ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -33,8 +33,6 @@
import PetControl
import OperControlManager
import ShareDefine
import PlayerAutoCheckOnline
import PlayerGameWallow
import NetPackCommon
import ChPyNetSendPack
import DataRecordPack
@@ -57,7 +55,6 @@
import PlayerDienstgrad
import PlayerFreeGoods
import PlayerRecover
import PlayerEquipDecompose
import PlayerCrossRealmPK
import PlayerCrossChampionship
import GameFuncComm
@@ -84,18 +81,12 @@
import PlayerActCollectWords
import PlayerActTotalRecharge
import PlayerActRechargePrize
import PlayerActGarbageSorting
import PlayerActXianXiaMJ
import PlayerActGubao
import PlayerActHorsePetTrain
import PlayerActLianqi
import PlayerActGodGift
import PlayerActFamilyCTGAssist
import PlayerActRechargeRebateGold
import PlayerActManyDayRecharge
import PlayerActSingleRecharge
import PlayerActHorsePetFeast
import PlayerActBossTrial
import PlayerSpringSale
import GY_Query_BossFirstKill
import PlayerCrossYaomoBoss
@@ -130,11 +121,10 @@
import PlayerLove
import GameObj
import PlayerChangeJob
import PlayerGuaji
import PlayerFace
import PlayerChatBox
import PlayerXiangong
import PlayerMineArea
import PlayerGoldRush
import PlayerActLoginNew
import PlayerActBuyCountGift
import PlayerActLunhuidian
@@ -461,7 +451,7 @@
    InitPlayerPack(curPlayer)
    
    if GameWorld.IsCrossServer():
        SkillCommon.PlayerLoginMergeServerSkillLogic(curPlayer, tick)
        #SkillCommon.PlayerLoginMergeServerSkillLogic(curPlayer, tick)
        # 重置所有技能CD
        
        DoPlayerLoginInMap(curPlayer, tick)
@@ -469,7 +459,7 @@
        DataRecordPack.DR_PlayerLogin(curPlayer)
        EventReport.WriteEvent_login(curPlayer)
        #---玩家上线, 宠物逻辑处理---
        PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
        #PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
        return
    
    leaveServerSecond = PlayerControl.GetPlayerLeaveServerSecond(curPlayer)
@@ -494,18 +484,18 @@
    PlayerControl.UpdPlayerServerGroupID(curPlayer)
    
    #上线学习技能
    SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
    #SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
    
    #刷新技能CD
    SkillCommon.PlayerLoginUpdateSkillCD(curPlayer, tick)
    #SkillCommon.PlayerLoginUpdateSkillCD(curPlayer, tick)
    
    #通知玩家技能信息
    __Sync_ClientSkill(curPlayer)
    #__Sync_ClientSkill(curPlayer)
    #清除VIPbuff
    #BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_VIPExp_SkillTypeID, tick)
    
    #通知玩家的buff
    __Sync_ClientBuff(curPlayer)
    #__Sync_ClientBuff(curPlayer)
    
    #---刷新了玩家属性, 登陆只刷新一次,其他地方不用刷
    DoPlayerLoginInMap(curPlayer, tick)
@@ -522,9 +512,6 @@
    __DoMixServerFirstLogin(curPlayer)
    PlayerBillboard.BillboardOnLogin(curPlayer)
    
    #上线时通知脱机挂时被击杀的离线时间
    __Sync_PlayerOffline(curPlayer, tick)
    #玩家扩展信息
    __SyncPlayerInfoEx(curPlayer)
    
@@ -532,16 +519,11 @@
    GiveDownloadPatchAward(curPlayer)
    
    #PKģʽ
    SyncPKModel(curPlayer)
    #SyncPKModel(curPlayer)
    
    #---玩家上线, 宠物逻辑处理---
    PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
    PlayerPet.OnPlayerPetLogin(curPlayer)
    #PlayerLoginNotify(curPlayer, tick)
    #防沉迷计算下线累积时间
    PlayerGameWallow.Calc_Wallow_OfflineTime(curPlayer, tick)
    #PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
    #PlayerPet.OnPlayerPetLogin(curPlayer)
    
    # 通知等级奖励领取记录
    PlayerLVAward.Sync_LVAwardGetRecordInfo(curPlayer)
@@ -550,17 +532,17 @@
    # 首充/天天首充/充值豪礼
    PlayerGoldGift.OnLogin(curPlayer)
    
#    #通知功能首次触发情况
    #通知功能首次触发情况
    GameFuncComm.Sync_FuncOpenState(curPlayer)
#
#    #通知客户端签到信息
    #通知客户端签到信息
    PlayerSignDay.SignDayOnLogin(curPlayer)
    
    #通知玩家死亡时间
    PlayerControl.PlayerControl(curPlayer).NotifyPlayerDeadTime(curPlayer)
    #PlayerControl.PlayerControl(curPlayer).NotifyPlayerDeadTime(curPlayer)
    
    #角色改名次数
    UpdatePlayerName.Sync_UpdatePlayerNameCount(curPlayer)
    #UpdatePlayerName.Sync_UpdatePlayerNameCount(curPlayer)
    
    # 坐骑相关通知
    PlayerHorse.PlayerHorseLogin(curPlayer)
@@ -580,7 +562,7 @@
    OpenServerCampaign.OnOpenServerCampaignLogin(curPlayer)
    
    # 采集NPC次数通知
    NPCCommon.SyncCollNPCTime(curPlayer)
    #NPCCommon.SyncCollNPCTime(curPlayer)
    
    # 每日活跃度
    PlayerActivity.OnLogin(curPlayer)
@@ -628,7 +610,7 @@
    PlayerControl.NotifyPlayerAllCurrency(curPlayer)
    PlayerControl.NotifyUseMoneyTotal(curPlayer)
    #通知基础属性
    NotifyPlayerBasePoint(curPlayer)
    #NotifyPlayerBasePoint(curPlayer)
    
    #跨服充值排行
    CrossActCTGBillboard.OnPlayerLogin(curPlayer)
@@ -669,18 +651,10 @@
    # 通知设置的被动功法
    #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
    PlayerOnlinePrize.OnPlayerLogin(curPlayer)
    #装备分解
    PlayerEquipDecompose.PlayerLogin(curPlayer)
    #防沉迷
    PlayerGameWallow.DoLogic_CheckWallow(curPlayer, tick)
    # 极品白拿
    PlayerFreeGoods.OnLogin(curPlayer)
    # BOSS复活活动
    PlayerBossReborn.OnLogin(curPlayer)
    # boss历练
    PlayerActBossTrial.OnPlayerLogin(curPlayer)
    # 骑宠盛宴活动
    PlayerActHorsePetFeast.OnLogin(curPlayer)
    # 周狂欢活动
    PlayerWeekParty.OnLogin(curPlayer)
    # 购买次数礼包活动
@@ -703,14 +677,6 @@
    PlayerFeastTravel.OnPlayerLogin(curPlayer)
    # 登录奖励活动
    PlayerActLogin.OnLogin(curPlayer)
    # 垃圾分类活动
    PlayerActGarbageSorting.OnPlayerLogin(curPlayer)
    # 仙匣秘境活动
    PlayerActXianXiaMJ.OnPlayerLogin(curPlayer)
    # 古宝养成活动
    PlayerActGubao.OnPlayerLogin(curPlayer)
    # 骑宠养成活动
    PlayerActHorsePetTrain.OnPlayerLogin(curPlayer)
    # 炼器活动
    PlayerActLianqi.OnPlayerLogin(curPlayer)
    # 天帝礼包活动
@@ -735,7 +701,7 @@
    SyncLittleHelper(curPlayer)
    PlayerFB.OnLogin(curPlayer)
    #技能专精信息
    SkillShell.NotifyElementSkillInfo(curPlayer)
    #SkillShell.NotifyElementSkillInfo(curPlayer)
    #Boss首杀
    GY_Query_BossFirstKill.OnPlayerLogin(curPlayer)
    #通天令
@@ -800,8 +766,7 @@
        PlayerZhanling.OnPlayerLogin(curPlayer)
        PlayerTask.OnPlayerLogin(curPlayer)
        PlayerTree.OnPlayerLogin(curPlayer)
        PlayerMineArea.OnPlayerLogin(curPlayer)
        PlayerGuaji.OnPlayerLogin(curPlayer)
        PlayerGoldRush.OnPlayerLogin(curPlayer)
        PlayerActFamilyGCZ.OnPlayerLogin(curPlayer)
        PlayerTalk.OnPlayerLogin(curPlayer)
        
@@ -838,6 +803,8 @@
    # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
    EventReport.WriteEvent_Entry(curPlayer, 4)
    #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
    curPlayer.SetFightPoint(1) # 初始化为1倍消耗
    
    #---补满血满魔---
    GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
@@ -865,6 +832,9 @@
        PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList)
        
    PlayerHero.OnPlayerFirstLogin(curPlayer)
    #淘金初始化
    PlayerGoldRush.InitGoldEnergy(curPlayer)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1)
    return
@@ -930,14 +900,6 @@
    # 同步排行榜
    PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
    
    # bossƾ֤
    PlayerActBossTrial.OnMixFirstLogin(curPlayer)
    # 仙匣秘境
    PlayerActXianXiaMJ.OnMixFirstLogin(curPlayer)
    # 古宝养成
    PlayerActGubao.OnMixFirstLogin(curPlayer)
    # 骑宠养成
    PlayerActHorsePetTrain.OnMixFirstLogin(curPlayer)
    # 重置玩家改名次数
    #UpdatePlayerName.ResetChangeNameCnt(curPlayer)
    return
@@ -951,51 +913,6 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PlayerDeadCnt, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_DeadTime, 0)
    return
##玩家登陆, 相关活动通知
#@param curPlayer 玩家实例
#@param tick 时间戳
#@return 返回值无意义
#@remarks 玩家登陆, 相关活动通知
def PlayerLoginNotify(curPlayer, tick):
    curTime = GameWorld.GetCurrentTime()
    #读取上线提示表
    notifyByTimeSect = ReadChConfig.GetEvalChConfig('PlayerLoginNotify_TimeSect')     #某时间段内上线提示
    notifyByDict = ReadChConfig.GetEvalChConfig('PlayerLoginNotify_Dict')             #根据字典值给提示
    #在规定时间段内上线给提示
    DoNotifyByTimeSect(curPlayer, curTime, notifyByTimeSect)
    #指定字典值内提示
    DoNotifyByDict(curPlayer, notifyByDict)
    return
#---------------------------------------------------------------------
##在活动规定时间段内上线给提示
#@param curPlayer 玩家索引
#@param curTime 传入时间
#@param notifyInfo 提示信息
#@return 返回值无意义
#@remarks 在活动规定时间段内上线给提示
def DoNotifyByTimeSect(curPlayer, curTime, notifyInfo):
    for curNotify in notifyInfo:
        #有时间段限制,验证时间段
        if not GameWorld.IsAtActTime(curTime, curNotify[0]):
            continue
        PlayerControl.NotifyCode(curPlayer, curNotify[1], curNotify[2])
#---------------------------------------------------------------------
##指定字典值内提示
#@param curPlayer 玩家实例
#@param notifyInfo 提示信息
#@return 返回值无意义
#@remarks 指定字典值内提示
def DoNotifyByDict(curPlayer, notifyInfo):
    gameWorld = GameWorld.GetGameWorld()
    for curNotify in notifyInfo:
        if gameWorld.GetGameWorldDictByKey(curNotify[0]) in curNotify[1]:
            PlayerControl.NotifyCode(curPlayer, curNotify[2], curNotify[3])
#---------------------------------------------------------------------
##通知背包详细信息
@@ -1087,54 +1004,6 @@
    clientPack.ObjID = curPlayer.GetID()
    clientPack.BuffType = 99 # 99代表清所有
    NetPackCommon.SendFakePack(curPlayer, clientPack)    
    return
#---------------------------------------------------------------------
##上线时通知离线时间(离线挂机功能)
# @param curPlayer 玩家实例
# @param tick 时间戳
# @return 返回值无意义
# @remarks 上线时通知离线时间(离线挂机功能)
def __Sync_PlayerOffline(curPlayer, tick):
    #---等级限制---
    if GameWorld.IsCrossServer():
        return
#===============================================================================
#    #---等级限制---
#    lvLimit = ReadChConfig.GetEvalChConfig('OfflineSys_LVLimit')
#    if curPlayer.GetLV() < lvLimit:
#        return
#
#    if GameWorld.IsCrossServer():
#        return
#
#    #当前离线时间(分)
#    curOfflineMinutes = min(PlayerControl.GetPlayerLeaveServerMinute(curPlayer),
#                            ChConfig.Def_UpperLimit_DWord)
#
#    #防止服务器时间修改到过去得到负值
#    if curOfflineMinutes < 0:
#        GameWorld.ErrLog("Login Time Error, outTime: %s - loginTime :%s" %
#                         (curPlayer.GetLogoffTime(), GameWorld.GetCurrentDataTimeStr()),
#                         curPlayer.GetPlayerID())
#        curOfflineMinutes = 0
#
#    #时间为分钟
#    minTimeLimit, maxTimeLimit = ReadChConfig.GetEvalChConfig("OfflineSys_AllTimeUpperLimit")
#    if curOfflineMinutes >= minTimeLimit:
#        #总离线时间(分)
#        allOfflineMinutes = min(curPlayer.GetOfflineMinutes() + curOfflineMinutes, maxTimeLimit)
#        #记录离线总时间
#        curPlayer.SetOfflineMinutes(int(allOfflineMinutes))
#        GameWorld.DebugLog("设置离线奖励时间 %s,curOfflineMinutes=%s" % (allOfflineMinutes, curOfflineMinutes), curPlayer.GetPlayerID())
#    else:
#        GameWorld.DebugLog("离线时间过短,不计入离线奖励!curOfflineMinutes=%s" % curOfflineMinutes, curPlayer.GetPlayerID())
#
#    #通知客户端离线时间
# #    curPlayer.Syn_OfflineTimeRefresh(int(curOfflineMinutes))
#    curPlayer.Syn_OfflineTimeQueryResult()
#===============================================================================
    return
#---------------------------------------------------------------------
@@ -3391,26 +3260,6 @@
    NetPackCommon.SendFakePack(curPlayer, awardReceiveState)
    return
## 领取奖励表奖励
#  @param None None
#  @return None
def ClientPlayerGetReward(index, clientData, tick):
    playerManager = GameWorld.GetPlayerManager()
    curPlayer = playerManager.GetPlayerByIndex(index)
    # 背包空间不足
    if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [IPY_GameWorld.rptItem])
        return
    rewardType = clientData.RewardType
    #通知GameServer领取奖励
    resultName = str(rewardType)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'PlayerGetReward',
                                                                  resultName, len(resultName))
    return
#//A5 04 玩家领取奖励 #tagCMPlayerGetReward
#
#struct    tagCMPlayerGetReward
@@ -3438,9 +3287,9 @@
    # 活跃放置奖励
    elif rewardType == ChConfig.Def_RewardType_ActivityPlace:
        PlayerActivity.GetActivityPlaceReward(curPlayer)
    # 挂机奖励
    elif rewardType == ChConfig.Def_RewardType_Guaji:
        PlayerGuaji.OnGetGuajiAward(curPlayer, dataEx)
    # 仙树免费减时
    elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
        PlayerTree.FreeReduceTreeLVTime(curPlayer)
    # 每日免费直购礼包
    elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
        PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
@@ -3567,9 +3416,6 @@
    #战令奖励
    elif rewardType == ChConfig.Def_RewardType_Zhanling:
        PlayerZhanling.GetZhanlingReward(curPlayer, dataEx, dataExStr)
    #福地聚宝盆奖励
    elif rewardType == ChConfig.Def_RewardType_MineTreasure:
        PlayerMineArea.GetMineTreasureAward(curPlayer, dataEx)
    #玩法前瞻奖励
    elif rewardType == ChConfig.Def_RewardType_GameNotice:
        OnGiveAwardByClient(curPlayer, rewardType, ChConfig.Def_PDict_GameNoticeAwardState, IpyGameDataPY.GetFuncEvalCfg("GameNoticeReward", 1))
@@ -4208,3 +4054,50 @@
    #PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
    return
#// A0 08 查看通用记录 #tagCSViewGameRec
#
#struct    tagCSViewGameRec
#{
#    tagHead        Head;
#    WORD         RecType;        //记录类型
#    DWORD         RecID;        //自定义记录ID
#};
def OnViewGameRec(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    recType = clientData.RecType
    recID = clientData.RecID
    if recType not in ShareDefine.Def_GameRecTypeList:
        return
    if recType in ShareDefine.Def_ViewGameRecSelfList:
        recID = curPlayer.GetPlayerID()
    recTypeIDMgr = DBDataMgr.GetGameRecMgr().GetRecTypeIDMgr(recType, recID)
    SyncGameRecInfo(curPlayer, recType, recID, recTypeIDMgr.GetDataList())
    return
def SyncGameRecInfo(curPlayer, recType, recID, recDataList):
    recList = []
    for recData in recDataList:
        if not recData:
            continue
        rec = ChPyNetSendPack.tagSCGameRec()
        rec.Time = recData.GetTime()
        rec.Value1 = recData.GetValue1()
        rec.Value2 = recData.GetValue2()
        rec.Value3 = recData.GetValue3()
        rec.Value4 = recData.GetValue4()
        rec.Value5 = recData.GetValue5()
        rec.Value6 = recData.GetValue6()
        rec.Value7 = recData.GetValue7()
        rec.Value8 = recData.GetValue8()
        rec.UserData = recData.GetUserData()
        rec.UserDataLen = len(rec.UserData)
        recList.append(rec)
    clientPack = ChPyNetSendPack.tagSCGameRecInfo()
    clientPack.Clear()
    clientPack.RecType = recType
    clientPack.RecID = recID
    clientPack.RecList = recList
    clientPack.Count = len(clientPack.RecList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return