| | |
| | | Def_CalcAttr_Beauty, # 红颜 7
|
| | | Def_CalcAttr_Dingjunge, # 定军阁 8
|
| | | Def_CalcAttr_Mingge, # 命格 9
|
| | | ) = range(10)
|
| | | Def_CalcAttr_HeroSkin, # 武将时装 10
|
| | | ) = range(11)
|
| | |
|
| | | CalcAttrName = {
|
| | | Def_CalcAttr_LV:"主公等级",
|
| | | Def_CalcAttr_MainEquip:"主装备",
|
| | | Def_CalcAttr_HeroFates:"武将宿缘",
|
| | | Def_CalcAttr_HeroSkin:"武将时装",
|
| | | Def_CalcAttr_Realm:"官职",
|
| | | Def_CalcAttr_Gubao:"古宝",
|
| | | Def_CalcAttr_HJG:"幻境阁",
|
| | |
| | | Def_ItemType_CanUseByCDTime = 145 # 创建后根据CDTime到后可开启
|
| | |
|
| | | Def_ItemType_Hero = 150 # 武将英雄
|
| | | Def_ItemType_HeroPiece = 151 # 武将英雄碎片
|
| | |
|
| | | Def_ItemType_GY_Taiyang = 201 # 太阳 注意修改装备列表配置 Def_MGGuayuType
|
| | | Def_ItemType_GY_Shaoyang = 202 # 少阳
|
| | |
| | | Def_Effect_EmojiPack = 276 #表情包物品;A值-表情包ID
|
| | | Def_Effect_RecycleItemMoney = 277 #回收物品转化为货币; A值-直接给货币物品ID;B值-货币数量
|
| | | Def_Effect_FamilyEmblem = 278 #激活仙盟徽章; A值-徽章ID;
|
| | | Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引
|
| | | #Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引 废弃,直接按物品ID处理
|
| | | Def_Effect_FamilyTaofaCnt = 280 #增加公会讨伐次数; A值-讨伐次数
|
| | | Def_Effect_AddActivity = 281 #给活跃度
|
| | |
|
| | |
| | | Def_SkillType_Passive , #被动技能(与被动BUFF无直接关系) 7
|
| | | Def_SkillType_Revive , #复活 8
|
| | | Def_SkillType_Increment , #增值技能(不可清除)9
|
| | | Def_SkillType_Halo , #光环技能 10
|
| | | Def_SkillType_HaloPls , #增益光环 10
|
| | | Def_SkillType_AtkEx , #额外攻击 (一般用于额外造成的伤害,区分直接攻击)11
|
| | | Def_SkillType_Area , #场景技能(buff) 12
|
| | | Def_SkillType_Summon , #召唤 13
|
| | | Def_SkillType_Action , #影响行为BUFF 14
|
| | | Def_SkillType_CleanBuff , #清除buff类(如净化等) 15
|
| | | ) = range(0, 1 + 15)
|
| | | Def_SkillType_HaloDep , #减益光环 16
|
| | | ) = range(0, 1 + 16)
|
| | |
|
| | | # 以下废弃
|
| | | Def_SkillType_Aura = 10 #光环技能,旧命名 10
|
| | |
| | | Def_SkillType_PassiveBuff : IPY_GameWorld.btPassiveBuf, # 被动技能 7 (废弃,无此定义分散为其他buff)
|
| | | #Def_SkillType_Revive : IPY_GameWorld.bfIncBuff, #复活 8
|
| | | Def_SkillType_Increment : IPY_GameWorld.bfIncBuff, #增值技能(不可清除)9
|
| | | Def_SkillType_Aura : IPY_GameWorld.bfAura , #光环技能 10
|
| | | Def_SkillType_HaloPls : IPY_GameWorld.bfAura , #增益光环 10
|
| | | Def_SkillType_HaloDep : IPY_GameWorld.bfAura , #减益光环 10
|
| | | #Def_SkillType_Equip : IPY_GameWorld.bfEquipBuff,#装备技能 11
|
| | | Def_SkillType_Area : IPY_GameWorld.bfMapBuff , #场景技能(buff) 12
|
| | | Def_SkillType_Action : IPY_GameWorld.bfActionBuff , #影响行为BUFF 14
|
| | |
| | | Def_SkillType_PassiveLstPlsBuffAtk : IPY_GameWorld.bfProcessBuff , #持续增益BUFF 3
|
| | |
|
| | | }
|
| | |
|
| | | # 光环技能类型
|
| | | Def_HaloSkill_List = [Def_SkillType_HaloPls, Def_SkillType_HaloDep]
|
| | |
|
| | | # 伤害型技能
|
| | | Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_AtkEx, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
|
| | |
| | | Def_FBMapID_MainBoss = 2 # 主线Boss
|
| | | Def_FBMapID_ArenaBattle = 3 # 演武场
|
| | |
|
| | | Def_FBMapID_HeroBatView = 30000 # 武将战斗预览
|
| | | Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
|
| | | Def_FBMapID_Tianzi = 30020 # 天子考验
|
| | | Def_FBMapID_Dingjunge = 30030 # 定军阁
|
| | |
|
| | | Def_FBMapID_Qunying = 32000 # 群英榜
|
| | |
|
| | | #线路未过关时免费的地图
|
| | | UnPassFreeMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
|
| | |
| | | ExclusiveBatAttrMapIDList = [Def_FBMapID_Dingjunge]
|
| | | #地图功能专用预设方案,如果没有配置的功能则默认使用主线方案
|
| | | MapAtkBatPresetTypeDict = {}
|
| | | MapDefBatPresetTypeDict = {Def_FBMapID_ArenaBattle:ShareDefine.BatPreset_ArenaDef}
|
| | | MapDefBatPresetTypeDict = {Def_FBMapID_ArenaBattle:ShareDefine.BatPreset_ArenaDef, |
| | | Def_FBMapID_Qunying:ShareDefine.BatPreset_QunyingDef,
|
| | | }
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = []
|
| | |
| | | 'Zhanchui':[Def_FBMapID_Zhanchui],
|
| | | 'Tianzi':[Def_FBMapID_Tianzi],
|
| | | 'Dingjunge':[Def_FBMapID_Dingjunge],
|
| | | 'Qunying':[Def_FBMapID_Qunying],
|
| | | }
|
| | |
|
| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
|
| | |
| | | Def_PDict_TreasureCount = "TreasureCount_%s" # 寻宝次数, 参数(寻宝类型)
|
| | | Def_PDict_TreasureCountEx = "TreasureCountEx_%s" # 第x次x抽必出,按第x次单抽、10连抽记录, 参数(寻宝类型)
|
| | | Def_PDict_TreasureCountToday = "TreasureCountToday_%s" # 今日寻宝次数, 参数(寻宝类型)
|
| | | Def_PDict_TreasureCountTodayGold = "TreasureCountTodayG_%s" # 今日元宝寻宝次数, 参数(寻宝类型)
|
| | | Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
|
| | | Def_PDict_TreasureAtleastCnt = "TreasureAtleast_%s_%s" # 至少寻宝次数限制统计, 参数(寻宝类型, 格子)
|
| | | Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
|
| | | Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s" # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
|
| | | Def_PDict_TreasureWishSelect = "TreasureWSel_%s_%s_%s" # 心愿物品选择记录, 参数(寻宝类型, 库ID, index) 已选择心愿物品ID
|
| | |
| | | Def_PDict_ShareGameAwardState = "ShareGameAwardState" # 每日分享游戏领奖记录
|
| | | Def_PDict_GoodGameAwardState = "GoodGameAwardState" # 游戏好评领奖记录
|
| | | Def_PDict_LikeGameAwardState = "LikeGameAwardState" # 游戏点赞领奖记录
|
| | | Def_PDict_DeleteTestRebate = "DeleteTestRebate" # 删档测试返利状态,0-该角色未触发,1-该角色已处理,仅做处理标记,只会发给该平台账号第一个请求的角色
|
| | | Def_PDict_RechargeDayAward = "RechargeDayAward" # 累充每日奖励
|
| | | Def_PDict_ADCnt = "ADCnt_%s" # 今日已领取广告奖励次数,参数(广告ID)
|
| | | Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存
|
| | |
| | | # 称号
|
| | | Def_PDict_TitleState = "TitleState_%s" # 称号状态,参数(key编号)
|
| | | Def_PDict_TitleEndTime = "TitleEndTime_%s" # 称号到期时间戳,0为永久,参数(称号ID)
|
| | | Def_PDict_TitleGoldRewardTime = "TitleGRewardTime_%s" # 称号每日俸禄上次发放时间戳,参数(称号ID)
|
| | | Def_PDict_TitleStar = "TitleStar_%s" # 称号星级,参数(称号ID)
|
| | |
|
| | | # 形象
|
| | |
| | | Def_PDict_ZhanlingRewardFree = "ZhanlingRewardFree_%s_%s" # 战令免费奖励领取记录,按类型二进制位运算记录是否已领取,参数(类型,key编号)
|
| | | Def_PDict_ZhanlingFinishTime = "ZhanlingFinishTime_%s" # 战令奖励全部领取完毕的时间戳,参数(类型)
|
| | |
|
| | | #登录活动新
|
| | | Def_PDict_ActLoginNewID = "ActLoginNewID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
|
| | | Def_PDict_ActLoginNewAward = "ActLoginNewAward_%s" # 登录活动奖励记录,按位记录登录天是否已领取,参数:(活动编号)
|
| | | Def_PDict_ActLoginNewAwardEx = "ActLoginNewAwardEx_%s" # 登录活动额外奖励记录,按位记录登录天是否已领取,参数:(活动编号)
|
| | |
|
| | | #任务活动
|
| | | Def_PDict_ActTaskID = "ActTaskID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
|
| | | Def_PDict_ActTaskTempID = "ActTaskTempID_%s" # 任务活动模板ID,参数:(活动编号)
|
| | | Def_PDict_ActTaskValue = "ActTaskValue_%s_%s" # 任务活动当前任务进度值,参数:(活动编号, 任务类型)
|
| | | Def_PDict_ActTaskAward = "ActTaskAward_%s_%s" # 任务活动奖励记录,按位记录任务ID是否已领取,参数:(活动编号,key编号)
|
| | | Def_PDict_ActTaskRound = "ActTaskRound_%s" # 任务轮次,参数:(活动编号)
|
| | |
|
| | | #活动签到
|
| | | Def_PDict_ActSignAward = "ActSignAward_%s_%s" # 活动签到奖励记录,按位记录活动天是否已领取,参数:(活动类型, 活动编号)
|
| | |
|
| | | #武将登场
|
| | | Def_PDict_ActHeroAppearCfgID = "ActHeroAppearCfgID_%s" # 活动对应的CfgID,参数:(活动编号)
|
| | | Def_PDict_ActHeroAppearID = "ActHeroAppearID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
|
| | | Def_PDict_ActHeroAppearStarIndex = "ActHeroAppearStarIndex_%s" # 升星计划武将ID索引,参数:(活动编号)
|
| | | Def_PDict_ActHeroAppearStarAward = "ActHeroAppearStarAward_%s" # 升星计划免费奖励记录,按奖励索引二进制记录是否已领取,参数:(活动编号)
|
| | | Def_PDict_ActHeroAppearCallIndex = "ActHeroAppearCallIndex_%s" # 招募武将ID索引,参数:(活动编号)
|
| | |
|
| | | #轮回殿活动
|
| | | Def_PDict_ActLunhuidianID = "ActLunhuidianID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
|
| | |
| | | Def_PDict_SuccessValue = "Succ_%s_%s" # 当前次数值,参数(成就类型、条件)
|
| | | Def_PDict_SuccessAward = "Succ_Award_%s" # 成就领奖记录,按成就ID位存储0-未领,1-已领,参数(key编号)
|
| | |
|
| | | # 开服冲榜
|
| | | Def_PDict_OSAValue = "OSAValue_%s" # 冲榜活动值,参数(冲榜类型)
|
| | | Def_PDict_OSABillValue = "OSABillValue_%s" # 冲榜上榜值,用于判断上榜,参数(冲榜类型)
|
| | |
|
| | | # 开服庆典
|
| | | Def_PDict_OSACelebrationPoint = "OSACelebrationPoint" # 开服庆典累计积分
|
| | | Def_PDict_OSACelebrationAward = "OSACelebrationAward" # 开服庆典累计积分阶段奖励领奖状态,按积分排序后的索引位记录是否已领取
|
| | |
| | | #竞技场
|
| | | Def_PDict_ArenaScore = "ArenaScore" # 当前积分
|
| | | Def_PDict_ArenaWinCnt = "ArenaWinCnt" # 累计胜利次数
|
| | |
|
| | | #群英榜
|
| | | Def_PDict_QunyingRefreshCnt = "QunyingRefreshCnt" # 本周已刷新匹配次数
|
| | | Def_PDict_QunyingRecoverTime = "QunyingRecoverTime" # 上次恢复挑战令时间戳
|
| | | Def_PDict_QunyingRankHighest = "QunyingRankHighest" # 历史最高名次
|
| | | Def_PDict_QunyingRankSuccAward = "QunyingRankSuccAward" # 历史最高名次成就领奖记录
|
| | |
|
| | | #古宝
|
| | | Def_PDict_GubaoInfo = "Gubao_%s" # 古宝信息,参数(古宝ID),特殊效果层*100000 + 等级*100 + 星级
|
| | |
| | | Def_PDict_GoldRushAutoEndTime = "GoldRushAutoEndTime" # 自动淘金到期时间戳
|
| | |
|
| | | #武将
|
| | | Def_PDict_HeroSkin = "HeroSkin_%s" # 武将皮肤解锁状态,按皮肤索引二进制存储,参数(武将ID)
|
| | | Def_PDict_HeroSkinInfo = "HeroSkinInfo_%s" # 武将皮肤,参数(武将ID) 皮肤星级*10 + 是否解锁
|
| | | Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级
|
| | | Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
|
| | | Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
|
| | | Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
|
| | | Def_PDict_HeroFatesInfo = "HeroFatesInfo_%s" # 武将宿缘信息,参数(宿缘ID) 宿缘等级*10 + 宿缘状态
|
| | |
| | | TriggerWay_PursueAtk, # 追击直接攻击时 59
|
| | | TriggerWay_Frozen, # 冰冻目标时 60
|
| | | TriggerWay_AddDOTBuff, # 附加持续伤害buff时 61
|
| | | ) = range(1, 1 + 61)
|
| | | TriggerWay_FriendComboHurt, # 友军连击时(包含自己)伤害类 62
|
| | | TriggerWay_FriendPursueHurt, # 友军追击时(包含自己)伤害类 63
|
| | | TriggerWay_FriendCausesFrozen, # 友方造成冰冻时(包含自己,多目标仅触发一次) 64
|
| | | TriggerWay_ComboOne, # 连击时 65
|
| | | ) = range(1, 1 + 65)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | |
| | | PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
|
| | | PassiveEff_AddSkillUseCntLimit = 6036 # 增加7009回合数
|
| | | PassiveEff_AddDamBackPerByBuffLayer = 6037 # 增加反弹伤害万分比(根据buff层级)
|
| | | PassiveEff_AddSkillPerByBeFrozenCnt = 6038 # 增加本次技能万分比(按敌方全体本场战斗累计被冰冻次数)
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid,
|
| | |
| | | ntMax
|
| | | ) = range(27)
|
| | |
|
| | | # 机器人功能模版
|
| | | (
|
| | | RobotTempNum_Comm, # 通用模版 0
|
| | | RobotTempNum_Qunying, # 群英榜专用 1
|
| | | ) = range(2)
|
| | |
|
| | | # 回合卡牌
|
| | | (
|
| | |
| | | Def_RewardType_LineupRecommend, # 阵容推荐奖励 4
|
| | | Def_RewardType_LVAward, # 玩家等级奖励5
|
| | | Def_RewardType_BeautyLVAward, # 红颜等级奖励 6
|
| | | Def_RewardType_7, # 每日任务修行点奖励7
|
| | | Def_RewardType_QunyingRankHighest, # 群英榜历史最高名次奖励 7
|
| | | Def_RewardType_FirstCharge, # 首充礼包奖励8
|
| | | Def_RewardType_OSACelebrationPointAward, # 开服庆典积分阶段奖励 9
|
| | | Def_RewardType_10, # 极品白拿10
|
| | | Def_RewardType_ActHeroAppearStarFreeAward, # 武将登场升星计划免费奖励 10
|
| | | Def_RewardType_CostRebate, # 消费返利11
|
| | | Def_RewardType_BossReborn, # BOSS复活12
|
| | | Def_RewardType_13, # 仙界盛典充值大礼13
|
| | |
| | | Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19
|
| | | Def_RewardType_20,
|
| | | Def_RewardType_21,
|
| | | Def_RewardType_ActLoginAwardAct, # 领取登录奖励活动奖励22
|
| | | Def_RewardType_22, # 领取登录奖励活动奖励22
|
| | | Def_RewardType_23, # 新仙界盛典充值大礼23
|
| | | Def_RewardType_24, # 新仙界盛典全民来嗨24
|
| | | Def_RewardType_25,
|
| | |
| | | Def_RewardType_LikeGame, #游戏点赞 67
|
| | | Def_RewardType_RealmLVUpTask, #境界渡劫任务条件奖励 68
|
| | | Def_RewardType_MineTreasure, #福地聚宝盆奖励 69
|
| | | Def_RewardType_ActLoginAwardNew, # 领取登录活动奖励70
|
| | | Def_RewardType_ActSignAward, # 领取活动签到奖励70
|
| | | Def_RewardType_ActTask, # 领取任务活动奖励71
|
| | | Def_RewardType_ActBuyCountGift, # 领取购买次数礼包活动 72
|
| | | Def_RewardType_Guaji, # 领取挂机收益 73
|
| | |
| | | CoinType_ExchangePayCoin, # 代表转换 6
|
| | | CoinType_PayCoin, # 代币充值 7
|
| | | ) = range(8)
|
| | |
|
| | | # 物品产出来源特殊标记
|
| | | (
|
| | | ItemSrcSign_Default, # 无
|
| | | ItemSrcSign_GubaoEff, # 古宝效果额外产出 1
|
| | | ItemSrcSign_BeautyEff, # 红颜效果额外产出 2
|
| | | ItemSrcSign_TitleEff, # 称号效果额外产出 3
|
| | | ItemSrcSign_HeroSkinChange, # 武将时装转化 4
|
| | | ) = range(1 + 4)
|