| | |
| | | GameWorld.DebugAnswer(curPlayer, "--- %s%s" % (objName, "" if batObj.IsAlive() else " [被击杀]"))
|
| | | GameWorld.DebugAnswer(curPlayer, "HP:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
|
| | | GameWorld.DebugAnswer(curPlayer, "攻:%s,防:%s,怒:%s" % (batObj.GetAtk(), batObj.GetDef(), batObj.GetXP()))
|
| | | attrStr = ""
|
| | | attrDict = batObj.GetBatAttrDict()
|
| | | GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrDict)
|
| | | attrIDList = attrDict.keys()
|
| | | attrIDList.sort()
|
| | | for attrID in attrIDList:
|
| | | attrValue = attrDict[attrID]
|
| | | if attrValue:
|
| | | attrStr += "%s=%s;" % (attrID, attrValue)
|
| | | GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrStr)
|
| | | skillMgr = batObj.GetSkillManager()
|
| | | skillIDList = skillMgr.GetSkillIDList()
|
| | | GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
|