| | |
| | | BYTE Country; // 国家
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| | | BYTE Quality; // 品质
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| | | list SkinNPCIDList; // 皮肤NPCID列表
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| | | DWORD AtkSkillID; //普攻技能ID
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| | | DWORD NormalSkillID; //普攻技能ID
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| | | DWORD AngerSkillID; //怒气技能ID
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| | | WORD AtkInheritPer; //攻击继承
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| | | WORD DefInheritPer; //防御继承
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| | |
| | | DWORD _Quality; //品质
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| | | DWORD _AwakeLV; //觉醒等级
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| | | list UPCostItem; // 觉醒到下级消耗道具
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| | | };
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| | |
|
| | | //主线章节表
|
| | | struct MainChapter
|
| | | {
|
| | | BYTE _ChapterID; //章节ID
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| | | list DailyBootyUpperList; // 每日战利品掉落上限,[[物品ID,每日上限], ...]
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| | | list BootyWeightList; // 战利品掉落权重,[[权重,物品ID,掉落个数下限, 上限], ...]
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| | | };
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| | |
|
| | | //主线关卡表
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| | | struct MainLevel
|
| | | {
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| | | BYTE _ChapterID; //章节ID
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| | | BYTE _LevelNum; //章节关卡编号
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| | | list WaveLineupIDList1; // 波1阵容ID列表,小队1阵容ID|小队2阵容ID|...
|
| | | list WaveLineupIDList2; // 波2阵容ID列表,小队1阵容ID|小队2阵容ID|...
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| | | list WaveLineupIDList3; // 波3阵容ID列表,小队1阵容ID|小队2阵容ID|...
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| | | list WaveLineupIDList4; // 波4阵容ID列表,小队1阵容ID|小队2阵容ID|...
|
| | | list WaveLineupIDList5; // 波5阵容ID列表,小队1阵容ID|小队2阵容ID|...
|
| | | list WaveLineupIDList6; // 波6阵容ID列表,小队1阵容ID|小队2阵容ID|...
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| | | list BossLineupIDList; // Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|...
|
| | | list AwardItemList; // 过关奖励列表,[[物品ID,个数], ...]
|
| | | };
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| | |
|
| | | //NPC阵容表
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| | | struct NPCLineup
|
| | | {
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| | | DWORD _LineupID; //阵容ID
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| | | DWORD PosNPCID1; //1号位NPCID
|
| | | DWORD PosNPCID2; //2号位NPCID
|
| | | DWORD PosNPCID3; //3号位NPCID
|
| | | DWORD PosNPCID4; //4号位NPCID
|
| | | DWORD PosNPCID5; //5号位NPCID
|
| | | DWORD PosNPCID6; //6号位NPCID
|
| | | DWORD PosNPCID7; //7号位NPCID
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| | | DWORD BossID; // 本阵容的BossID,没有boss时为0
|
| | | };
|
| | |
|
| | | //称号表 #tagDienstgrad
|
| | |
| | | DWORD _NPCID; //NPCID
|
| | | BYTE FightPowerLackAtkLimit; //战力不足限制攻击
|
| | | DWORD SuppressFightPower; //推荐/压制战力
|
| | | BYTE AtkDictType; //远近类型;1-近战;2-远程
|
| | | DWORD Atk; //攻击力
|
| | | DWORD Def; //防御值
|
| | | DWORD MaxHP; //最大生命值,可超过20E
|
| | | list SkillIDList; //技能ID列表
|
| | | DWORD FinalHurtPer; //最终增伤
|
| | | DWORD FinalHurtReducePer; //最终减伤
|
| | | DWORD MissRate; //闪避概率
|
| | | DWORD MissDefRate; //抗闪避概率
|
| | | DWORD SuperHitRate; //暴击概率
|
| | | DWORD SuperHitRateReduce; //抗暴击概率
|
| | | DWORD FaintRate; //击晕概率
|
| | | DWORD FaintDefRate; //抗击晕概率
|
| | | DWORD ComboRate; //连击概率
|
| | | DWORD ComboDefRate; //抗连击概率
|
| | | DWORD ParryRate; //格挡概率
|
| | | DWORD ParryDefRate; //抗格挡概率
|
| | | DWORD ParryDamPer; //格挡减伤比率
|
| | | DWORD SuckHPPer; //吸血比率
|
| | | DWORD SuckHPDefPer; //抗吸血比率
|
| | | dict SpecAttrInfo; //特殊属性信息 {"属性ID":值, ...}
|
| | | };
|
| | |
|
| | | //成长型境界怪物表
|