ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -433,28 +433,6 @@
    #NPC读表取
    return attack.GetHurtType()
def GetAtkDistType(curObj):
    ## 获取是近战还是远程,默认近战
    if curObj.GetGameObjType() != IPY_GameWorld.gotNPC:
        return ChConfig.AtkDistType_Short
    playerID = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_LineupPlayerID)
    if not playerID:
        return ChConfig.AtkDistType_Short
    heroID = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_HeroID)
    if heroID:
        heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
        if heroIpyData:
            return heroIpyData.GetAtkDistType()
    npcID = curObj.GetNPCID()
    npcDataEx = NPCCommon.GetNPCDataPy(npcID)
    if npcDataEx:
        return npcDataEx.GetAtkDistType()
    return ChConfig.AtkDistType_Short
#--------------------------------------------------------------------------
## 设置玩家进入战斗状态
#  @param defender 当前玩家(被攻击了)