ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Qunying.py
@@ -38,6 +38,8 @@
RecAtkType_Atk = 1 # 发起攻击
RecAtkType_Def = 2 # 被攻击的
def GetRecServerID(recData): return recData.GetValue1() # 目标ServerID
def SetRecServerID(recData, serverID): return recData.SetValue1(serverID)
def GetRecAtkType(recData): return recData.GetValue2() # 攻击类型 1-发起攻击的,2-被攻击的
def SetRecAtkType(recData, atkType): return recData.SetValue2(atkType)
def GetRecTagPlayerID(recData): return recData.GetValue3() # 相对攻击类型的目标玩家ID
@@ -132,7 +134,11 @@
def DoQunyingOpen(curPlayer):
    storeMax = IpyGameDataPY.GetFuncCfg("QunyingChallenge", 1)
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_QunyingTicket, storeMax, "QunyingOpen")
    curMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_QunyingTicket)
    if curMoney >= storeMax:
        return
    giveMoney = storeMax - curMoney
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_QunyingTicket, giveMoney, "QunyingOpen")
    Sync_QunyingInfo(curPlayer) # 开启功能
    return
@@ -165,7 +171,7 @@
    if not tagID or playerID == tagID:
        return
    
    matchRankList = PyGameData.g_qunyingPlayerMatchDict.get(playerID, [])
    _, matchRankList = PyGameData.g_qunyingPlayerMatchDict.get(playerID, [0, []])
    if tagRank not in matchRankList:
        GameWorld.DebugLog("群英榜不可攻击不在匹配列表里的目标名次! tagID=%s not in matchRankList=%s" % (tagID, matchRankList), playerID)
        return
@@ -306,6 +312,7 @@
    SetRecAtkType(recData, RecAtkType_Atk)
    SetRecTagPlayerID(recData, tagPlayerID)
    SetRecIsWin(recData, isWin)
    SetRecServerID(recData, tagViewCache.GetServerID() if tagViewCache else 0)
    SetRecFace(recData, tagViewCache.GetFace() if tagViewCache else 0)
    SetRecFacePic(recData, tagViewCache.GetFacePic() if tagViewCache else 0)
    SetRecRealmLV(recData, tagViewCache.GetRealmLV() if tagViewCache else 1)
@@ -334,6 +341,7 @@
    SetRecAtkType(recData, RecAtkType_Def)
    SetRecTagPlayerID(recData, playerID)
    SetRecIsWin(recData, not isWin)
    SetRecServerID(recData, GameWorld.GetPlayerServerID(curPlayer))
    SetRecFace(recData, curPlayer.GetFace())
    SetRecFacePic(recData, curPlayer.GetFacePic())
    SetRecRealmLV(recData, curPlayer.GetOfficialRank())
@@ -446,11 +454,13 @@
    
    # 匹配对象缓存
    if playerID not in PyGameData.g_qunyingPlayerMatchDict:
        PyGameData.g_qunyingPlayerMatchDict[playerID] = []
    matchRankList = PyGameData.g_qunyingPlayerMatchDict[playerID]
    if not isRefresh and matchRankList:
        PyGameData.g_qunyingPlayerMatchDict[playerID] = [0, []]
    matchRank, matchRankList = PyGameData.g_qunyingPlayerMatchDict[playerID]
    # 确保上榜时自己一定在匹配列表里
    # 当前名次与匹配时的名次不同时强制重刷
    if not isRefresh and matchRankList and playerRank == matchRank and playerRank in matchRankList:
        # 非刷新的并且已经有记录的直接同步
        GameWorld.DebugLog("    非刷新且有数据,直接同步! matchRankList=%s" % matchRankList, playerID)
        GameWorld.DebugLog("    非刷新且有数据,直接同步! playerRank=%s,matchRankList=%s" % (playerRank, matchRankList), playerID)
        __SyncQunyingMatchList(curPlayer, matchRankList, layerIDList)
        return
    
@@ -550,7 +560,7 @@
        
    matchRankList.sort()
    GameWorld.DebugLog("    匹配名次结果: matchRankList=%s" % (matchRankList), playerID)
    PyGameData.g_qunyingPlayerMatchDict[playerID] = matchRankList
    PyGameData.g_qunyingPlayerMatchDict[playerID] = [playerRank, matchRankList]
    __SyncQunyingMatchList(curPlayer, matchRankList, layerIDList)
    return