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| | | 武将等级>突破等级>武将星级>武将品质>武将ID
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| | | '''
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| | |
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| | | posNum1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroPosNum)
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| | | posNum2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroPosNum)
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| | | posNum1, posNum2 = 0, 0
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| | | for lpIndex in range(item1.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)):
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| | | lineupValue = item1.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
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| | | lineupID = lineupValue / 10000
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| | | if lineupID != ShareDefine.Lineup_Main:
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| | | continue
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| | | posNum1 = lineupValue % 100
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| | | break
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| | | |
| | | for lpIndex in range(item2.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)):
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| | | lineupValue = item2.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
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| | | lineupID = lineupValue / 10000
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| | | if lineupID != ShareDefine.Lineup_Main:
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| | | continue
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| | | posNum2 = lineupValue % 100
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| | | break
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| | | |
| | | if (posNum1 and posNum2) or (not posNum1 and not posNum2):
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| | | lv1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroLV)
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| | | lv2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroLV)
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