| | |
| | | return
|
| | |
|
| | | if not curBatObj.IsAlive():
|
| | | if useSkill.GetSkillType() == ChConfig.Def_SkillType_Revive and useSkill.GetTagAim() == ChConfig.SkillTagAim_Self:
|
| | | GameWorld.DebugLog("死亡时使用复活自己的技能! skillID=%s" % skillID)
|
| | | else:
|
| | | # 其他技能死亡状态下无法释放
|
| | | return
|
| | |
|
| | | objID = curBatObj.GetID()
|
| | |
| | | rate = useSkill.GetHappenRate()
|
| | | if rate:
|
| | | rate += TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_AddSkillRate, useSkill)
|
| | | isRemove = False
|
| | | for tagObj in tagObjList[::-1]:
|
| | | if not GameWorld.CanHappen(rate, ChConfig.Def_MaxRateValue):
|
| | | if not curBatObj.IsSkillCanHappen(skillID, rate):
|
| | | tagObjList.remove(tagObj)
|
| | | isRemove = True
|
| | | GameWorld.DebugLog(" 概率不触发,移除目标! rate=%s,skillID=%s,tagID=%s" % (rate, skillID, tagObj.GetID()))
|
| | | if not tagObjList and isRemove:
|
| | | return
|
| | |
|
| | | if not tagObjList:
|
| | | # 可扩展其他目标选择,如复活技能没有死亡单位时则使用另外的效果
|
| | |
| | | def SkillModule_3(turnFight, curBatObj, useSkill):
|
| | | ## 复活
|
| | |
|
| | | skillPer = useSkill.GetSkillPer()
|
| | | initXP = IpyGameDataPY.GetFuncCfg("AngerXP", 1)
|
| | | xpMax = IpyGameDataPY.GetFuncCfg("AngerXP", 2) |
| | | for tagBatObj in useSkill.GetTagObjList():
|
| | | skillPer += GetAddSkillPer(turnFight, curBatObj, tagBatObj, useSkill) # 复活后的血量百分比
|
| | | skillPer = useSkill.GetSkillPer()
|
| | | skillPer += GetAddSkillPer(turnFight, curBatObj, tagBatObj, useSkill)
|
| | | |
| | | reviveHPPer = tagBatObj.GetBatAttrValue(ChConfig.AttrID_ReviveHPPer)
|
| | | reviveHPPer += skillPer
|
| | | reviveHPPer += TurnPassive.GetTriggerEffectValue(turnFight, tagBatObj, curBatObj, ChConfig.AttrID_ReviveHPPer, useSkill)
|
| | | |
| | | reviveXPPer = tagBatObj.GetBatAttrValue(ChConfig.AttrID_ReviveXPPer)
|
| | | reviveXPPer += TurnPassive.GetTriggerEffectValue(turnFight, tagBatObj, curBatObj, ChConfig.AttrID_ReviveXPPer, useSkill)
|
| | |
|
| | | dID = tagBatObj.GetID()
|
| | | dMapHP = tagBatObj.GetMaxHP()
|
| | | cureHP = int(dMapHP * skillPer / 10000.0)
|
| | | |
| | | cureHP = int(dMapHP * reviveHPPer / 10000.0)
|
| | | xp = initXP + int(xpMax * reviveXPPer / 10000.0)
|
| | | |
| | | tagBatObj.SetRevive(cureHP)
|
| | | tagBatObj.SetXP(xp, False)
|
| | |
|
| | | hurtObj = useSkill.AddHurtObj(dID)
|
| | | hurtObj.AddHurtType(ChConfig.HurtAtkType_Revive)
|
| | | hurtObj.SetHurtHP(cureHP)
|
| | | hurtObj.SetLostHP(cureHP)
|
| | | hurtObj.SetCurHP(tagBatObj.GetHP())
|
| | | GameWorld.DebugLog(" 复活: dID=%s,cureHP=%s,skillPer=%s,%s/%s" % (dID, cureHP, skillPer, tagBatObj.GetHP(), dMapHP))
|
| | | GameWorld.DebugLog(" 复活: dID=%s,cureHP=%s,skillPer=%s,reviveHPPer=%s,%s/%s,xp=%s,reviveXPPer=%s" |
| | | % (dID, cureHP, skillPer, reviveHPPer, tagBatObj.GetHP(), dMapHP, xp, reviveXPPer))
|
| | |
|
| | | return
|
| | |
|
| | |
| | |
|
| | | # 复活时
|
| | | for tagObj in reviveObjList:
|
| | | # 同步最新的怒气及buff,血量已经在技能中通知了
|
| | | tagObj.SetXP(tagObj.GetXP())
|
| | | TurnBuff.DoBuffByRevive(turnFight, tagObj)
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_Revive, curObj, connSkill=useSkill)
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_InBattlefield, curObj, connSkill=useSkill)
|
| | |
|
| | |
| | | GameWorld.DebugLog("继承主技能目标! enhanceSkillID=%s" % enhanceSkillID)
|
| | | # 额外触发的技能直接在外层检查概率,如果都没有触发则不需要再处理
|
| | | enhanceRate = enhanceSkillData.GetHappenRate()
|
| | | if enhanceRate:
|
| | | enhanceRate += TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_AddSkillRate, connSkillTypeID=enhanceSkillData.GetSkillTypeID(), connSkillID=enhanceSkillID)
|
| | | enchanceTagObjList = []
|
| | | for tagObj in tagObjList:
|
| | |
| | | if checkHeroSex and checkHeroSex != tagObj.GetSex():
|
| | | GameWorld.DebugLog(" 非目标性别不触发: tagID=%s,sex=%s != %s" % (tagID, tagObj.GetSex(), checkHeroSex))
|
| | | continue
|
| | | if enhanceRate and enhanceRate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(enhanceRate, ChConfig.Def_MaxRateValue):
|
| | | if not curBatObj.IsSkillCanHappen(enhanceSkillID, enhanceRate):
|
| | | GameWorld.DebugLog(" 概率不触发: tagID=%s,enhanceRate=%s" % (tagID, enhanceRate))
|
| | | continue
|
| | |
|
| | |
| | | isOK = False
|
| | | # 继承主技能目标
|
| | | if passiveSkill.GetTagAim() == ChConfig.SkillTagAim_MainSkill:
|
| | | happenRate = passiveSkill.GetHappenRate()
|
| | | happenRate += TurnPassive.GetTriggerEffectValue(turnFight, batObj, None, ChConfig.PassiveEff_AddSkillRate, passiveSkill)
|
| | | GameWorld.DebugLog("被动触发技能,继承主技能目标! effSkillID=%s,effectID=%s,passiveSkillID=%s,happenRate=%s,bySkillID=%s" % (effSkillID, effectID, passiveSkillID, happenRate, bySkillID))
|
| | | if not tagObj:
|
| | | return
|
| | | happenRate = passiveSkill.GetHappenRate()
|
| | | if happenRate:
|
| | | happenRate += TurnPassive.GetTriggerEffectValue(turnFight, batObj, None, ChConfig.PassiveEff_AddSkillRate, passiveSkill)
|
| | | GameWorld.DebugLog("被动触发技能,继承主技能目标! effSkillID=%s,effectID=%s,passiveSkillID=%s,happenRate=%s,bySkillID=%s" % (effSkillID, effectID, passiveSkillID, happenRate, bySkillID))
|
| | | tagID = tagObj.GetID()
|
| | | if not tagObj.IsAlive() and passiveSkill.GetSkillType() != ChConfig.Def_SkillType_Revive:
|
| | | GameWorld.DebugLog(" 已被击杀不触发: tagID=%s" % (tagID))
|
| | | return
|
| | | if happenRate and not GameWorld.CanHappen(happenRate, ChConfig.Def_MaxRateValue):
|
| | | if not batObj.IsSkillCanHappen(passiveSkillID, happenRate):
|
| | | GameWorld.DebugLog(" 概率不触发: tagID=%s,happenRate=%s" % (tagID, happenRate))
|
| | | return
|
| | | passiveTagObjList = [tagObj]
|