| | |
| | | import PlayerCostRebate
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| | | import PlayerActLunhuidian
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| | | import GY_Query_CrossRealmReg
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| | | import PlayerGoldInvest
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| | | import CrossRealmPlayer
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| | | import CrossPlayerData
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| | | import PlayerActivity
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| | |
| | | import PlayerOnline
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| | | import PlayerTask
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| | | import PlayerMail
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| | | import PlayerLLMJ
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| | | import TurnAttack
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| | | import ChPlayer
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| | | import GameObj
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| | |
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| | |
| | | return
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| | |
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| | | def GetUnXiantaoCntEquip(curPlayer):
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| | | '''因为战锤对应装备是1个战锤可能对应多个装备掉落,所以分解装备的时候1个战锤需要支持可拆分
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| | | 所以需要支持小数存储,暂定以支持3位小数存储
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| | | '''
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| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) / 1000.0
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| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip)
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| | | def AddUnXiantaoCntEquip(curPlayer, addCnt):
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| | | unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt * 1000
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| | | unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt
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| | | return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
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| | | def SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip):
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| | | ## 保存装备未结算战锤数,保留3位小数
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| | | # @param unXiantaoCntEquip: 实际的未结算数量,支持小数
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| | | unXiantaoCntEquip = int(round(unXiantaoCntEquip, 3) * 1000) # 保留3为小数
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| | | ## 保存装备未结算战锤数
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| | | return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
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| | |
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| | | ##玩家是否有钱款
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| | |
| | | unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
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| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price)
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| | |
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| | | PlayerLLMJ.AddUseZhanchui(curPlayer, price)
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| | | PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
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| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price)
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| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, price)
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| | | TurnAttack.GetMainFightMgr(curPlayer).useZhanchui += price
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| | |
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| | | unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
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| | | #reason_name = "Unknown" if not costType else costType
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| | |
| | | def Sync_ExpRateChange(curPlayer):
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| | | totalExpRate = GetPlayerExpRate(curPlayer)
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| | | fightExpRate = curPlayer.GetFightExpRate() # 系统及功能累加
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| | | fightExpRate += PlayerGoldInvest.GetAddFightExpRate(curPlayer)
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| | |
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| | | actExpRateInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_ExpRate, {})# 多倍经验活动加成
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| | | if actExpRateInfo.get(ShareDefine.ActKey_State):
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