ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Qunying.py
@@ -134,7 +134,11 @@
def DoQunyingOpen(curPlayer):
    storeMax = IpyGameDataPY.GetFuncCfg("QunyingChallenge", 1)
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_QunyingTicket, storeMax, "QunyingOpen")
    curMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_QunyingTicket)
    if curMoney >= storeMax:
        return
    giveMoney = storeMax - curMoney
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_QunyingTicket, giveMoney, "QunyingOpen")
    Sync_QunyingInfo(curPlayer) # 开启功能
    return
@@ -167,7 +171,7 @@
    if not tagID or playerID == tagID:
        return
    
    matchRankList = PyGameData.g_qunyingPlayerMatchDict.get(playerID, [])
    _, matchRankList = PyGameData.g_qunyingPlayerMatchDict.get(playerID, [0, []])
    if tagRank not in matchRankList:
        GameWorld.DebugLog("群英榜不可攻击不在匹配列表里的目标名次! tagID=%s not in matchRankList=%s" % (tagID, matchRankList), playerID)
        return
@@ -450,9 +454,11 @@
    
    # 匹配对象缓存
    if playerID not in PyGameData.g_qunyingPlayerMatchDict:
        PyGameData.g_qunyingPlayerMatchDict[playerID] = []
    matchRankList = PyGameData.g_qunyingPlayerMatchDict[playerID]
    if not isRefresh and matchRankList and (playerRank <= layerIDCnt and playerRank in matchRankList):
        PyGameData.g_qunyingPlayerMatchDict[playerID] = [0, []]
    matchRank, matchRankList = PyGameData.g_qunyingPlayerMatchDict[playerID]
    # 确保上榜时自己一定在匹配列表里
    # 当前名次与匹配时的名次不同时强制重刷
    if not isRefresh and matchRankList and playerRank == matchRank and playerRank in matchRankList:
        # 非刷新的并且已经有记录的直接同步
        GameWorld.DebugLog("    非刷新且有数据,直接同步! playerRank=%s,matchRankList=%s" % (playerRank, matchRankList), playerID)
        __SyncQunyingMatchList(curPlayer, matchRankList, layerIDList)
@@ -554,7 +560,7 @@
        
    matchRankList.sort()
    GameWorld.DebugLog("    匹配名次结果: matchRankList=%s" % (matchRankList), playerID)
    PyGameData.g_qunyingPlayerMatchDict[playerID] = matchRankList
    PyGameData.g_qunyingPlayerMatchDict[playerID] = [playerRank, matchRankList]
    __SyncQunyingMatchList(curPlayer, matchRankList, layerIDList)
    return