| | |
| | | import PlayerActLunhuidian
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| | | import PlayerActYunshi
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| | | import PlayerActivity
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| | | import OpenServerActivity
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| | | import PlayerBillboard
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| | | import ShareDefine
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| | | import ItemCommon
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| | | import PlayerHero
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| | | import PyGameData
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| | |
| | | TreasureType_HeroComm = 11 # 英雄招募 - 普通
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| | | TreasureType_HeroHigh = 12 # 英雄招募 - 高级
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| | | TreasureType_HeroScore = 13 # 英雄招募 - 积分
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| | | #武将招募的所有类型
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| | | TreasureType_HeroCallList = [TreasureType_HeroComm, TreasureType_HeroHigh, TreasureType_HeroScore]
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| | |
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| | | def OnTreasureLogin(curPlayer):
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| | | Sync_TreasureInfo(curPlayer)
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| | |
| | | if addScoreType and addScore:
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| | | PlayerControl.GiveMoney(curPlayer, addScoreType, addScore * treasureCount)
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| | |
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| | | if treasureType in [TreasureType_HeroComm, TreasureType_HeroHigh, TreasureType_HeroScore]:
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| | | if treasureType in TreasureType_HeroCallList:
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| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroCall, treasureCount)
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| | | if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_HeroCall) == 1:
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| | | PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_HeroCall, GetHeroCallCnt(curPlayer))
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| | |
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| | | PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_Treasure, treasureType, treasureCount)
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| | |
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| | |
| | | Sync_TreasureInfo(curPlayer, [treasureType])
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| | | return
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| | |
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| | | def GetHeroCallCnt(curPlayer):
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| | | ## 获取武将招募总次数
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| | | callCount = 0
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| | | for treasureType in TreasureType_HeroCallList:
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| | | callCount += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCount % (treasureType))
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| | | return callCount
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| | |
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| | | def __getLuckyRateInfo(curLuck, luckyItemRateDict, luckyValueList):
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| | | if not luckyItemRateDict or not luckyValueList:
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| | | return 0, []
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