| | |
| | | #------------------------------------------------------
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| | | # B4 27 使用技能 #tagSCUseSkill
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| | |
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| | | class tagSCUseSkillHurt(Structure):
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| | | class tagSCUseSkillHurtEx(Structure):
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| | | _pack_ = 1
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| | | _fields_ = [
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| | | ("ObjID", c_int), |
| | | ("AttackTypes", c_int), # 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;5-格挡;6-无视防御;7-暴击;9-闪避
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| | | ("ObjID", c_int), # 额外目标,如溅射伤害、平摊伤害目标,非技能自身的主要目标
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| | | ("AttackTypes", c_int), # 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;4-免疫;5-格挡;6-无视防御;7-暴击;8-击晕;9-闪避
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| | | ("HurtHP", c_int), # 飘血值,求余亿部分
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| | | ("HurtHPEx", c_int), # 飘血值,整除亿部分
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| | | ("CurHP", c_int), # 更新剩余血量,求余亿部分
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| | | ("CurHPEx", c_int), # 更新剩余血量,整除亿部分
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| | | ("SuckHP", c_int), # 本次伤害转化的吸血量
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| | | ("BounceHP", c_int), # 本次伤害反弹的伤害量
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| | | ]
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| | |
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| | | def __init__(self):
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| | |
| | | self.CurHP = 0
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| | | self.CurHPEx = 0
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| | | self.SuckHP = 0
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| | | self.BounceHP = 0
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| | | return
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| | |
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| | | def GetLength(self):
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| | | return sizeof(tagSCUseSkillHurt)
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| | | return sizeof(tagSCUseSkillHurtEx)
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| | |
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| | | def GetBuffer(self):
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| | | return string_at(addressof(self), self.GetLength())
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| | |
| | | HurtHPEx:%d,
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| | | CurHP:%d,
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| | | CurHPEx:%d,
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| | | SuckHP:%d
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| | | '''\
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| | | %(
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| | | self.ObjID,
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| | | self.AttackTypes,
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| | | self.HurtHP,
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| | | self.HurtHPEx,
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| | | self.CurHP,
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| | | self.CurHPEx,
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| | | self.SuckHP
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| | | )
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| | | return DumpString
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| | |
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| | |
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| | | class tagSCUseSkillHurt(Structure):
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| | | ObjID = 0 #(DWORD ObjID)// 技能自身目标ID
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| | | AttackTypes = 0 #(DWORD AttackTypes)// 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;4-免疫;5-格挡;6-无视防御;7-暴击;8-击晕;9-闪避
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| | | HurtHP = 0 #(DWORD HurtHP)// 飘血值,求余亿部分
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| | | HurtHPEx = 0 #(DWORD HurtHPEx)// 飘血值,整除亿部分
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| | | CurHP = 0 #(DWORD CurHP)// 更新剩余血量,求余亿部分
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| | | CurHPEx = 0 #(DWORD CurHPEx)// 更新剩余血量,整除亿部分
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| | | SuckHP = 0 #(DWORD SuckHP)// 本次伤害转化的吸血量
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| | | BounceHP = 0 #(DWORD BounceHP)// 本次伤害反弹的伤害量
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| | | HurtCountEx = 0 #(BYTE HurtCountEx)
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| | | HurtListEx = list() #(vector<tagSCUseSkillHurtEx> HurtListEx)// 额外伤害目标列表,仅后端多次伤害的有效,如弹射的平摊伤害
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| | | data = None
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| | |
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| | | def __init__(self):
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| | | self.Clear()
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| | | return
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| | |
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| | | def ReadData(self, _lpData, _pos=0, _Len=0):
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| | | self.Clear()
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| | | self.ObjID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.AttackTypes,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.HurtHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.HurtHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.CurHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.CurHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.SuckHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.BounceHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.HurtCountEx,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | for i in range(self.HurtCountEx):
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| | | temHurtListEx = tagSCUseSkillHurtEx()
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| | | _pos = temHurtListEx.ReadData(_lpData, _pos)
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| | | self.HurtListEx.append(temHurtListEx)
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| | | return _pos
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| | |
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| | | def Clear(self):
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| | | self.ObjID = 0
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| | | self.AttackTypes = 0
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| | | self.HurtHP = 0
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| | | self.HurtHPEx = 0
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| | | self.CurHP = 0
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| | | self.CurHPEx = 0
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| | | self.SuckHP = 0
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| | | self.BounceHP = 0
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| | | self.HurtCountEx = 0
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| | | self.HurtListEx = list()
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| | | return
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| | |
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| | | def GetLength(self):
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| | | length = 0
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| | | length += 4
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| | | length += 4
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| | | length += 4
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| | | length += 4
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| | | length += 4
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| | | length += 4
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| | | length += 4
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| | | length += 4
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| | | length += 1
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| | | for i in range(self.HurtCountEx):
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| | | length += self.HurtListEx[i].GetLength()
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| | |
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| | | return length
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| | |
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| | | def GetBuffer(self):
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| | | data = ''
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| | | data = CommFunc.WriteDWORD(data, self.ObjID)
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| | | data = CommFunc.WriteDWORD(data, self.AttackTypes)
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| | | data = CommFunc.WriteDWORD(data, self.HurtHP)
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| | | data = CommFunc.WriteDWORD(data, self.HurtHPEx)
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| | | data = CommFunc.WriteDWORD(data, self.CurHP)
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| | | data = CommFunc.WriteDWORD(data, self.CurHPEx)
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| | | data = CommFunc.WriteDWORD(data, self.SuckHP)
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| | | data = CommFunc.WriteDWORD(data, self.BounceHP)
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| | | data = CommFunc.WriteBYTE(data, self.HurtCountEx)
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| | | for i in range(self.HurtCountEx):
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| | | data = CommFunc.WriteString(data, self.HurtListEx[i].GetLength(), self.HurtListEx[i].GetBuffer())
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| | | return data
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| | |
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| | | def OutputString(self):
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| | | DumpString = '''
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| | | ObjID:%d,
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| | | AttackTypes:%d,
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| | | HurtHP:%d,
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| | | HurtHPEx:%d,
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| | | CurHP:%d,
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| | | CurHPEx:%d,
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| | | SuckHP:%d,
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| | | BounceHP:%d
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| | | BounceHP:%d,
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| | | HurtCountEx:%d,
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| | | HurtListEx:%s
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| | | '''\
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| | | %(
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| | | self.ObjID,
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| | |
| | | self.CurHP,
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| | | self.CurHPEx,
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| | | self.SuckHP,
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| | | self.BounceHP
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| | | self.BounceHP,
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| | | self.HurtCountEx,
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| | | "..."
|
| | | )
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| | | return DumpString
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| | |
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| | |
| | | Head = tagHead()
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| | | ObjID = 0 #(DWORD ObjID)
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| | | PMType = 0 #(BYTE PMType)// 物法类型 0或1-物理;2-法术
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| | | BattleType = 0 #(BYTE BattleType)// 战斗类型 0-常规;1-连击;2-反击;3-追击;4-子技能;5-被动触发的
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| | | BattleType = 0 #(BYTE BattleType)// 战斗类型 0-常规;1-连击;2-反击;3-追击;4-子技能;5-被动触发的;6-dot结算;7-持续治疗结算
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| | | CurHP = 0 #(DWORD CurHP)// 释放技能后剩余血量,吸血、反弹可能引起变化,求余亿部分
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| | | CurHPEx = 0 #(DWORD CurHPEx)// 释放技能后剩余血量,吸血、反弹可能引起变化,整除亿部分
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| | | SkillID = 0 #(DWORD SkillID)
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| | | RelatedSkillID = 0 #(DWORD RelatedSkillID)// 关联的技能ID,一般是主技能ID或由于某个技能释放引起的
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| | | HurtCount = 0 #(BYTE HurtCount)//伤害数目
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| | | HurtList = list() #(vector<tagSCUseSkillHurt> HurtList)//size = HurtCount
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| | | HurtCount = 0 #(BYTE HurtCount)
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| | | HurtList = list() #(vector<tagSCUseSkillHurt> HurtList)// 主要伤害目标列表
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| | | HurtCountEx = 0 #(BYTE HurtCountEx)
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| | | HurtListEx = list() #(vector<tagSCUseSkillHurtEx> HurtListEx)// 额外伤害目标列表,仅后端单次伤害的有效,如平摊或溅射伤害
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| | | data = None
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| | |
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| | | def __init__(self):
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| | |
| | | temHurtList = tagSCUseSkillHurt()
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| | | _pos = temHurtList.ReadData(_lpData, _pos)
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| | | self.HurtList.append(temHurtList)
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| | | self.HurtCountEx,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | for i in range(self.HurtCountEx):
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| | | temHurtListEx = tagSCUseSkillHurtEx()
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| | | _pos = temHurtListEx.ReadData(_lpData, _pos)
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| | | self.HurtListEx.append(temHurtListEx)
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| | | return _pos
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| | |
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| | | def Clear(self):
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| | |
| | | self.RelatedSkillID = 0
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| | | self.HurtCount = 0
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| | | self.HurtList = list()
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| | | self.HurtCountEx = 0
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| | | self.HurtListEx = list()
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| | | return
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| | |
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| | | def GetLength(self):
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| | |
| | | length += 1
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| | | for i in range(self.HurtCount):
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| | | length += self.HurtList[i].GetLength()
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| | | length += 1
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| | | for i in range(self.HurtCountEx):
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| | | length += self.HurtListEx[i].GetLength()
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| | |
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| | | return length
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| | |
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| | |
| | | data = CommFunc.WriteBYTE(data, self.HurtCount)
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| | | for i in range(self.HurtCount):
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| | | data = CommFunc.WriteString(data, self.HurtList[i].GetLength(), self.HurtList[i].GetBuffer())
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| | | data = CommFunc.WriteBYTE(data, self.HurtCountEx)
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| | | for i in range(self.HurtCountEx):
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| | | data = CommFunc.WriteString(data, self.HurtListEx[i].GetLength(), self.HurtListEx[i].GetBuffer())
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| | | return data
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| | |
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| | | def OutputString(self):
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| | |
| | | SkillID:%d,
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| | | RelatedSkillID:%d,
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| | | HurtCount:%d,
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| | | HurtList:%s
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| | | HurtList:%s,
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| | | HurtCountEx:%d,
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| | | HurtListEx:%s
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| | | '''\
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| | | %(
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| | | self.Head.OutputString(),
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| | |
| | | self.SkillID,
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| | | self.RelatedSkillID,
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| | | self.HurtCount,
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| | | "...",
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| | | self.HurtCountEx,
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| | | "..."
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| | | )
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| | | return DumpString
|