hxp
21 小时以前 9d5ec7599f3abe0cebb76ce1df3c3b8c4e0aa51e
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -28,10 +28,7 @@
import PassiveBuffEffMng
import SkillCommon
import SkillShell
import PlayerSuccess
import DataRecordPack
import PlayerWeekParty
import ItemControler
import time
@@ -292,8 +289,6 @@
            if curItem.IsEmpty():
                GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
                return
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
        
    isFight = True if batteState else False
    GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
@@ -608,10 +603,6 @@
    # 技能属性,从Def_CalcAttrFunc_Dogz获取
    skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
    #成就
    if isUpdateSucc:
        PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
    return
def GetFightDogzTotalPlusLv(curPlayer):