hxp
6 天以前 a0dd1dc92bb2f6eb7067a624df20a9c326ecde87
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
@@ -16,48 +16,129 @@
#-------------------------------------------------------------------------------
import GameWorld
import CreateFamily
import IpyGameDataPY
import PlayerFamilyEmblem
import PlayerControl
import PlayerFamily
import CrossPlayer
import DBDataMgr
import DBFamily
import time
def GetGMServerIDList(curPlayer):
    ## 获取命令额外发送到其他服务器,如跨服
    crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
    GameWorld.DebugAnswer(curPlayer, "本服公会互通跨服ID:%s" % crossServerID)
    if crossServerID:
        return [crossServerID]
    return []
def OnExecCross(crossPlayer, gmList):
    ## 跨服执行命令
    playerID = crossPlayer.GetPlayerID()
    familyMgr = DBDataMgr.GetFamilyMgr()
    familyID = familyMgr.GetPlayerFamilyID(playerID)
    zoneID = familyMgr.GetFamilyZoneID(familyID)
    GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
    OnExec(crossPlayer, gmList)
    return
def OnExec(curPlayer, msgList):
    ## 游戏服执行命令
    
    if not msgList:
        if GameWorld.IsCrossServer():
            return
        GameWorld.DebugAnswer(curPlayer, "设置等级: Family lv 等级 经验")
        GameWorld.DebugAnswer(curPlayer, "设置徽章: Family e 徽章ID [剩余时间秒]")
        GameWorld.DebugAnswer(curPlayer, "创建仙盟相关使用命令: CreateFamily")
        GameWorld.DebugAnswer(curPlayer, "设置贡献: Family c 今日贡献 累计贡献 [成员ID]")
        GameWorld.DebugAnswer(curPlayer, "设置离开: Family l 主动离开次数 被踢次数 上次是否主动  离开多久了")
        GameWorld.DebugAnswer(curPlayer, "添加成员: Family m 人数 [公会ID]")
        GameWorld.DebugAnswer(curPlayer, "成员离线: Family ml 成员ID 离线分钟数")
        GameWorld.DebugAnswer(curPlayer, "重置改名: Family n")
        GameWorld.DebugAnswer(curPlayer, "创建公会相关使用命令: CreateFamily")
        return
    
    familyID = curPlayer.GetFamilyID()
    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
    if not crossPlayer:
        return
    isMainServer = GameWorld.IsMainServer()
    value = msgList[0]
    if value == "l":
        if not isMainServer:
            return
        leaveCnt = msgList[1] if len(msgList) > 1 else 0
        kickedCnt = msgList[2] if len(msgList) > 2 else 0
        lastVoluntarily = msgList[3] if len(msgList) > 3 else 0
        leavePassMinutes = msgList[4] if len(msgList) > 4 else 0
        leaveInfo = PlayerControl.SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, lastVoluntarily)
        leaveTime = PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()) - leavePassMinutes * 60)
        GameWorld.DebugAnswer(curPlayer, "设置离开: Info=%s,%s" % (leaveInfo, GameWorld.ChangeTimeNumToStr(leaveTime)))
        return
    if isMainServer and DBFamily.IsFamilyCross():
        GameWorld.DebugAnswer(curPlayer, "公会已跨服由跨服执行命令")
        return
    familyID = crossPlayer.GetFamilyID()
    familyMgr = DBDataMgr.GetFamilyMgr()
    curFamily = familyMgr.FindFamily(familyID) if familyID else None
    if not curFamily:
        GameWorld.DebugAnswer(curPlayer, "玩家未加入仙盟!")
        GameWorld.DebugAnswer(crossPlayer, "玩家未加入仙盟!")
        return
    value = msgList[0]
    
    if value == "lv":
        lv = msgList[1] if len(msgList) > 1 else 1
        exp = msgList[2] if len(msgList) > 2 else 0
        if not IpyGameDataPY.GetIpyGameData("Family", lv):
            GameWorld.DebugAnswer(curPlayer, "仙盟等级不存在: %s" % (lv))
            GameWorld.DebugAnswer(crossPlayer, "仙盟等级不存在: %s" % (lv))
            return
        curFamily.SetLV(lv)
        curFamily.SetExp(exp)
        GameWorld.DebugAnswer(curPlayer, "设置仙盟等级:%s, exp=%s" % (lv, exp))
        GameWorld.DebugAnswer(crossPlayer, "设置仙盟等级:%s, exp=%s" % (lv, exp))
        
    elif value == "e":
        emblemID = msgList[1] if len(msgList) > 1 else 0
        setExpireTimes = msgList[2] if len(msgList) > 2 else None
        emblemActionObj = PlayerFamilyEmblem.AddFamilyEmblem(curFamily.GetID(), emblemID, setExpireTimes)
        if not emblemActionObj:
            GameWorld.DebugAnswer(curPlayer, "该徽章ID无法添加")
            GameWorld.DebugAnswer(crossPlayer, "该徽章ID无法添加")
            return
        endTime = PlayerFamilyEmblem.GetActionEmblemEndTime(emblemActionObj)
        GameWorld.DebugAnswer(curPlayer, "添加徽章(%s)到期:%s" % (emblemID, GameWorld.ChangeTimeNumToStr(endTime)))
        return
        GameWorld.DebugAnswer(crossPlayer, "添加徽章(%s)到期:%s" % (emblemID, GameWorld.ChangeTimeNumToStr(endTime)))
        return
    
    PlayerFamily.Sync_FamilyInfo(curPlayer)
    elif value == "m":
        CreateFamily.OnExec(crossPlayer, msgList)
        return
    elif value == "n":
        PlayerFamily.SetRenameTime(curFamily, 0)
        GameWorld.DebugAnswer(crossPlayer, "重置改名CD")
    elif value == "c":
        contribDay = msgList[1] if len(msgList) > 1 else 0
        contribTotal = msgList[2] if len(msgList) > 2 else 0
        memID = msgList[3] if len(msgList) > 3 else crossPlayer.GetPlayerID()
        member = curFamily.FindMember(memID)
        if not member:
            GameWorld.DebugAnswer(crossPlayer, "不存在该成员ID:%s" % memID)
            return
        member.SetContribDay(contribDay)
        member.SetContribTotal(contribTotal)
        GameWorld.DebugAnswer(crossPlayer, "设置贡献:%s/%s, ID:%s" % (contribDay, contribTotal, memID))
    elif value == "ml":
        memID = msgList[1] if len(msgList) > 1 else 0
        logoutMinutes = msgList[2] if len(msgList) > 2 else 0
        member = curFamily.FindMember(memID)
        if not member:
            GameWorld.DebugAnswer(crossPlayer, "不存在该成员ID:%s" % memID)
            return
        member.SetOffTime(int(time.time()) - logoutMinutes * 60)
        GameWorld.DebugAnswer(crossPlayer, "成员ID:%s,离线时间:%s" % (memID, GameWorld.ChangeTimeNumToStr(member.GetOffTime())))
    PlayerFamily.Sync_FamilyInfo(crossPlayer)
    return