ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -331,7 +331,6 @@
    
    #玩家缓存
    #PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
    #PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
    #SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
    #GetFamilyMgr().AddFamilyIDToFightPowerChangeList(curFamily.GetID(), jionPlayer.GetPlayerID())
    return
@@ -433,10 +432,6 @@
    Sync_RequestAddFamilyInfo(curPlayer)
    __FamilyAffair_CheckReset(curPlayer)
    PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
    #GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
    #GameLogic_FamilyBoss.OnEnterFamily(curPlayer)
    #PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer)
    #PlayerFamilyZhenfa.OnEnterFamily(curPlayer)
    return
def __OnLeaveFamily(curPlayer, tick):
@@ -1638,7 +1633,7 @@
    starInfo = affairStarDict.get(str(star), [])
    needDuration = starInfo[1] if len(starInfo) > 1 else 0
    # 可扩展减时长属性
    speedPer = PlayerControl.GetAffairSpeedPer(curPlayer)
    speedPer = 0#PlayerControl.GetAffairSpeedPer(curPlayer)
    if speedPer:
        needDuration = int(needDuration * max(10000 - speedPer, 0) / 10000.0)
        #GameWorld.DebugLog("事务加速: needDuration=%s,speedPer=%s" % (needDuration, speedPer), curPlayer.GetPlayerID())