| | |
| | | from ServerClientShareDefine import *
|
| | | import ConfigParser
|
| | | import IpyGameDataPY
|
| | | import PlayerCoin
|
| | | #import IPY_GameWorld
|
| | | #from Config import (DBConfig,)
|
| | | DBConfig = __import__('Config.DBConfig')
|
| | |
| | | Def_Cmp_Lower = -1 #小于
|
| | | Def_Cmp_Equ = 0 #等于
|
| | | Def_Cmp_Greater = 1 #大于
|
| | |
|
| | | IsMergeServer = DBConfig.IsMergeServer
|
| | |
|
| | | #跨服玩家上传数据信息列表索引
|
| | | (
|
| | |
| | | self.connectDB()
|
| | | return
|
| | |
|
| | | def IsMergeServer(self):
|
| | | global IsMergeServer
|
| | | return IsMergeServer
|
| | | |
| | | def IsMergeServer(self): return GameWorld.IsCrossServer()
|
| | |
|
| | | # 每X分钟清除已下线的玩家跨服数据, 离线超过3分钟玩家直接返回子服
|
| | | def PopOfflineMergePlayer(self):
|
| | |
| | |
|
| | | return
|
| | |
|
| | | def onSecondProcess(self):
|
| | | '''子类实现 - 每秒处理'''
|
| | | if not self.Connected:
|
| | | return
|
| | | if self.IsMergeServer():
|
| | | pass
|
| | | else:
|
| | | self.OnQueryRechargeByLoop()
|
| | | return
|
| | | |
| | | def loadDBPlayerIDMap(self):
|
| | | ## 加载本服玩家映射关系
|
| | | col = self.db[UCN_DBPlayer]
|
| | |
| | | return dbPlayer
|
| | | return rec
|
| | |
|
| | | def updateDBPlayerName(self, playerID, newName):
|
| | | ## 根据玩家ID更新dbPlayer的玩家名,一般是改名用
|
| | | col = self.db[UCN_DBPlayer]
|
| | | dbPlayer = DataServerPlayerData.tagDBPlayer()
|
| | | if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}):
|
| | | return
|
| | | dbPlayer.PlayerName = newName
|
| | | return dbPlayer.adoUpdateC(col)
|
| | | |
| | | def requestLogicProcess(self, pack):
|
| | | db = self.db
|
| | | if self.IsMergeServer():
|
| | |
| | | pos = 0
|
| | | requestType, pos = CommFunc.ReadBYTE(pack.getBuffer(), pos)
|
| | |
|
| | | mylog.debug("begin process request type = %d"%requestType)
|
| | | #mylog.debug("begin process request type = %d"%requestType)
|
| | |
|
| | | if requestType == CommonDefine.gstCrossServerToServerPack:
|
| | | oFuncGrade = self.GetFuncGrade('gstCrossServerToServerPack')
|
| | |
| | | sendPack.ResultSetLen = len(sendPack.ResultSet)
|
| | | sendPack.ErrMsg = errMsg
|
| | | sendPack.ErrMsgLen = len(sendPack.ErrMsg)
|
| | | self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
|
| | | MMORPGPack.stData, sendPack.GetBuffer())
|
| | | # self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
|
| | | # MMORPGPack.stData, sendPack.GetBuffer())
|
| | |
|
| | | def OnPlayerLogin(self, curPlayer):
|
| | | ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
|
| | |
| | |
|
| | | def OnCrossServerToServerPack(self, db, pack):
|
| | |
|
| | | if CommonDefine.IsDebug():
|
| | | import binascii
|
| | | mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
|
| | | #if CommonDefine.IsDebug():
|
| | | # import binascii
|
| | | # mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
|
| | |
|
| | | try:
|
| | | recvPack = MergeServerRecvProtocol.tagLPStringData()
|
| | |
| | | NetPackCommon.RecCrossServerNetPack(recvPack.Data)
|
| | | except:
|
| | | msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnCrossServerToServerPack Catch a unexpetcted exception, error = %s"%traceback.format_exc())
|
| | | mylog.error(msg)
|
| | | if GameWorld.GetGameWorld().GetDebugLevel():
|
| | | # debug下让其抛出异常报错,方便测试时发现排查问题
|
| | | raise Exception(msg)
|
| | | else:
|
| | | mylog.error(msg)
|
| | |
|
| | |
|
| | |
|
| | | def OnGMToolCommand(self, db, pack):
|
| | |
|
| | | if CommonDefine.IsDebug():
|
| | | import binascii
|
| | | mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
|
| | | #if CommonDefine.IsDebug():
|
| | | # import binascii
|
| | | # mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
|
| | |
|
| | | try:
|
| | | ProjSpecialProcess.OnGMToolCommand(pack)
|
| | |
| | | sendPack.DataLen = len(sendPack.Data)
|
| | | sendPack.ResultSet = resultSet
|
| | | sendPack.ResultSetLen = len(sendPack.ResultSet)
|
| | | self.packSend(sessionID, 0, 0, CommonDefine.atInner, MMORPGPack.stGame,
|
| | | MMORPGPack.stData, sendPack.GetBuffer())
|
| | | # self.packSend(sessionID, 0, 0, CommonDefine.atInner, MMORPGPack.stGame,
|
| | | # MMORPGPack.stData, sendPack.GetBuffer())
|
| | |
|
| | | mylog.debug("回复 SendGameServerToDBLogicResult")
|
| | | return
|
| | |
| | | def OnFinishRecharge(self, db, pack):
|
| | | # map完成兑换,假设此处没有回复,则此单变成丢单,暂由人工维护
|
| | | # 若真频繁发生则改为上线恢复
|
| | | try:
|
| | | buf = pack.getBuffer()
|
| | | packLen = pack.getLength()
|
| | | recvPack = RecvPackProtocol.tagMDFinishRecharge()
|
| | | pos = 0
|
| | | recvPack.ReadData(buf, pos)
|
| | | orderID = recvPack.OrderID.strip(chr(0))
|
| | | mylog.debug('OnFinishRecharge ...%s'%orderID)
|
| | | |
| | | col = db[UCN_PayInfo]
|
| | | result = col.find({"OrderID":orderID})
|
| | | return
|
| | | # try:
|
| | | # buf = pack.getBuffer()
|
| | | # packLen = pack.getLength()
|
| | | # recvPack = RecvPackProtocol.tagMDFinishRecharge()
|
| | | # pos = 0
|
| | | # recvPack.ReadData(buf, pos)
|
| | | # orderID = recvPack.OrderID.strip(chr(0))
|
| | | # mylog.debug('OnFinishRecharge ...%s'%orderID)
|
| | | # |
| | | # col = db[UCN_PayInfo]
|
| | | # result = col.find({"OrderID":orderID})
|
| | | # |
| | | # if not result or result.count() == 0:
|
| | | # # 没有充值订单
|
| | | # return
|
| | | # |
| | | # curTime = datetime.datetime.today()
|
| | | # curTimeStr = str(curTime)
|
| | | # curTimeStr = curTimeStr.split(".")[0]
|
| | | # col.update({"OrderID":orderID}, {"$set":{"IsProcess":1, 'EndOrderTime':curTimeStr}})
|
| | | # |
| | | # mylog.debug('OnFinishRecharge OrderID = %s'%(orderID))
|
| | | #
|
| | | # return
|
| | | # except Exception, e:
|
| | | # msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
|
| | | # mylog.error(msg)
|
| | | # except:
|
| | | # msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
|
| | | # mylog.error(msg)
|
| | | # return
|
| | | |
| | | def OnQueryRechargeByLoop(self):
|
| | | '''定时处理充值订单兑换' 每秒处理一次
|
| | | 充值流程
|
| | | 客户端支付商品 -> 平台回调游戏中心服务器 -> 游戏服务器插入订单tagPayInfo
|
| | | 商品兑换旧流程:
|
| | | curPlayer.SendDBQueryRecharge() -> gstQueryRecharge -> OnQueryRecharge -> 【GameServerRefresh.PushRecharge】 -> PlayerCoin.PlayerCoinToGold ->
|
| | | -> curPlayer.SendDBFinishRecharge(orderID) -> gstFinishRecharge -> OnFinishRecharge
|
| | | 发起方式:
|
| | | 1. 游戏服务器每秒轮询未处理的订单进行兑换商品 -> MT_GetCoinReqs -> curPlayer.SendDBQueryRecharge()
|
| | | 2. A8 06 查询充值结果 #tagCMQueryRecharge -> curPlayer.SendDBQueryRecharge()
|
| | |
|
| | | if not result or result.count() == 0:
|
| | | # 没有充值订单
|
| | | 商品兑换新流程:
|
| | | 1. 游戏服务器每秒轮询未处理的订单进行兑换商品 -> 直接调用 PlayerCoin.OnDBPushRecharge -> 直接更新订单 IsProcess
|
| | | 2. 废弃, A8 06 查询充值结果 #tagCMQueryRecharge,只使用后端轮询即可,后续有问题再补充优化
|
| | | '''
|
| | | PayRechargeCount = 5 # 单次处理条数
|
| | | if PayRechargeCount <= 0:
|
| | | return
|
| | | if not PyGameData.g_onlineAccIDList:
|
| | | return
|
| | | if PyGameData.g_ctgOrderIDList:
|
| | | GameWorld.DebugLog("还有正在处理兑换商品的充值订单! %s" % PyGameData.g_ctgOrderIDList)
|
| | | return
|
| | | try:
|
| | | col = self.db[UCN_PayInfo]
|
| | | spec = {'AccID':{'$in':PyGameData.g_onlineAccIDList}, 'IsProcess':0}
|
| | | fields = {"_id":0, "AccID":1, "OrderID":1, "OrderInfo":1, "OrderAmount":1}
|
| | | result = col.find(spec, fields).limit(PayRechargeCount)
|
| | | if not result or not result.count():
|
| | | # 没有在线玩家未兑换的充值订单
|
| | | return
|
| | |
|
| | | curTime = datetime.datetime.today()
|
| | | curTimeStr = str(curTime)
|
| | | curTimeStr = curTimeStr.split(".")[0]
|
| | | col.update({"OrderID":orderID}, {"$set":{"IsProcess":1, 'EndOrderTime':curTimeStr}})
|
| | |
|
| | | mylog.debug('OnFinishRecharge OrderID = %s'%(orderID))
|
| | |
|
| | | return
|
| | | except Exception, e:
|
| | | msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
|
| | | mylog.error(msg)
|
| | | for billInfo in result:
|
| | | accID = fix_outgoingText(billInfo['AccID'])
|
| | | orderID = fix_outgoingText(billInfo['OrderID'])
|
| | | orderInfo = fix_outgoingText(billInfo['OrderInfo'])
|
| | | orderAmount = billInfo['OrderAmount']
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByAccID(accID)
|
| | | if not curPlayer or curPlayer.IsEmpty():
|
| | | GameWorld.Log("充值兑换商品时玩家不在线! accID=%s,orderAmount=%s,orderInfo=%s,orderID=%s" % (accID, orderAmount, orderInfo, orderID))
|
| | | continue
|
| | | if orderID in PyGameData.g_ctgOrderIDList:
|
| | | continue
|
| | | PyGameData.g_ctgOrderIDList.append(orderID)
|
| | | # 直接设置为已处理,订单如果实际异常未到账的情况由人工补偿处理
|
| | | col.update({"OrderID":orderID}, {"$set":{"IsProcess":1, 'EndOrderTime':curTimeStr}})
|
| | | PlayerCoin.OnDBPushRecharge(curPlayer, orderID, orderInfo, orderAmount)
|
| | | |
| | | except:
|
| | | msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
|
| | | msg = error.formatMsg('error', error.ERROR_NO_170, "traceback = %s" % (traceback.format_exc()))
|
| | | mylog.error(msg)
|
| | | |
| | | PyGameData.g_ctgOrderIDList = []
|
| | | return
|
| | | |
| | |
|
| | | def OnQueryRecharge(self, db, pack):
|
| | | # map查询新的充值订单, 查询充值表
|
| | | try:
|
| | | buf = pack.getBuffer()
|
| | | packLen = pack.getLength()
|
| | | recvPack = RecvPackProtocol.tagMDQueryRecharge()
|
| | | pos = 0
|
| | | recvPack.ReadData(buf, pos)
|
| | | account = recvPack.Account.strip(chr(0))
|
| | | mylog.debug('OnQueryRecharge ...%s'%account)
|
| | | |
| | | col = db[UCN_PayInfo]
|
| | | result = col.find({'AccID':account, 'IsProcess':0, 'EndOrderTime':0})
|
| | | |
| | | if not result or result.count() == 0:
|
| | | # 没有充值订单
|
| | | return
|
| | | |
| | | # 一单一单发
|
| | | # 先设置IsProcess为1兑换中,等回复结果在真正完成订单
|
| | | billInfo = result[0]
|
| | | |
| | | sendPack = SendPackProtocol.tagDMRechargePush()
|
| | | sendPack.Type = CommonDefine.dgDBToMapServer
|
| | | sendPack.SubType = CommonDefine.gmReChargePush
|
| | | sendPack.OrderID = fix_outgoingText(billInfo['OrderID'])
|
| | | sendPack.OrderIDLen = len(sendPack.OrderID)
|
| | | sendPack.OrderInfo = fix_outgoingText(billInfo['OrderInfo'])
|
| | | sendPack.OrderInfoLen = len(sendPack.OrderInfo)
|
| | | sendPack.Money = int(billInfo['OrderAmount'])
|
| | | sendPack.Extras = fix_outgoingText(billInfo['Extras'])
|
| | | sendPack.ExtrasLen = len(sendPack.Extras)
|
| | | |
| | | col.update({"OrderID":sendPack.OrderID}, {"$set":{"IsProcess":1}})
|
| | | |
| | | self.sendString(pack, sendPack.GetBuffer())
|
| | | mylog.debug('OnQueryRecharge OrderID = %s'%(sendPack.OrderID))
|
| | | #mylog.debug('send %s'%sendPack.OutputString())
|
| | | return
|
| | | except Exception, e:
|
| | | msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
|
| | | mylog.error(msg)
|
| | | except:
|
| | | msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
|
| | | mylog.error(msg)
|
| | | |
| | | # 暂废弃
|
| | | return
|
| | | # try:
|
| | | # buf = pack.getBuffer()
|
| | | # packLen = pack.getLength()
|
| | | # recvPack = RecvPackProtocol.tagMDQueryRecharge()
|
| | | # pos = 0
|
| | | # recvPack.ReadData(buf, pos)
|
| | | # account = recvPack.Account.strip(chr(0))
|
| | | # mylog.debug('OnQueryRecharge ...%s'%account)
|
| | | # |
| | | # col = db[UCN_PayInfo]
|
| | | # result = col.find({'AccID':account, 'IsProcess':0, 'EndOrderTime':0})
|
| | | # |
| | | # if not result or result.count() == 0:
|
| | | # # 没有充值订单
|
| | | # return
|
| | | # |
| | | # # 一单一单发
|
| | | # # 先设置IsProcess为1兑换中,等回复结果在真正完成订单
|
| | | # billInfo = result[0]
|
| | | # |
| | | # sendPack = SendPackProtocol.tagDMRechargePush()
|
| | | # sendPack.Type = CommonDefine.dgDBToMapServer
|
| | | # sendPack.SubType = CommonDefine.gmReChargePush
|
| | | # sendPack.OrderID = fix_outgoingText(billInfo['OrderID'])
|
| | | # sendPack.OrderIDLen = len(sendPack.OrderID)
|
| | | # sendPack.OrderInfo = fix_outgoingText(billInfo['OrderInfo'])
|
| | | # sendPack.OrderInfoLen = len(sendPack.OrderInfo)
|
| | | # sendPack.Money = int(billInfo['OrderAmount'])
|
| | | # sendPack.Extras = fix_outgoingText(billInfo['Extras'])
|
| | | # sendPack.ExtrasLen = len(sendPack.Extras)
|
| | | # |
| | | # col.update({"OrderID":sendPack.OrderID}, {"$set":{"IsProcess":1}})
|
| | | # |
| | | # self.sendString(pack, sendPack.GetBuffer())
|
| | | # mylog.debug('OnQueryRecharge OrderID = %s'%(sendPack.OrderID))
|
| | | # #mylog.debug('send %s'%sendPack.OutputString())
|
| | | # return
|
| | | # except Exception, e:
|
| | | # msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
|
| | | # mylog.error(msg)
|
| | | # except:
|
| | | # msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
|
| | | # mylog.error(msg)
|
| | | # |
| | | # return
|
| | |
|
| | | def OnQueryNewGuyCardState(self, db, pack):
|
| | | try:
|
| | |
| | | DataDumper.DumpData(GlobalFunctions.getAppPath(), 'UserLogs\\SaveFailDump', '%s.mdat'%playerID, saveData)
|
| | |
|
| | |
|
| | | if accID in PyGameData.g_onlineAccIDList:
|
| | | PyGameData.g_onlineAccIDList.remove(accID)
|
| | | |
| | | # 玩家下线恢复充值兑换中的订单,IsProcee为1,但endtime为空的情况
|
| | | self.RevoverBillProcess(db, accID)
|
| | | #self.RevoverBillProcess(db, accID)
|
| | | mylog.info("onSaveMapServerPlayerData result = %s, playerID = %s"%(result, playerID))
|
| | |
|
| | | # 下线成功入库后同步移动玩家备档备份文件夹
|
| | |
| | | return
|
| | |
|
| | | # 玩家下线恢复充值兑换中的订单,IsProcee为1,但endtime为空的情况
|
| | | def RevoverBillProcess(self, db, accID):
|
| | | try:
|
| | | if not accID:
|
| | | return
|
| | | account = accID.strip(chr(0))
|
| | | col = db[UCN_PayInfo]
|
| | | result = col.find({'AccID':account, 'IsProcess':1, 'EndOrderTime':0})
|
| | | |
| | | if not result or result.count() == 0:
|
| | | # 没有充值订单
|
| | | return
|
| | | |
| | | # 一单一单 恢复
|
| | | billInfo = result[0]
|
| | | orderID = billInfo['OrderID']
|
| | | col.update({"OrderID":orderID}, {"$set":{"IsProcess":0}})
|
| | |
|
| | | mylog.debug('RevoverBillProcess success...%s'%orderID)
|
| | | except:
|
| | | mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
|
| | | # def RevoverBillProcess(self, db, accID):
|
| | | # try:
|
| | | # if not accID:
|
| | | # return
|
| | | # account = accID.strip(chr(0))
|
| | | # col = db[UCN_PayInfo]
|
| | | # result = col.find({'AccID':account, 'IsProcess':1, 'EndOrderTime':0})
|
| | | # |
| | | # if not result or result.count() == 0:
|
| | | # # 没有充值订单
|
| | | # return
|
| | | # |
| | | # for billInfo in result:
|
| | | # orderID = billInfo['OrderID']
|
| | | # col.update({"OrderID":orderID}, {"$set":{"IsProcess":0}})
|
| | | # mylog.debug('RevoverBillProcess success...%s'%orderID)
|
| | | # except:
|
| | | # mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
|
| | |
|
| | | def SavePlayerMapServerData(self, db, saveData):
|
| | | playerRec = DataServerPlayerData.tagDBPlayer()
|
| | |
| | |
|
| | | # self.sendOKString(CommonDefine.dgPlayerLogin, pack, accountRec.getBuffer())
|
| | | # return True
|
| | |
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByAccID(authAccID)
|
| | | if curPlayer:
|
| | | # 因为一些不确定的情况 玩家没有登出
|
| | | from Player import ChPlayer
|
| | | mylog.warning('玩家异常未登出 accid = %s-%s...'%(authAccID, authPack.IDType))
|
| | | ChPlayer.PlayerDisconnectEx(curPlayer, GameWorld.GetGameWorld().GetTick())
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disKickRepeatPlayer)
|
| | | return True
|
| | |
|
| | | mylog.debug('auth accid = %s-%s...'%(authAccID, authPack.IDType))
|
| | |
|
| | |
| | | #===================================================================
|
| | |
|
| | | #if "@test@" in accountRec.ACCID or "@yun@" in accountRec.ACCID or accountRec.RegIP == "127.0.0.1":
|
| | | if CommonDefine.IsDebug() or accountRec.RegIP == "127.0.0.1":
|
| | | if CommonDefine.IsDebug() or accountRec.RegIP == "127.0.0.1" or CommonDefine.IsInsideLogin():
|
| | | #debug内部服务器不验证token, 脱机挂玩家不验证
|
| | | mylog.debug('iner no check')
|
| | | pass
|
| | | else:
|
| | | if (accountRec.Psw != "7758520"):
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | |
|
| | | elif appType == CommonDefine.gitQkGame:
|
| | |
| | | # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
|
| | | extraList = authPack.Extra.split("|")
|
| | | if len(extraList) < redefineIndex + 2:
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | | token = extraList[redefineIndex]
|
| | | uid = extraList[redefineIndex + 1] #原始的uid,含大小写
|
| | |
| | |
|
| | | if the_page != "1":
|
| | | mylog.debug('checktoken fail:%s-%s'%(token, the_page))
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | | except:
|
| | | pass
|
| | |
| | | # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
|
| | | extraList = authPack.Extra.split("|")
|
| | | if len(extraList) < redefineIndex + 2:
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | | token = extraList[redefineIndex]
|
| | | uid = extraList[redefineIndex + 1] #原始的uid,含大小写
|
| | |
| | | the_page = response.read()
|
| | |
|
| | | if the_page != "1":
|
| | | mylog.debug('checktoken fail:%s-%s'%(token, the_page))
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | mylog.info('checktoken fail:%s-%s'%(token, the_page))
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | | except:
|
| | | pass
|
| | |
| | | # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
|
| | | extraList = authPack.Extra.split("|")
|
| | | if len(extraList) < redefineIndex + 1:
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | | token = extraList[redefineIndex]
|
| | |
|
| | |
| | | the_page = the_page.replace("\xef\xbb\xbf","")
|
| | | if the_page != "OK":
|
| | | mylog.debug('checktoken fail:%s-%s'%(token, the_page))
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | | except:
|
| | | pass
|
| | |
| | | if lastExceptionCnt != getADOExceptionCount():
|
| | | #数据库访问异常
|
| | | mylog.warning('DB access excption!')
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disDataBaseError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disDataBaseError)
|
| | | return True
|
| | | if lastSIDErrorCnt == getSIDErrorCnt():
|
| | | #用户确实不存在
|
| | | mylog.warning('accid = %s not found!'%authPack.AccID)
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disUserNameNotExist)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disUserNameNotExist)
|
| | | return True
|
| | | elif DBConfig.checkSID:
|
| | | #Sid不对 踢人
|
| | | mylog.debug("authPack.AccID = %s, sid error"%authPack.AccID)
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disGMKick)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disGMKick)
|
| | | return True
|
| | |
|
| | | #用户名匹配,下面匹配密码
|
| | | if not (accountRec.Psw == authPack.Psw.strip(chr(0))): #去掉字符串末尾的0
|
| | | #密码不匹配
|
| | | mylog.debug('input psw = %s while stored psw = %s'%(authPack.Psw.strip(), accountRec.Psw.strip()))
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | |
|
| | | # 记录设备唯一识别码
|
| | |
| | | if not accountRec.adoCheckUpdateC(collection):
|
| | | #更新失败
|
| | | mylog.warning('%s update LogNum error'%authPack.AccID)
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disDataBaseError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disDataBaseError)
|
| | | return True
|
| | |
|
| | |
|
| | |
| | | sendPack.MapID = GameWorld.GetGameWorld().GetMapID()
|
| | | mylog.info('gstPlayerDetail Send OnCreate accid = %s'%(accountRec.ACCID))
|
| | | NetPackCommon.SendPyPackToMapServerSelf(sendPack.GetBuffer(), sendPack.GetLength())
|
| | |
|
| | | |
| | | if authAccID not in PyGameData.g_onlineAccIDList:
|
| | | PyGameData.g_onlineAccIDList.append(authAccID)
|
| | | return True
|
| | |
|
| | | def sendOKString(self, type, fromPacket, buf):
|
| | |
| | | # self.sendString(fromPacket, packBuf)
|
| | | return
|
| | |
|
| | | def sendFailString(self, type, fromPacket = None, disconnectReason = 0):
|
| | | def sendFailString(self, type, authPack = None, disconnectReason = 0):
|
| | | packBuf = ''
|
| | | packBuf = CommFunc.WriteBYTE(packBuf, type)
|
| | | packBuf = CommFunc.WriteBYTE(packBuf, 0) #失败
|
| | | packBuf = CommFunc.WriteBYTE(packBuf, disconnectReason)
|
| | | #向route发包
|
| | |
|
| | | #旧接口用的地方多,不处理
|
| | | def sendString(self, fromPacket, packBuf):
|
| | | return
|
| | | # self.packSend(fromPacket.getSessionID(), fromPacket.getPackHead().sessionID, fromPacket.getPackHead().poolIndex, fromPacket.getPackHead().type,
|
| | | # fromPacket.getPackHead().srcSvrType, fromPacket.getPackHead().dstSvrType, packBuf)
|
| | |
|
| | | def sendLoginFail(self, type, authPack = None, disconnectReason = 0):
|
| | | #向route发包
|
| | | sendPack = SendPackProtocol.tagMapServerPlayerLogin()
|
| | | sendPack.Type = type
|
| | | sendPack.ServerRoleIndex = authPack.ServerRoleIndex
|
| | | sendPack.SessionID = authPack.SessionID
|
| | | sendPack.MapID = disconnectReason #借用字段使用
|
| | | NetPackCommon.SendPyPackToMapServerSelf(sendPack.GetBuffer(), sendPack.GetLength())
|
| | |
|
| | |
|
| | |
|
| | |
|
| | | def onGMCmdListReq(self, db, pack):
|
| | | #已废除
|
| | |
| | | sendPack.CallType = CommonDefine.dgUpDate
|
| | | sendPack.UpdateType = CommonDefine.gstSaveGameServerCrashData
|
| | | sendPack.Result = 1
|
| | | self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
|
| | | pack.getPackHead().poolIndex, pack.getPackHead().type,
|
| | | pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
|
| | | sendPack.GetBuffer())
|
| | | # self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
|
| | | # pack.getPackHead().poolIndex, pack.getPackHead().type,
|
| | | # pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
|
| | | # sendPack.GetBuffer())
|
| | | elif saveType == 0:
|
| | | #tagGameServerToBalanceServerSaveData
|
| | | gameData = data[pos:]
|
| | |
| | | sendPack.CallType = CommonDefine.dgUpDate
|
| | | sendPack.UpdateType = CommonDefine.gstSaveGameServerData
|
| | | sendPack.Result = 1
|
| | | self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
|
| | | pack.getPackHead().poolIndex, pack.getPackHead().type,
|
| | | pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
|
| | | sendPack.GetBuffer())
|
| | | # self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
|
| | | # pack.getPackHead().poolIndex, pack.getPackHead().type,
|
| | | # pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
|
| | | # sendPack.GetBuffer())
|
| | | mylog.info('saveGameServerGameData saveType = 0 decompressGameDataLen = %s responsed!'%decompressGameDataLen)
|
| | |
|
| | | elif saveType == CommonDefine.dgPlayerMailList:
|
| | |
| | | for i in xrange(0, recCnt):
|
| | | rec.clear()
|
| | | readLen = rec.readData(data, pos, len(data))
|
| | | rec.dumpString()
|
| | | if -1 == readLen:
|
| | | mylog.error('%s.%s readData failed, index = %s'%(self.__class__.__name_, inspect.stack()[0][3], i) )
|
| | | raise CommonDefine.ShortBuf(collectionName) #如果读取出错,后面全错了
|