| | |
| | | import IpyGameDataPY
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| | | import PlayerControl
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| | | import NetPackCommon
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| | | import PlayerGoldRush
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| | | import ChPyNetSendPack
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| | | import ItemControler
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| | | import IPY_GameWorld
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| | | import GameFuncComm
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| | | import ShareDefine
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| | | import PlayerHero
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| | | import ChConfig
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| | | import FBCommon
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| | |
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| | |
| | | lineID = conds[0]
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| | | taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
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| | |
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| | | # 挑战主线关
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| | | elif taskType == ChConfig.TaskType_MainLevelChallenge:
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| | | if not conds:
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| | | return 0
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| | | mapID = ChConfig.Def_FBMapID_Main
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| | | lvID = conds[0]
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| | | taskValue = 1 if PlayerControl.IsMainLevelPass(curPlayer, lvID) else 0
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| | | if not taskValue:
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| | | challengeLVID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChallengeLVID)
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| | | taskValue = 1 if challengeLVID >= lvID else 0
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| | | |
| | | elif taskType == ChConfig.TaskType_FBZhanchui:
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| | | if not conds:
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| | | return 0
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| | | mapID = ChConfig.Def_FBMapID_Zhanchui
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| | | lineID = conds[0]
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| | | taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
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| | | |
| | | elif taskType == ChConfig.TaskType_GoldRushWorkers:
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| | | taskValue = PlayerGoldRush.GetWorkerTotal(curPlayer)
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| | | |
| | | elif taskType == ChConfig.TaskType_ReqOrJoinFamily:
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| | | taskValue = 1 if curPlayer.GetFamilyID() else 0
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| | | |
| | | elif taskType == ChConfig.TaskType_TreeLV:
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| | | taskValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
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| | |
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| | | elif taskType == ChConfig.TaskType_RealmLV:
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| | | taskValue = curPlayer.GetOfficialRank()
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| | | |
| | | elif taskType == ChConfig.TaskType_HeroBook:
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| | | taskValue = PlayerHero.GetHeroBookActCnt(curPlayer)
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| | |
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| | | elif taskType == ChConfig.TaskType_EquipColor:
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| | | if not conds:
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| | |
| | | if curState != ChConfig.TaskState_CanGet:
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| | | GameWorld.DebugLog("任务未完成无法领奖: taskID=%s,curValue=%s/%s,curState=%s" % (taskID, curValue, needValue, curState), playerID)
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| | | return
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| | | #if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
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| | | # return
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| | | if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
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| | | return
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| | |
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskIDLast % taskGroup, taskID)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskID % taskGroup, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, 0)
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| | |
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["Task", False, {}])
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| | | # 支持定制属性物品
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| | | isAuctionItem = 0
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| | | notifyAwardList = []
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| | | appointInfo = {}
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| | | for itemID, itemCount, appointID in awardItemList:
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| | | setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
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| | | if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, event=["Task", False, {}], setAttrDict=setAttrDict):
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| | | continue
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| | | notifyAwardList.append([itemID, itemCount, isAuctionItem])
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| | | appointInfo[itemID] = appointID
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| | | ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
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| | |
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| | | if not __giveNewTask(curPlayer, taskGroup):
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| | | SyncTaskInfo(curPlayer, [taskGroup])
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