlayerTongTianLing
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| | | import FunctionNPCCommon
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| | |
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
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| | | return
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| | |
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| | | def GetUnXiantaoCntEquip(curPlayer):
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| | | '''因为战锤对应装备是1个战锤可能对应多个装备掉落,所以分解装备的时候1个战锤需要支持可拆分
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| | | 所以需要支持小数存储,暂定以支持3位小数存储
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| | | '''
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| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) / 1000.0
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| | | def AddUnXiantaoCntEquip(curPlayer, addCnt):
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| | | unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt * 1000
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| | | return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
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| | | def SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip):
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| | | ## 保存装备未结算战锤数,保留3位小数
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| | | # @param unXiantaoCntEquip: 实际的未结算数量,支持小数
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| | | unXiantaoCntEquip = int(round(unXiantaoCntEquip, 3) * 1000) # 保留3为小数
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| | | return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
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| | |
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| | | ##玩家是否有钱款
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| | | # @param curPlayer 玩家实例
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| | | # @param TYPE_Price ,货币类型
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| | |
| | | unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
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| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, unXiantaoCntExp + price)
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| | | # 累加未结算战锤 - 装备
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| | | unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip)
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| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip + price)
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| | | AddUnXiantaoCntEquip(curPlayer, price)
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| | | # 累加未结算战锤 - 战利品
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| | | chapterID = GetMainLevelNowInfo(curPlayer)[0]
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| | | chapterIpyData = IpyGameDataPY.GetIpyGameData("MainChapter", chapterID)
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| | |
| | | if costType not in ChConfig.CostRebate_DisableType:
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| | | PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
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| | | PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_UseGold, price)
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| | | PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_UseGold, price)
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| | | else:
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| | | GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
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| | |
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| | |
| | |
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| | | if value == 0:
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| | | curPlayer.NomalDictDelProperty(key, dType)
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| | | return
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| | | return 0
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| | | # 2^31 - 1
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| | | curPlayer.NomalDictAddProperty(key, min(value, ChConfig.Def_UpperLimit_DWordEx), dType)
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| | | return
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| | | value = max(0, min(value, ChConfig.Def_UpperLimit_DWordEx))
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| | | curPlayer.NomalDictAddProperty(key, value, dType)
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| | | return value
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| | |
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| | | ## 通知祝福值
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| | | def Sync_BlessValue(curPlayer, blessType, value, multiple=0):
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