ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -161,30 +161,6 @@
    #PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
    return
def GMSetOpenServerTime(openServerTime):
    '''GM设置开服时间
    @param openServerTime: 开服时间戳
    @return: 1-成功;-1-设置的时间异常;-2-已经设置过且开服了,不能重复设置
    '''
    serverID = GameWorld.GetGameWorld().GetServerID()
    curTime = int(time.time())
    if openServerTime < curTime:
        GameWorld.ErrLog("当前时间已经超过设置的开服时间,不能设置! serverID=%s" % serverID)
        #GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_InvalidTime, "The set time is less than the current time.")
        return -1
    setOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_SetOpenServerTime)
    if setOpenServerTime and curTime > setOpenServerTime:
        GameWorld.ErrLog("已经设置过且开服了,不能重复设置! serverID=%s" % serverID)
        #GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ServerAlreadyOpen, "The server has been opened.")
        return -2
    DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_SetOpenServerTime, openServerTime)
    GameWorld.Log("GM设置开服时间: serverID=%s,%s,%s" % (serverID, GameWorld.ChangeTimeNumToStr(openServerTime), openServerTime))
    if openServerTime == curTime:
        OnNewServerOpen(GameWorld.GetGameWorld().GetTick())
    return 1
def DoCheckNewServerOpen(tick):
    setOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_SetOpenServerTime)
    if not setOpenServerTime:
@@ -214,16 +190,24 @@
    #清DBGSTrig
    excludeList = [ShareDefine.Def_InitOpenServerTime, ShareDefine.Def_SetOpenServerTime]
    DBDataMgr.GetEventTrigMgr().DelAllKey(excludeList)
    #清榜单
    DBDataMgr.GetBillboardMgr().DelAllData()
    #清通用记录
    DBDataMgr.GetGameRecMgr().DelAllData()
    #清家族
    DBDataMgr.GetFamilyMgr().DelAllFamily()
    #清邮件
    DBDataMgr.GetMailMgr().DelAllMail()
    DBDataMgr.GetPlayerViewCacheMgr().DelAllCache()
    
    # 设置允许跨服,该函数为自动开服会触发,所以要设置为允许跨服,手动开服的需后台手动设置为允许
    DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_CanCross, 1)
    SetInitOpenServerTime(setOpenServerTime)
    AllMapServerInitOK(tick)
    
    GameWorld.GetGameWorld().SaveGameServerData()
    #强制备档一次、入库
    DBDataMgr.BackupGameWorldData(saveToDB=True)
    #GameWorld.GetGameWorld().SaveGameServerData()
    GameWorld.SendGameError("ClearOpenServerOK")
    return