ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -22,9 +22,10 @@
import NetPackCommon
import ChPyNetSendPack
import IpyGameDataPY
import IPY_GameWorld
import ShareDefine
import TurnAttack
import DBDataMgr
import GameObj
import random
import time
@@ -36,13 +37,19 @@
    return
def OnPlayerLogout(curPlayer):
    if curPlayer.GetLV() < 10:
    if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1):
        return
    
    curCache = UpdPlayerViewCache(curPlayer)
    if curCache and not IsSaveDBViewCache(curCache):
    playerID = curPlayer.GetPlayerID()
    curCache = FindViewCache(playerID)
    if not curCache:
        return
    UpdPlayerViewCache(curPlayer, True)
    if not IsSaveDBViewCache(curCache):
        DBDataMgr.GetPlayerViewCacheMgr().DelPlayerViewCache(curPlayer.GetPlayerID())
        return
    return
def DelOutofTimeViewCacheData():
@@ -53,6 +60,8 @@
    for index in range(viewCacheMgr.GetCount())[::-1]: # 有删除需倒序遍历
        viewCache = viewCacheMgr.At(index)
        playerID = viewCache.GetPlayerID()
        if playerID < ShareDefine.RealPlayerIDStart:
            continue
        curPlayer = playerManager.FindPlayerByID(playerID)
        if curPlayer:
            continue
@@ -68,6 +77,9 @@
        return False
    
    playerID = viewCache.GetPlayerID()
    if playerID < ShareDefine.RealPlayerIDStart:
        #非真实玩家不入库
        return False
    
    #某个功能中不能删除的
    #...
@@ -100,7 +112,7 @@
        
    return False
def FindViewCache(playerID, isAdd=False):
def FindViewCache(playerID):
    '''查找玩家缓存,如果不存在,则会有额外逻辑,如从redis、db直接找,
            本服玩家理论上一定有查看缓存,因为如果不存在会直接从db读,除非该玩家数据被删除
            跨服玩家理论上也一定有缓存,只是通过跨服或从子服查询,延迟获得
@@ -115,7 +127,7 @@
            curCache = updCache
            
    # 真实玩家
    elif playerID > ShareDefine.FackPlayerIDMax:
    elif playerID >= ShareDefine.RealPlayerIDStart:
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        # 本服在线玩家,直接生成新数据
        if curPlayer:
@@ -133,6 +145,10 @@
            # 跨服玩家,去子服拉取数据,理论上也一定有,但是如果需要拉数据,有一定延迟
            # 逻辑待扩展
            
    # 机器人
    elif ShareDefine.RobotIDStart <= playerID <= ShareDefine.RobotIDMax:
        curCache = UpdRobotViewCache(playerID)
    # 假玩家,默认添加
    elif ShareDefine.FackPlayerIDStart <= playerID <= ShareDefine.FackPlayerIDMax:
        serverID = playerID % 100 + 1 # 1 ~ 100 服
@@ -152,7 +168,7 @@
    return curCache
def __CheckUpdViewCache(playerID):
    if playerID <= ShareDefine.FackPlayerIDMax:
    if playerID < ShareDefine.RealPlayerIDStart:
        return
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
@@ -188,6 +204,7 @@
    curCache.SetRealmLV(curPlayer.GetOfficialRank())
    curCache.SetFace(curPlayer.GetFace())
    curCache.SetFacePic(curPlayer.GetFacePic())
    curCache.SetModelMark(curPlayer.GetModelMark())
    curCache.SetFamilyID(curPlayer.GetFamilyID())
    curCache.SetFamilyName(curPlayer.GetFamilyName())
    curCache.SetFamilyEmblemID(PlayerControl.GetFamilyEmblemID(curPlayer))
@@ -197,22 +214,30 @@
    if isOffline:
        curCache.SetOffTime(int(time.time()))
        
    plusDict = curCache.GetPlusDict()
    # 装备
    equipDict = {}
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    for equipPlace in ChConfig.Def_MainEquipPlaces:
        equipIndex = equipPlace - 1
        if equipIndex < 0 or equipIndex >= equipPack.GetCount():
            continue
        curEquip = equipPack.GetAt(equipIndex)
        if not curEquip or curEquip.IsEmpty():
            continue
        equipDict["%s" % equipIndex] = {"ItemID":curEquip.GetItemTypeID(), "UserData":curEquip.GetUserData()}
        
    #战斗属性
    plusDict.update({
                     "MinAtk":curPlayer.GetMinAtk(),
                     "MaxAtk":curPlayer.GetMaxAtk(),
                     "Def":curPlayer.GetDef(),
                     "MaxHP":GameObj.GetMaxHP(curPlayer),
                     "Hit":curPlayer.GetHit(),
                     "Miss":curPlayer.GetMiss(),
                     "SuperHitRate":curPlayer.GetSuperHitRate(), # 暴击率
                     })
    # 功能数据
    # 阵容
    lineupDict = {}
    for lineupID in ShareDefine.LineupList:
        lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, lineupID)
        if not lineupInfo:
            continue
        lineupDict["%s" % lineupID] = lineupInfo
    
    # 其他
    plusDict= {"Equip":equipDict, "Lineup":lineupDict}
    curCache.SetPlusDict(plusDict)
    
    return curCache
@@ -237,6 +262,7 @@
    curCache.SetRealmLV(dbPlayer.OfficialRank)
    curCache.SetFace(dbPlayer.Face)
    curCache.SetFacePic(dbPlayer.FacePic)
    curCache.SetModelMark(dbPlayer.ModelMark)
    curCache.SetFamilyID(familyID)
    family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
    curCache.SetFamilyName(family.GetName() if family else "")
@@ -245,6 +271,58 @@
    curCache.SetFightPowerTotal(dbPlayer.FightPowerEx * ChConfig.Def_PerPointValue + dbPlayer.FightPower)
    curCache.SetServerID(GameWorld.GetAccIDServerID(dbPlayer.AccID))
    curCache.SetOffTime(GameWorld.ChangeTimeStrToNum(dbPlayer.LogoffTime) if dbPlayer.LogoffTime else 0)
    return curCache
def GetRobotByViewCache(curCache):
    ## 根据缓存内容获取机器人数据
    if not curCache:
        return
    robotDict = {
                 "PlayerName" : curCache.GetPlayerName(),
                 "LV" : curCache.GetLV(),
                 "Job" : curCache.GetJob(),
                 "RealmLV" : curCache.GetRealmLV(),
                 "Face" : curCache.GetFace(),
                 "FacePic" : curCache.GetFacePic(),
                 "ModelMark" : curCache.GetModelMark(),
                 "FightPower" : curCache.GetFightPowerTotal(),
                 "PlusData" : curCache.GetPlusDict(),
                 }
    return robotDict
def UpdRobotViewCache(robotID):
    ## 更新机器人查看缓存
    robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
    if not robotIpyData:
        return
    try:
        robotInfo = eval(robotIpyData.GetViewCache())
    except:
        return
    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
    curCache = viewCacheMgr.GetPlayerViewCache(robotID)
    if not curCache:
        curCache = viewCacheMgr.AddPlayerViewCache(robotID)
    #curCache.SetAccID(dbPlayer.AccID)
    curCache.SetPlayerName(robotInfo.get("PlayerName", "p%s" % robotID))
    curCache.SetLV(robotInfo.get("LV", 1))
    curCache.SetJob(robotInfo.get("Job", 1))
    curCache.SetRealmLV(robotInfo.get("RealmLV", 0))
    curCache.SetFace(robotInfo.get("Face", 0))
    curCache.SetFacePic(robotInfo.get("FacePic", 0))
    curCache.SetModelMark(robotInfo.get("ModelMark", 0))
    #机器人暂定没有仙盟、称号
    #curCache.SetFamilyID(familyID)
    #family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
    #curCache.SetFamilyName(family.GetName() if family else "")
    #curCache.SetFamilyEmblemID(family.GetEmblemID() if family else 0)
    #curCache.SetTitleID(PlayerControl.GetTitleID(curPlayer))
    curCache.SetFightPowerTotal(robotInfo.get("FightPower", 1))
    curCache.SetServerID(GameWorld.GetGameWorld().GetServerID()) # 默认本服
    curCache.SetPlusDict(robotInfo.get("PlusData", {}))
    #curCache.SetOffTime(0)
    return curCache
#//A2 12 查看玩家详细信息#tagCMViewPlayerInfo
@@ -285,6 +363,7 @@
    clientPack.RealmLV = curCache.GetRealmLV()
    clientPack.Face = curCache.GetFace()
    clientPack.FacePic = curCache.GetFacePic()
    clientPack.ModelMark = curCache.GetModelMark()
    clientPack.TitleID = curCache.GetTitleID()
    clientPack.ServerID = curCache.GetServerID()
    clientPack.FightPower = curCache.GetFightPower()