| | |
| | | ("BYTE", "LayerMax", 0),
|
| | | ("DWORD", "BuffRepeat", 0),
|
| | | ("BYTE", "DispersedLimit", 0),
|
| | | ("BYTE", "BuffRetain", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ),
|
| | |
|
| | |
| | | def GetLayerMax(self): return self.attrTuple[37] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[38] # Buff叠加规则 DWORD
|
| | | def GetDispersedLimit(self): return self.attrTuple[39] # 驱散限制 BYTE
|
| | | def GetFightPower(self): return self.attrTuple[40] # 技能战斗力 DWORD |
| | | def GetBuffRetain(self): return self.attrTuple[40] # Buff保留规则 BYTE
|
| | | def GetFightPower(self): return self.attrTuple[41] # 技能战斗力 DWORD |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |