ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -38,10 +38,12 @@
        GameWorld.DebugAnswer(curPlayer, "武将升星: Hero s 背包位置 升x星")
        GameWorld.DebugAnswer(curPlayer, "武将突破: Hero b 背包位置 设置等级")
        GameWorld.DebugAnswer(curPlayer, "武将觉醒: Hero a 背包位置 设置等级")
        GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
        #GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
        GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0 [重置阵容推荐]")
        GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
        GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
        GameWorld.DebugAnswer(curPlayer, "重置宿缘: Hero sy 0")
        GameWorld.DebugAnswer(curPlayer, "设置宿缘: Hero sy 宿缘ID 等级 [是否激活]")
        GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
        GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
        GameWorld.DebugAnswer(curPlayer, "阵容上阵: Hero f 阵容ID [武将ID ...]")
@@ -98,17 +100,17 @@
                PlayerHero.Sync_LineupRecommendInfo(curPlayer, syncIDList)
                GameWorld.DebugAnswer(curPlayer, "重置推荐OK!")
                
        else:
            heroID = value2
            syncHeroIDList = [heroID]
            bookStarLV = msgList[2] if len(msgList) > 2 else 0
            bookBreakLV = msgList[3] if len(msgList) > 3 else 0
            if (bookStarLV or bookStarLV) and not PlayerHero.GetHeroBookInitState(curPlayer, heroID):
                PlayerHero.SetHeroBookInitState(curPlayer, heroID, 1)
            PlayerHero.SetHeroBookStarLV(curPlayer, heroID, bookStarLV)
            PlayerHero.SetHeroBookBreakLV(curPlayer, heroID, bookBreakLV)
            GameWorld.DebugAnswer(curPlayer, "设置武将(%s)图鉴星级(%s),突破(%s)" % (heroID, bookStarLV, bookBreakLV))
        #else:
        #    heroID = value2
        #    syncHeroIDList = [heroID]
        #    bookStarLV = msgList[2] if len(msgList) > 2 else 0
        #    bookBreakLV = msgList[3] if len(msgList) > 3 else 0
        #    if (bookStarLV or bookStarLV) and not PlayerHero.GetHeroBookInitState(curPlayer, heroID):
        #        PlayerHero.SetHeroBookInitState(curPlayer, heroID, 1)
        #    PlayerHero.SetHeroBookStarLV(curPlayer, heroID, bookStarLV)
        #    PlayerHero.SetHeroBookBreakLV(curPlayer, heroID, bookBreakLV)
        #    GameWorld.DebugAnswer(curPlayer, "设置武将(%s)图鉴星级(%s),突破(%s)" % (heroID, bookStarLV, bookBreakLV))
        PlayerHero.Sync_HeroInfo(curPlayer, syncHeroIDList)
        return
    
@@ -124,6 +126,44 @@
        skinIndex = msgList[2] if len(msgList) > 2 else 0
        isActive = msgList[3] if len(msgList) > 3 else 0
        PlayerHero.ActiveHeroSkin(curPlayer, heroID, skinIndex, isActive)
        return
    # 宿缘
    if value == "sy":
        syncIDList = []
        if not value2:
            ipyDataMgr = IpyGameDataPY.IPY_Data()
            for index in range(ipyDataMgr.GetHeroFatesCount()):
                ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
                fatesID = ipyData.GetFatesID()
                if not PlayerHero.GetHeroFatesState(curPlayer, fatesID):
                    continue
                PlayerHero.SetHeroFatesState(curPlayer, fatesID, 0)
                PlayerHero.SetHeroFatesLV(curPlayer, fatesID, 0)
                syncIDList.append(fatesID)
            GameWorld.DebugAnswer(curPlayer, "重置宿缘")
        else:
            fatesID = value2
            fatesLV = msgList[2] if len(msgList) > 2 else 0
            fatesState = msgList[3] if len(msgList) > 3 else None
            ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
            if not ipyData:
                GameWorld.DebugAnswer(curPlayer, "宿缘ID不存在: %s" % fatesID)
                return
            if fatesLV:
                fatesQuality = ipyData.GetFatesQuality()
                if not IpyGameDataPY.GetIpyGameData("HeroFatesQualityLV", fatesQuality, fatesLV):
                    GameWorld.DebugAnswer(curPlayer, "宿缘品质(%s)等级(%s)不存在" % (fatesQuality, fatesLV))
                    return
            syncIDList.append(fatesID)
            if fatesState != None:
                PlayerHero.SetHeroFatesState(curPlayer, fatesID, fatesState)
            else:
                fatesState = PlayerHero.GetHeroFatesState(curPlayer, fatesID)
            PlayerHero.SetHeroFatesLV(curPlayer, fatesID, fatesLV)
            GameWorld.DebugAnswer(curPlayer, "设置宿缘ID=%s,LV=%s,State=%s" % (fatesID, fatesLV, fatesState))
        PlayerHero.Sync_HeroFatesInfo(curPlayer, syncIDList)
        PlayerHero.RefreshLordAttr(curPlayer)
        return
    
    itemIndex = value2
@@ -142,19 +182,17 @@
        PlayerHero.InitHeroItem(heroItem.GetItem())
        heroItem.Sync_Item()
        GameWorld.DebugAnswer(curPlayer, "重置武将: itemIndex=%s" % (itemIndex))
        return
    # 等级
    if value == "l":
    elif value == "l":
        heroLV = msgList[2] if len(msgList) > 2 else 1
        LVMax = PlayerHero.GetHeroLVMax(heroItem)
        heroLV = min(LVMax, heroLV)
        heroItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, heroLV)
        GameWorld.DebugAnswer(curPlayer, "设置武将等级: %s,itemIndex=%s" % (heroLV, itemIndex))
        return
    # 星级
    if value == "s":
    elif value == "s":
        addStar = msgList[2] if len(msgList) > 2 else 1
        curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
        starMax = PlayerHero.GetHeroStarMax(heroItem)
@@ -164,28 +202,26 @@
        updStar = min(curStar + addStar, starMax)
        PlayerHero.DoHeroUpdStar(curPlayer, heroItem, updStar)
        GameWorld.DebugAnswer(curPlayer, "更新武将星级: %s,itemIndex=%s" % (updStar, itemIndex))
        return
    # 突破
    if value == "b":
    elif value == "b":
        breakLV = msgList[2] if len(msgList) > 2 else 0
        if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV):
            GameWorld.DebugAnswer(curPlayer, "突破等级不存在:%s 品质:%s" % (breakLV, quality))
            return
        PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV)
        GameWorld.DebugAnswer(curPlayer, "设置武将突破: %s,itemIndex=%s" % (breakLV, itemIndex))
        return
    # 觉醒
    if value == "a":
    elif value == "a":
        awakeLV = msgList[2] if len(msgList) > 2 else 0
        if not IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV):
            GameWorld.DebugAnswer(curPlayer, "觉醒等级不存在:%s 品质:%s" % (awakeLV, quality))
            return
        PlayerHero.SetHeroAwakeLV(heroItem, awakeLV)
        GameWorld.DebugAnswer(curPlayer, "设置武将觉醒: %s,itemIndex=%s" % (awakeLV, itemIndex))
        return
    PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改
    return
def __oneKeyLineup(curPlayer, msgList):
@@ -369,7 +405,7 @@
            singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)      
            
        heroItem.Sync_Item()
        PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
        PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改阵容
        
    GameWorld.DebugAnswer(curPlayer, "设置阵容武将OK")
    return