hxp
5 天以前 a0dd1dc92bb2f6eb7067a624df20a9c326ecde87
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
@@ -4,12 +4,12 @@
#
##@package GM.Commands.CreateFamily
#
# @todo:创建假仙盟
# @todo:创建假公会
# @author hxp
# @date 2025-05-09
# @version 1.0
#
# 详细描述: 创建假仙盟
# 详细描述: 创建假公会
#
#-------------------------------------------------------------------------------
#"""Version = 2025-05-09 12:20"""
@@ -20,57 +20,123 @@
import PlayerViewCache
import IPY_PlayerDefine
import PlayerFamily
import CrossPlayer
import DBDataMgr
import random
## 执行逻辑
#  @param curPlayer 当前玩家
#  @param gmList []
#  @return None
def GetGMServerIDList(curPlayer):
    ## 获取命令额外发送到其他服务器,如跨服
    crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
    GameWorld.DebugAnswer(curPlayer, "本服公会互通跨服ID:%s" % crossServerID)
    if crossServerID:
        return [crossServerID]
    return []
def OnExecCross(crossPlayer, gmList):
    ## 跨服执行命令
    playerID = crossPlayer.GetPlayerID()
    familyMgr = DBDataMgr.GetFamilyMgr()
    familyID = familyMgr.GetPlayerFamilyID(playerID)
    zoneID = familyMgr.GetFamilyZoneID(familyID)
    GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
    OnExec(crossPlayer, gmList)
    return
def OnExec(curPlayer, gmList):
    ## 游戏服执行命令
    
    if not gmList:
        #GameWorld.DebugAnswer(curPlayer, "创建跨服假仙盟: CreatFamily c 个数 [总战力 ServerID 等级 成员数]")
        #GameWorld.DebugAnswer(curPlayer, "删除跨服假仙盟: CreatFamily c 0")
        GameWorld.DebugAnswer(curPlayer, "建本服假仙盟: CreatFamily 个数 [总战力 ServerID 等级 成员数]")
        GameWorld.DebugAnswer(curPlayer, "删本服假仙盟: CreatFamily 0")
        GameWorld.DebugAnswer(curPlayer, "输出仙盟列表: CreatFamily pl [条数 从第x名]")
        GameWorld.DebugAnswer(curPlayer, "输出仙盟明细: CreatFamily pf 仙盟ID")
        GameWorld.DebugAnswer(curPlayer, "添加假申请人: CreatFamily j [申请数 仙盟ID]")
        if GameWorld.IsCrossServer():
            return
        GameWorld.DebugAnswer(curPlayer, "创建假人公会: CreatFamily 个数 [总战力 ServerID 等级 成员数  是否审核 官职限制]")
        GameWorld.DebugAnswer(curPlayer, "删除假人公会: CreatFamily 0")
        GameWorld.DebugAnswer(curPlayer, "输出公会列表: CreatFamily pl [条数 从第x名]")
        GameWorld.DebugAnswer(curPlayer, "输出公会明细: CreatFamily pf 公会ID")
        GameWorld.DebugAnswer(curPlayer, "添加假申请人: CreatFamily sq [申请数 公会ID]")
        GameWorld.DebugAnswer(curPlayer, "添加公会成员: CreatFamily m 人数 [公会ID]")
        return
    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
    if not crossPlayer:
        return
    
    value1 = gmList[0]
    if value1 == "c":
        # 跨服命令
        return
    if value1 == "pl":
        __printFamilyList(curPlayer, gmList)
        __printFamilyList(crossPlayer, gmList)
        return
    
    if value1 == "pf":
        __printFamilyInfo(curPlayer, gmList)
        __printFamilyInfo(crossPlayer, gmList)
        return
    
    if value1 == "j":
        __addFackRequestJoin(curPlayer, gmList)
    if value1 == "sq":
        __addFackRequestJoin(crossPlayer, gmList)
        return
    if value1 == "m":
        __addFackMember(crossPlayer, gmList)
        return
    
    creatCount = value1
    if creatCount <= 0:
        __delFackFamily(curPlayer)
        __delFackFamily(crossPlayer)
        return
    __createFackFamily(curPlayer, gmList)
    __createFackFamily(crossPlayer, gmList)
    return
def __addFackRequestJoin(curPlayer, gmList):
def __addFackMember(crossPlayer, gmList):
    memCnt = gmList[1] if len(gmList) > 1 else 1
    familyID = gmList[2] if len(gmList) > 2 else crossPlayer.GetFamilyID()
    familyMgr = DBDataMgr.GetFamilyMgr()
    curFamily = familyMgr.FindFamily(familyID)
    if not curFamily:
        GameWorld.DebugAnswer(crossPlayer, "没有该公会: %s" % familyID)
        return
    MemberMax = PlayerFamily.GetFamilySetting(curFamily.GetLV(), "MemberMax")
    if curFamily.GetCount() >= MemberMax:
        GameWorld.DebugAnswer(crossPlayer, "成员已满: %s" % MemberMax)
        return
    memCnt = min(memCnt, MemberMax - curFamily.GetCount())
    curZoneMgr = familyMgr.GetZoneFamilyMgrByFamilyID(familyID)
    if not curZoneMgr:
        return
    fackIDStart = 0
    for zoneID in familyMgr.GetZoneIDListThisServer():
        zoneMgr = familyMgr.GetZoneFamilyMgr(zoneID)
        for i in range(0, zoneMgr.GetCount()):
            family = zoneMgr.GetAt(i)
            for index in xrange(family.GetCount()):
                member = family.GetAt(index)
                memID = member.GetPlayerID()
                if memID > ShareDefine.FackPlayerIDMax:
                    continue
                fackIDStart = max(memID, fackIDStart)
    addCnt = 0
    for i in range(memCnt):
        fackID = fackIDStart + i + 1
        if fackID >= ShareDefine.FackPlayerIDMax:
            break
        PlayerFamily.DoPlayerJionFamily(curFamily, fackID, None, broadcastFamilyChange=False)
        addCnt += 1
    curZoneMgr.Sort()
    PlayerFamily.Sync_FamilyInfo(crossPlayer)
    GameWorld.DebugAnswer(crossPlayer, "增加成员数:%s, 总成员:%s" % (addCnt, curFamily.GetCount()))
    return
def __addFackRequestJoin(crossPlayer, gmList):
    reqCnt = gmList[1] if len(gmList) > 1 else 1
    familyID = gmList[2] if len(gmList) > 2 else curPlayer.GetFamilyID()
    familyID = gmList[2] if len(gmList) > 2 else crossPlayer.GetFamilyID()
    
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(familyID)
    if not family:
        GameWorld.DebugAnswer(curPlayer, "没有该仙盟: %s" % familyID)
        GameWorld.DebugAnswer(crossPlayer, "没有该公会: %s" % familyID)
        return
    
    reqCnt = min(reqCnt, 100)
@@ -81,89 +147,93 @@
    for fackID in fackIDList:
        if fackID in reqDict:
            continue
        if familyMgr.GetPlayerFamilyID(fackID):
            continue
        family.AddReqJoinPlayerID(fackID)
        addCnt += 1
        if addCnt >= reqCnt:
            break
    # 广播给有招人权限的
    clientPack = PlayerFamily.GetPack_FamilyReqJoinInfo(familyID)
    PlayerFamily.Broadcast_FamilyPack(familyID, clientPack, PlayerFamily.FamilyPowerID_Call)
    GameWorld.DebugAnswer(curPlayer, "增加申请数:%s, 总申请:%s" % (addCnt, len(family.GetReqJoinPlayerInfo())))
    PlayerFamily.SendFamilyReqJoinInfo(familyID)
    GameWorld.DebugAnswer(crossPlayer, "增加申请数:%s, 总申请:%s" % (addCnt, len(family.GetReqJoinPlayerInfo())))
    return
def __printFamilyList(curPlayer, gmList):
    printCnt = gmList[1] if len(gmList) > 1 else 100
def __printFamilyList(crossPlayer, gmList):
    printCnt = gmList[1] if len(gmList) > 1 else 20
    fromIndex = gmList[2] if len(gmList) > 2 else 0
    
    printAnswerCnt = 0
    familyMgr = DBDataMgr.GetFamilyMgr()
    familyMgr.Sort()
    familyCnt = familyMgr.GetCount()
    GameWorld.DebugAnswer(curPlayer, "仙盟总数: %s" % familyCnt)
    for index in range(fromIndex, fromIndex + printCnt):
        if index >= familyCnt:
            break
        family = familyMgr.GetAt(index)
        rank = index + 1
        text = "%s,ID:%s,LV:%s,战力:%s,成员:%s" % (rank, family.GetID(), family.GetLV(), family.GetFightPowerTotal(), family.GetCount())
        printAnswerCnt += 1
        if printAnswerCnt <= 100:
            GameWorld.DebugAnswer(curPlayer, text)
        else:
            GameWorld.DebugLog(text)
    zoneIDList = familyMgr.GetZoneIDListThisServer()
    for zoneID in zoneIDList:
        zoneMgr = familyMgr.GetZoneFamilyMgr(zoneID)
        zoneMgr.Sort()
        familyCnt = zoneMgr.GetCount()
        GameWorld.DebugAnswer(crossPlayer, "----- 【分区%s】公会总数: %s -----" % (zoneID, familyCnt))
        for index in range(fromIndex, fromIndex + printCnt):
            if index >= familyCnt:
                break
            family = zoneMgr.GetAt(index)
            rank = index + 1
            text = "%s,ID:%s,LV:%s,战:%s,成:%s,审:%s,官:%s" % (rank, family.GetID(), family.GetLV(), family.GetFightPowerTotal(), family.GetCount(), family.GetJoinReview(), family.GetJoinLVMin())
            printAnswerCnt += 1
            if printAnswerCnt <= 100:
                GameWorld.DebugAnswer(crossPlayer, text)
            else:
                GameWorld.DebugLog(text)
            
    return
def __printFamilyInfo(curPlayer, gmList):
    familyID = gmList[1] if len(gmList) > 1 else curPlayer.GetFamilyID()
def __printFamilyInfo(crossPlayer, gmList):
    familyID = gmList[1] if len(gmList) > 1 else crossPlayer.GetFamilyID()
    
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(familyID)
    if not family:
        GameWorld.DebugAnswer(curPlayer, "仙盟不存在: %s" % familyID)
        GameWorld.DebugAnswer(crossPlayer, "公会不存在: %s" % familyID)
        return
    
    GameWorld.DebugAnswer(curPlayer, "----- 【%s】 -----" % (GameWorld.CodeToGbk(family.GetName())))
    GameWorld.DebugAnswer(curPlayer, "仙盟ID:%s,ServerID:%s" % (familyID, family.GetServerID()))
    GameWorld.DebugAnswer(curPlayer, "LV:%s,Exp:%s" % (family.GetLV(), family.GetExp()))
    GameWorld.DebugAnswer(curPlayer, "审核:%s,等级条件:%s,申请数:%s" % (family.GetJoinReview(), family.GetJoinLVMin(), len(family.GetReqJoinPlayerInfo())))
    GameWorld.DebugAnswer(curPlayer, "徽章:%s,%s" % (family.GetEmblemID(), GameWorld.CodeToGbk(family.GetEmblemWord())))
    GameWorld.DebugAnswer(curPlayer, "总战力:%s,人数:%s" % (family.GetFightPowerTotal(), family.GetCount()))
    GameWorld.DebugAnswer(curPlayer, "盟主:%s" % (family.GetLeaderID()))
    zoneID = familyMgr.GetFamilyZoneID(familyID)
    GameWorld.DebugAnswer(crossPlayer, "----- 【%s】 -----" % (GameWorld.CodeToGbk(family.GetName())))
    GameWorld.DebugAnswer(crossPlayer, "公会ID:%s, ServerID:%s, 分区:%s" % (familyID, family.GetServerID(), zoneID))
    GameWorld.DebugAnswer(crossPlayer, "LV:%s, Exp:%s" % (family.GetLV(), family.GetExp()))
    GameWorld.DebugAnswer(crossPlayer, "审核:%s, 官职条件:%s, 申请数:%s" % (family.GetJoinReview(), family.GetJoinLVMin(), len(family.GetReqJoinPlayerInfo())))
    GameWorld.DebugAnswer(crossPlayer, "战旗:%s, 旗号【%s】" % (family.GetEmblemID(), GameWorld.CodeToGbk(family.GetEmblemWord())))
    GameWorld.DebugAnswer(crossPlayer, "总战力:%s, 人数:%s" % (family.GetFightPowerTotal(), family.GetCount()))
    GameWorld.DebugAnswer(crossPlayer, "盟主ID:%s" % (family.GetLeaderID()))
    for index in range(family.GetCount()):
        member = family.GetAt(index)
        playerID = member.GetPlayerID()
        fightPower = member.GetFightPowerTotal()
        GameWorld.DebugAnswer(curPlayer, "%s,%s,职位:%s,战力:%s" % (index, playerID, member.GetFmLV(), fightPower))
        GameWorld.DebugAnswer(crossPlayer, "%s,ID:%s,职位:%s,战力:%s" % (index, playerID, member.GetFmLV(), fightPower))
        
    return
def __delFackFamily(curPlayer):
def __delFackFamily(crossPlayer):
    
    delCnt = 0
    familyMgr = DBDataMgr.GetFamilyMgr()
    for index in range(familyMgr.GetCount())[::-1]:
        family = familyMgr.GetAt(index)
        familyID = family.GetID()
    for familyID in familyMgr.GetFamilyIDList():
        if familyID > ShareDefine.FackFamilyIDMax:
            continue
        familyMgr.DelFamily(family.GetID())
        delCnt += 1
        familyMgr.DelFamily(familyID)
        
    if curPlayer:
        GameWorld.DebugAnswer(curPlayer, "删除假仙盟数: %s,剩余:%s" % (delCnt, familyMgr.GetCount()))
    elif GameWorld.IsCrossServer():
        GameWorld.DebugAnswer(None, "删除跨服假仙盟: %s,剩余:%s" % (delCnt, familyMgr.GetCount()))
    remainCnt = len(familyMgr.GetFamilyIDList())
    GameWorld.DebugAnswer(crossPlayer, "删除假公会数: %s,剩余:%s" % (delCnt, remainCnt))
    return
def __createFackFamily(curPlayer, gmList):
def __createFackFamily(crossPlayer, gmList):
    ## 个数 [总战力 ServerID 等级 成员数]
    
    creatCount = gmList[0] if len(gmList) > 0 else 1 # 默认1个
    familyFightPower = gmList[1] if len(gmList) > 1 else 10000000
    serverID = gmList[2] if len(gmList) > 2 else random.randint(1, 200)
    serverID = gmList[2] if len(gmList) > 2 else GameWorld.GetGameWorld().GetServerID() #random.randint(1, 200)
    familyLV = gmList[3] if len(gmList) > 3 else 1 # 默认1级
    memberCnt = gmList[4] if len(gmList) > 4 else random.randint(1, 10)
    joinReview = gmList[5] if len(gmList) > 5 else 1
    joinLVMin = gmList[6] if len(gmList) > 6 else random.randint(1, 10)
    
    FakeFamilyName = GameWorld.GbkToCode("神秘军团")
    FakeEmblemWord = GameWorld.GbkToCode("神")
@@ -199,10 +269,10 @@
        fackFamily.SetFightPowerTotal(familyFightPower)
        fackFamily.SetEmblemID(1)
        fackFamily.SetEmblemWord(FakeEmblemWord)
        fackFamily.SetJoinReview(1) # 设置需要审核
        fackFamily.SetJoinLVMin(random.randint(0, 1000))
        fackFamily.SetJoinReview(joinReview) # 设置需要审核
        fackFamily.SetJoinLVMin(joinLVMin) # 官职
        
        GameWorld.DebugLog("创建假仙盟: fackFamilyID=%s,serverID=%s,familyFightPower=%s,memberCnt=%s"
        GameWorld.DebugLog("创建假公会: fackFamilyID=%s,serverID=%s,familyFightPower=%s,memberCnt=%s"
                           % (fackFamilyID, serverID, familyFightPower, memberCnt))
        for _ in range(memberCnt):
            
@@ -237,15 +307,11 @@
                memFightPowerTotal -= memFightPower
            viewCache = PlayerViewCache.FindViewCache(memID)
            viewCache.SetFightPowerTotal(memFightPower)
            GameWorld.DebugLog("    仙盟成员: memID=%s,memFightPower=%s,fmLV=%s" % (memID, memFightPower, fmLV))
            GameWorld.DebugLog("    公会成员: memID=%s,memFightPower=%s,fmLV=%s" % (memID, memFightPower, fmLV))
            member.RefreshMemberByID(memID)
            
        createOKCnt += 1
        familyFightPower += 10000
        
    familyMgr.Sort()
    if curPlayer:
        GameWorld.DebugAnswer(curPlayer, "成功创建假仙盟: %s,剩余:%s" % (creatCount, familyMgr.GetCount()))
    elif GameWorld.IsCrossServer():
        GameWorld.DebugAnswer(None, "成功创建跨服假仙盟: %s,总:%s" % (creatCount, familyMgr.GetCount()))
    GameWorld.DebugAnswer(crossPlayer, "成功创建假公会: %s,总:%s" % (creatCount, len(familyMgr.GetFamilyIDList())))
    return