| | |
| | | Sync_RuneInfo(curPlayer)
|
| | | DoRuneSuccessLogic(curPlayer)
|
| | |
|
| | | #itemData = GameWorld.GetGameData().GetItemByTypeID(RuneItemID)
|
| | | #RuneName = RuneItemID if not itemData else "%s(%s)" % (itemData.GetName(), RuneItemID)
|
| | | #aftRuneMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Rune)
|
| | | #EventReport.WriteEvent_rune_lv(curPlayer, RuneName, plusCost, RuneItemPlusLV + 1, aftRuneMoney)
|
| | | GameWorld.DebugLog("符印升级!placeType=%s,placeIndex=%s,RuneData=%s,updRuneData=%s"
|
| | | % (placeType, placeIndex, RuneData, updRuneData), playerID)
|
| | | return
|