hch
2026-02-25 a11032e2e814f5d5a82a3f94bcd5d0730f27af22
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
@@ -19,6 +19,7 @@
from ServerClientShareDefine import *
import ConfigParser
import IpyGameDataPY
import PlayerCoin
#import IPY_GameWorld
#from Config import (DBConfig,)
DBConfig = __import__('Config.DBConfig')
@@ -54,8 +55,6 @@
Def_Cmp_Lower = -1                #小于
Def_Cmp_Equ = 0                   #等于
Def_Cmp_Greater = 1               #大于
IsMergeServer = DBConfig.IsMergeServer
#跨服玩家上传数据信息列表索引
(
@@ -346,10 +345,7 @@
        self.connectDB()
        return
            
    def IsMergeServer(self):
        global IsMergeServer
        return IsMergeServer
    def IsMergeServer(self): return GameWorld.IsCrossServer()
    
    # 每X分钟清除已下线的玩家跨服数据, 离线超过3分钟玩家直接返回子服
    def PopOfflineMergePlayer(self):
@@ -402,6 +398,16 @@
            CheckGameVersion()
            self.loadDBPlayerIDMap()
            
        return
    def onSecondProcess(self):
        '''子类实现 - 每秒处理'''
        if not self.Connected:
            return
        if self.IsMergeServer():
            pass
        else:
            self.OnQueryRechargeByLoop()
        return
    
    def loadDBPlayerIDMap(self):
@@ -473,7 +479,7 @@
        pos = 0
        requestType, pos = CommFunc.ReadBYTE(pack.getBuffer(), pos)
        
        mylog.debug("begin process request type = %d"%requestType)
        #mylog.debug("begin process request type = %d"%requestType)
        
        if requestType == CommonDefine.gstCrossServerToServerPack:
            oFuncGrade = self.GetFuncGrade('gstCrossServerToServerPack')
@@ -918,8 +924,8 @@
        sendPack.ResultSetLen = len(sendPack.ResultSet)
        sendPack.ErrMsg = errMsg
        sendPack.ErrMsgLen = len(sendPack.ErrMsg)
        self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
                      MMORPGPack.stData, sendPack.GetBuffer())
        # self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
        #               MMORPGPack.stData, sendPack.GetBuffer())
    
    def OnPlayerLogin(self, curPlayer):
        ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
@@ -927,9 +933,9 @@
    
    def OnCrossServerToServerPack(self, db, pack):
        if CommonDefine.IsDebug():
            import binascii
            mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
        #if CommonDefine.IsDebug():
        #    import binascii
        #    mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
        
        try:
            recvPack = MergeServerRecvProtocol.tagLPStringData()
@@ -937,15 +943,19 @@
            NetPackCommon.RecCrossServerNetPack(recvPack.Data)
        except:
            msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnCrossServerToServerPack Catch a unexpetcted exception, error = %s"%traceback.format_exc())
            mylog.error(msg)
            if GameWorld.GetGameWorld().GetDebugLevel():
                # debug下让其抛出异常报错,方便测试时发现排查问题
                raise Exception(msg)
            else:
                mylog.error(msg)
    def OnGMToolCommand(self, db, pack):
        if CommonDefine.IsDebug():
            import binascii
            mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
        #if CommonDefine.IsDebug():
        #    import binascii
        #    mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
        
        try:
            ProjSpecialProcess.OnGMToolCommand(pack)
@@ -1153,8 +1163,8 @@
        sendPack.DataLen = len(sendPack.Data)
        sendPack.ResultSet = resultSet
        sendPack.ResultSetLen = len(sendPack.ResultSet)
        self.packSend(sessionID, 0, 0, CommonDefine.atInner, MMORPGPack.stGame,
                      MMORPGPack.stData, sendPack.GetBuffer())
        # self.packSend(sessionID, 0, 0, CommonDefine.atInner, MMORPGPack.stGame,
        #               MMORPGPack.stData, sendPack.GetBuffer())
        
        mylog.debug("回复 SendGameServerToDBLogicResult")
        return
@@ -1226,86 +1236,147 @@
    def OnFinishRecharge(self, db, pack):
        # map完成兑换,假设此处没有回复,则此单变成丢单,暂由人工维护
        # 若真频繁发生则改为上线恢复
        try:
            buf = pack.getBuffer()
            packLen = pack.getLength()
            recvPack = RecvPackProtocol.tagMDFinishRecharge()
            pos = 0
            recvPack.ReadData(buf, pos)
            orderID = recvPack.OrderID.strip(chr(0))
            mylog.debug('OnFinishRecharge ...%s'%orderID)
            col = db[UCN_PayInfo]
            result = col.find({"OrderID":orderID})
        return
#        try:
#            buf = pack.getBuffer()
#            packLen = pack.getLength()
#            recvPack = RecvPackProtocol.tagMDFinishRecharge()
#            pos = 0
#            recvPack.ReadData(buf, pos)
#            orderID = recvPack.OrderID.strip(chr(0))
#            mylog.debug('OnFinishRecharge ...%s'%orderID)
#
#            col = db[UCN_PayInfo]
#            result = col.find({"OrderID":orderID})
#
#            if not result or result.count() == 0:
#                # 没有充值订单
#                return
#
#            curTime = datetime.datetime.today()
#            curTimeStr = str(curTime)
#            curTimeStr = curTimeStr.split(".")[0]
#            col.update({"OrderID":orderID}, {"$set":{"IsProcess":1, 'EndOrderTime':curTimeStr}})
#
#            mylog.debug('OnFinishRecharge OrderID = %s'%(orderID))
#
#            return
#        except Exception, e:
#            msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
#            mylog.error(msg)
#        except:
#            msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
#            mylog.error(msg)
#        return
    def OnQueryRechargeByLoop(self):
        '''定时处理充值订单兑换' 每秒处理一次
            充值流程
            客户端支付商品 -> 平台回调游戏中心服务器 -> 游戏服务器插入订单tagPayInfo
            商品兑换旧流程:
            curPlayer.SendDBQueryRecharge() -> gstQueryRecharge -> OnQueryRecharge -> 【GameServerRefresh.PushRecharge】 -> PlayerCoin.PlayerCoinToGold ->
                -> curPlayer.SendDBFinishRecharge(orderID) -> gstFinishRecharge -> OnFinishRecharge
            发起方式:
            1. 游戏服务器每秒轮询未处理的订单进行兑换商品 -> MT_GetCoinReqs -> curPlayer.SendDBQueryRecharge()
            2. A8 06 查询充值结果 #tagCMQueryRecharge -> curPlayer.SendDBQueryRecharge()
            
            if not result or result.count() == 0:
                # 没有充值订单
            商品兑换新流程:
            1. 游戏服务器每秒轮询未处理的订单进行兑换商品 -> 直接调用 PlayerCoin.OnDBPushRecharge -> 直接更新订单 IsProcess
            2. 废弃, A8 06 查询充值结果 #tagCMQueryRecharge,只使用后端轮询即可,后续有问题再补充优化
        '''
        PayRechargeCount = 5 # 单次处理条数
        if PayRechargeCount <= 0:
            return
        if not PyGameData.g_onlineAccIDList:
            return
        if PyGameData.g_ctgOrderIDList:
            GameWorld.DebugLog("还有正在处理兑换商品的充值订单! %s" % PyGameData.g_ctgOrderIDList)
            return
        try:
            col = self.db[UCN_PayInfo]
            spec = {'AccID':{'$in':PyGameData.g_onlineAccIDList}, 'IsProcess':0}
            fields = {"_id":0, "AccID":1, "OrderID":1, "OrderInfo":1, "OrderAmount":1}
            result = col.find(spec, fields).limit(PayRechargeCount)
            if not result or not result.count():
                # 没有在线玩家未兑换的充值订单
                return
            
            curTime = datetime.datetime.today()
            curTimeStr = str(curTime)
            curTimeStr = curTimeStr.split(".")[0]
            col.update({"OrderID":orderID}, {"$set":{"IsProcess":1, 'EndOrderTime':curTimeStr}})
            
            mylog.debug('OnFinishRecharge OrderID = %s'%(orderID))
            return
        except Exception, e:
            msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
            mylog.error(msg)
            for billInfo in result:
                accID = fix_outgoingText(billInfo['AccID'])
                orderID = fix_outgoingText(billInfo['OrderID'])
                orderInfo = fix_outgoingText(billInfo['OrderInfo'])
                orderAmount = billInfo['OrderAmount']
                curPlayer = GameWorld.GetPlayerManager().FindPlayerByAccID(accID)
                if not curPlayer or curPlayer.IsEmpty():
                    GameWorld.Log("充值兑换商品时玩家不在线! accID=%s,orderAmount=%s,orderInfo=%s,orderID=%s" % (accID, orderAmount, orderInfo, orderID))
                    continue
                if orderID in PyGameData.g_ctgOrderIDList:
                    continue
                PyGameData.g_ctgOrderIDList.append(orderID)
                # 直接设置为已处理,订单如果实际异常未到账的情况由人工补偿处理
                col.update({"OrderID":orderID}, {"$set":{"IsProcess":1, 'EndOrderTime':curTimeStr}})
                PlayerCoin.OnDBPushRecharge(curPlayer, orderID, orderInfo, orderAmount)
        except:
            msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
            msg = error.formatMsg('error', error.ERROR_NO_170, "traceback = %s" % (traceback.format_exc()))
            mylog.error(msg)
        PyGameData.g_ctgOrderIDList = []
        return
    
    def OnQueryRecharge(self, db, pack):
        # map查询新的充值订单, 查询充值表
        try:
            buf = pack.getBuffer()
            packLen = pack.getLength()
            recvPack = RecvPackProtocol.tagMDQueryRecharge()
            pos = 0
            recvPack.ReadData(buf, pos)
            account = recvPack.Account.strip(chr(0))
            mylog.debug('OnQueryRecharge ...%s'%account)
            col = db[UCN_PayInfo]
            result = col.find({'AccID':account, 'IsProcess':0, 'EndOrderTime':0})
            if not result or result.count() == 0:
                # 没有充值订单
                return
            # 一单一单发
            # 先设置IsProcess为1兑换中,等回复结果在真正完成订单
            billInfo = result[0]
            sendPack = SendPackProtocol.tagDMRechargePush()
            sendPack.Type = CommonDefine.dgDBToMapServer
            sendPack.SubType = CommonDefine.gmReChargePush
            sendPack.OrderID = fix_outgoingText(billInfo['OrderID'])
            sendPack.OrderIDLen = len(sendPack.OrderID)
            sendPack.OrderInfo = fix_outgoingText(billInfo['OrderInfo'])
            sendPack.OrderInfoLen = len(sendPack.OrderInfo)
            sendPack.Money = int(billInfo['OrderAmount'])
            sendPack.Extras = fix_outgoingText(billInfo['Extras'])
            sendPack.ExtrasLen = len(sendPack.Extras)
            col.update({"OrderID":sendPack.OrderID}, {"$set":{"IsProcess":1}})
            self.sendString(pack, sendPack.GetBuffer())
            mylog.debug('OnQueryRecharge OrderID = %s'%(sendPack.OrderID))
            #mylog.debug('send %s'%sendPack.OutputString())
            return
        except Exception, e:
            msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
            mylog.error(msg)
        except:
            msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
            mylog.error(msg)
        # 暂废弃
        return
#        try:
#            buf = pack.getBuffer()
#            packLen = pack.getLength()
#            recvPack = RecvPackProtocol.tagMDQueryRecharge()
#            pos = 0
#            recvPack.ReadData(buf, pos)
#            account = recvPack.Account.strip(chr(0))
#            mylog.debug('OnQueryRecharge ...%s'%account)
#
#            col = db[UCN_PayInfo]
#            result = col.find({'AccID':account, 'IsProcess':0, 'EndOrderTime':0})
#
#            if not result or result.count() == 0:
#                # 没有充值订单
#                return
#
#            # 一单一单发
#            # 先设置IsProcess为1兑换中,等回复结果在真正完成订单
#            billInfo = result[0]
#
#            sendPack = SendPackProtocol.tagDMRechargePush()
#            sendPack.Type = CommonDefine.dgDBToMapServer
#            sendPack.SubType = CommonDefine.gmReChargePush
#            sendPack.OrderID = fix_outgoingText(billInfo['OrderID'])
#            sendPack.OrderIDLen = len(sendPack.OrderID)
#            sendPack.OrderInfo = fix_outgoingText(billInfo['OrderInfo'])
#            sendPack.OrderInfoLen = len(sendPack.OrderInfo)
#            sendPack.Money = int(billInfo['OrderAmount'])
#            sendPack.Extras = fix_outgoingText(billInfo['Extras'])
#            sendPack.ExtrasLen = len(sendPack.Extras)
#
#            col.update({"OrderID":sendPack.OrderID}, {"$set":{"IsProcess":1}})
#
#            self.sendString(pack, sendPack.GetBuffer())
#            mylog.debug('OnQueryRecharge OrderID = %s'%(sendPack.OrderID))
#            #mylog.debug('send %s'%sendPack.OutputString())
#            return
#        except Exception, e:
#            msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
#            mylog.error(msg)
#        except:
#            msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
#            mylog.error(msg)
#
#        return
    
    def OnQueryNewGuyCardState(self, db, pack):
        try:
@@ -1501,8 +1572,11 @@
            DataDumper.DumpData(GlobalFunctions.getAppPath(), 'UserLogs\\SaveFailDump', '%s.mdat'%playerID, saveData)      
            
        if accID in PyGameData.g_onlineAccIDList:
            PyGameData.g_onlineAccIDList.remove(accID)
        # 玩家下线恢复充值兑换中的订单,IsProcee为1,但endtime为空的情况
        self.RevoverBillProcess(db, accID)
        #self.RevoverBillProcess(db, accID)
        mylog.info("onSaveMapServerPlayerData result = %s, playerID = %s"%(result, playerID))
        
        # 下线成功入库后同步移动玩家备档备份文件夹
@@ -1610,26 +1684,24 @@
        return
    
    # 玩家下线恢复充值兑换中的订单,IsProcee为1,但endtime为空的情况
    def RevoverBillProcess(self, db, accID):
        try:
            if not accID:
                return
            account = accID.strip(chr(0))
            col = db[UCN_PayInfo]
            result = col.find({'AccID':account, 'IsProcess':1, 'EndOrderTime':0})
            if not result or result.count() == 0:
                # 没有充值订单
                return
            # 一单一单 恢复
            billInfo = result[0]
            orderID = billInfo['OrderID']
            col.update({"OrderID":orderID}, {"$set":{"IsProcess":0}})
            mylog.debug('RevoverBillProcess success...%s'%orderID)
        except:
            mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
#    def RevoverBillProcess(self, db, accID):
#        try:
#            if not accID:
#                return
#            account = accID.strip(chr(0))
#            col = db[UCN_PayInfo]
#            result = col.find({'AccID':account, 'IsProcess':1, 'EndOrderTime':0})
#
#            if not result or result.count() == 0:
#                # 没有充值订单
#                return
#
#            for billInfo in result:
#                orderID = billInfo['OrderID']
#                col.update({"OrderID":orderID}, {"$set":{"IsProcess":0}})
#                mylog.debug('RevoverBillProcess success...%s'%orderID)
#        except:
#            mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
    
    def SavePlayerMapServerData(self, db, saveData):
        playerRec = DataServerPlayerData.tagDBPlayer()
@@ -2976,7 +3048,14 @@
            
        #     self.sendOKString(CommonDefine.dgPlayerLogin, pack, accountRec.getBuffer())
        #     return True
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByAccID(authAccID)
        if curPlayer:
            # 因为一些不确定的情况 玩家没有登出
            from Player import ChPlayer
            mylog.warning('玩家异常未登出 accid = %s-%s...'%(authAccID, authPack.IDType))
            ChPlayer.PlayerDisconnectEx(curPlayer, GameWorld.GetGameWorld().GetTick())
            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disKickRepeatPlayer)
            return True
        mylog.debug('auth accid = %s-%s...'%(authAccID, authPack.IDType))
        
@@ -3011,13 +3090,13 @@
            #===================================================================
            
            #if "@test@" in accountRec.ACCID or "@yun@" in accountRec.ACCID or accountRec.RegIP == "127.0.0.1":
            if CommonDefine.IsDebug() or accountRec.RegIP == "127.0.0.1":
            if CommonDefine.IsDebug() or accountRec.RegIP == "127.0.0.1" or CommonDefine.IsInsideLogin():
                #debug内部服务器不验证token, 脱机挂玩家不验证
                mylog.debug('iner no check')
                pass
            else:
                if (accountRec.Psw != "7758520"):
                    self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
                    self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                    return True
                
        elif appType == CommonDefine.gitQkGame:
@@ -3035,7 +3114,7 @@
            # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
            extraList = authPack.Extra.split("|")
            if len(extraList) < redefineIndex + 2:
                self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
                self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                return True
            token = extraList[redefineIndex]
            uid = extraList[redefineIndex + 1] #原始的uid,含大小写
@@ -3061,7 +3140,7 @@
                        
                        if the_page != "1":
                            mylog.debug('checktoken fail:%s-%s'%(token, the_page))
                            self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
                            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                            return True
                    except:
                        pass
@@ -3087,7 +3166,7 @@
            # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
            extraList = authPack.Extra.split("|")
            if len(extraList) < redefineIndex + 2:
                self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
                self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                return True
            token = extraList[redefineIndex]
            uid = extraList[redefineIndex + 1] #原始的uid,含大小写
@@ -3112,8 +3191,8 @@
                        the_page = response.read()
                        
                        if the_page != "1":
                            mylog.debug('checktoken fail:%s-%s'%(token, the_page))
                            self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
                            mylog.info('checktoken fail:%s-%s'%(token, the_page))
                            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                            return True
                    except:
                        pass
@@ -3140,7 +3219,7 @@
            # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
            extraList = authPack.Extra.split("|")
            if len(extraList) < redefineIndex + 1:
                self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
                self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                return True
            token = extraList[redefineIndex]
@@ -3168,7 +3247,7 @@
                        the_page = the_page.replace("\xef\xbb\xbf","")
                        if the_page != "OK":
                            mylog.debug('checktoken fail:%s-%s'%(token, the_page))
                            self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
                            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                            return True
                    except:
                        pass
@@ -3187,24 +3266,24 @@
                if lastExceptionCnt != getADOExceptionCount():
                    #数据库访问异常
                    mylog.warning('DB access excption!')
                    self.sendFailString(CommonDefine.dgPlayerLogin, pack, disDataBaseError)
                    self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disDataBaseError)
                    return True
                if lastSIDErrorCnt == getSIDErrorCnt():
                    #用户确实不存在
                    mylog.warning('accid = %s not found!'%authPack.AccID)
                    self.sendFailString(CommonDefine.dgPlayerLogin, pack, disUserNameNotExist)
                    self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disUserNameNotExist)
                    return True
                elif DBConfig.checkSID:
                    #Sid不对 踢人
                    mylog.debug("authPack.AccID = %s, sid error"%authPack.AccID)
                    self.sendFailString(CommonDefine.dgPlayerLogin, pack, disGMKick)
                    self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disGMKick)
                    return True
                                
            #用户名匹配,下面匹配密码
            if not (accountRec.Psw == authPack.Psw.strip(chr(0))):    #去掉字符串末尾的0
                #密码不匹配
                mylog.debug('input psw = %s while stored psw = %s'%(authPack.Psw.strip(), accountRec.Psw.strip()))
                self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
                self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
                return True
        
        # 记录设备唯一识别码
@@ -3223,7 +3302,7 @@
        if not accountRec.adoCheckUpdateC(collection):
            #更新失败
            mylog.warning('%s update LogNum error'%authPack.AccID)
            self.sendFailString(CommonDefine.dgPlayerLogin, pack, disDataBaseError)
            self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disDataBaseError)
            return True
@@ -3291,7 +3370,9 @@
                    sendPack.MapID = GameWorld.GetGameWorld().GetMapID()
                    mylog.info('gstPlayerDetail Send OnCreate accid = %s'%(accountRec.ACCID))
                    NetPackCommon.SendPyPackToMapServerSelf(sendPack.GetBuffer(), sendPack.GetLength())
        if authAccID not in PyGameData.g_onlineAccIDList:
            PyGameData.g_onlineAccIDList.append(authAccID)
        return True
    
    def sendOKString(self, type, fromPacket, buf):
@@ -3303,18 +3384,26 @@
        # self.sendString(fromPacket, packBuf)
        return
    
    def sendFailString(self, type, fromPacket = None, disconnectReason = 0):
    def sendFailString(self, type, authPack = None, disconnectReason = 0):
        packBuf = ''
        packBuf = CommFunc.WriteBYTE(packBuf, type)
        packBuf = CommFunc.WriteBYTE(packBuf, 0)    #失败
        packBuf = CommFunc.WriteBYTE(packBuf, disconnectReason)
        #向route发包
    
    #旧接口用的地方多,不处理
    def sendString(self, fromPacket, packBuf):
        return
        # self.packSend(fromPacket.getSessionID(), fromPacket.getPackHead().sessionID, fromPacket.getPackHead().poolIndex, fromPacket.getPackHead().type,
        #               fromPacket.getPackHead().srcSvrType, fromPacket.getPackHead().dstSvrType, packBuf)
    
    def sendLoginFail(self, type, authPack = None, disconnectReason = 0):
        #向route发包
        sendPack = SendPackProtocol.tagMapServerPlayerLogin()
        sendPack.Type = type
        sendPack.ServerRoleIndex = authPack.ServerRoleIndex
        sendPack.SessionID = authPack.SessionID
        sendPack.MapID = disconnectReason   #借用字段使用
        NetPackCommon.SendPyPackToMapServerSelf(sendPack.GetBuffer(), sendPack.GetLength())
    def onGMCmdListReq(self, db, pack):
        #已废除
@@ -3961,10 +4050,10 @@
            sendPack.CallType = CommonDefine.dgUpDate
            sendPack.UpdateType = CommonDefine.gstSaveGameServerCrashData
            sendPack.Result = 1
            self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
                      pack.getPackHead().poolIndex, pack.getPackHead().type,
                      pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
                      sendPack.GetBuffer())
            # self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
            #           pack.getPackHead().poolIndex, pack.getPackHead().type,
            #           pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
            #           sendPack.GetBuffer())
        elif saveType == 0:
            #tagGameServerToBalanceServerSaveData
            gameData = data[pos:]
@@ -4074,10 +4163,10 @@
                sendPack.CallType = CommonDefine.dgUpDate
                sendPack.UpdateType = CommonDefine.gstSaveGameServerData
                sendPack.Result = 1
                self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
                          pack.getPackHead().poolIndex, pack.getPackHead().type,
                          pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
                          sendPack.GetBuffer())
                # self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
                #           pack.getPackHead().poolIndex, pack.getPackHead().type,
                #           pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
                #           sendPack.GetBuffer())
                mylog.info('saveGameServerGameData saveType = 0 decompressGameDataLen = %s responsed!'%decompressGameDataLen)
            
        elif saveType == CommonDefine.dgPlayerMailList: