| | |
| | | HurtType_SuperHit, # 暴击 7
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| | | HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
|
| | | HurtType_Miss, # 闪避 9
|
| | | ) = range(10)
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| | | HurtType_PoisonCureHurt, # 伤害毒奶 10
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| | | HurtType_PoisonCureSuck, # 吸血毒奶 11
|
| | | ) = range(12)
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| | |
|
| | | #伤害类型
|
| | | (
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| | |
| | | Def_Calc_LastHurt, # 最后一次伤害值 2
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| | | Def_Calc_TagMaxHP, # 目标最大生命值 3
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| | | Def_Calc_ByBuffValue, # 触发buff的buff值 4
|
| | | ) = range(5)
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| | | Def_Calc_TagLostHP, # 目标已损失生命 5
|
| | | ) = range(6)
|
| | |
|
| | | #治疗类型(影响公式参数)
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| | | Def_CureTypeList = (
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| | |
| | | SkillTagAffect_Death, # 死亡单位 3
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| | | SkillTagAffect_UncontrolledPriority, # 未被控制优先 4
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| | | SkillTagAffect_AtkHighest, # 攻击力最高 5
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| | | ) = range(6)
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| | | SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
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| | | SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
|
| | | ) = range(8)
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| | |
|
| | | #技能施法目标
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| | | Def_UseSkillAim_Type = 3
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| | |
| | | TurnBattleType_Combo, # 连击 1
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| | | TurnBattleType_AtkBack, # 反击 2
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| | | TurnBattleType_Pursue, # 追击 3
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| | | TurnBattleType_Enhance, # 额外技能 4
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| | | TurnBattleType_Passive, # 被动技能 5
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| | | TurnBattleType_Enhance, # 额外技能(一般是主技能拆分为多个效果的技能) 4
|
| | | TurnBattleType_Passive, # 被动触发的技能 5
|
| | | ) = range(6)
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| | |
|
| | | Def_PerTurnTick = 1000 # 每回合等同于常规tick时长
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| | |
| | | BatObjState_Chaos, # 混乱 17
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| | | BatObjState_18, # Ȩı 18
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| | | BatObjState_FocusFire, # 军令/集火 19
|
| | | ) = range(20)
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| | | BatObjState_20, # 贯龙枪 20
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| | | BatObjState_DamShield, # 承伤盾 21
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| | | BatObjState_DamBackShield, # 荆棘盾 22
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| | | BatObjState_BurnPlus, # 玄火(灼烧2) 23
|
| | | BatObjState_PoisonCure, # 焚血(毒奶) 24
|
| | | ) = range(1 + 24)
|
| | |
|
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
|
| | | Def_PlayerStateList = (
|
| | |
| | | Def_PDict_CTGSelectItemValue = "CTGSelectItemValue_%s" # 充值自选选择记录,参数(CTG对应的商品记录ID) 每两位存储每个自选索引对应选择的物品索引+1,存储位值为0代表未选择,最多支持选择4种物品
|
| | | Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward" # 在线特惠充值额外奖励 - 是否已领取奖励
|
| | | Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState" # 每日免费直购礼包领取记录
|
| | | Def_PDict_GoldGiftFirstRecord = "GoldGiftFirstRecord" # 首充领取记录,按位记录首充第x天是否已领取
|
| | | Def_PDict_FirstGoldServerDay = "FirstGoldServerDay" # 首充时的开服天
|
| | | Def_PDict_FirstGoldRemainTime = "FirstGoldRemainTime" # 首充提示剩余时间
|
| | | Def_PDict_FirstGoldTipStartTime = "FirstGoldTipStartTime" # 首充提示开始时间
|
| | | Def_PDict_FirstGoldTry = "FirstGoldTry" # 首充试用状态 0-不可试用 1-可试用 2-已试用
|
| | | Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间
|
| | | Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s" # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID)
|
| | | Def_PDict_FirstChargeTime = "FirstChargeTime_%s" # 首充充值时间戳,参数(首充ID)
|
| | | Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活
|
| | | Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态
|
| | | Def_PDict_Family_Contribution = "FamilyContribution" #战盟贡献度
|
| | |
| | | TriggerWay_BuffDel, # buff消失后 17
|
| | | TriggerWay_BeCombo, # 被连击时 18
|
| | | TriggerWay_BePursue, # 被追击时 19
|
| | | ) = range(1, 1 + 19)
|
| | | TriggerWay_UseSkillOverOne, # 使用技能后(多目标仅触发一次)20
|
| | | TriggerWay_AttackOverDirectOne, # 直接攻击后(除dot或buff外的攻击,多目标仅触发一次)21
|
| | | TriggerWay_BeAnyEffect, # 受到任意效果时(除直接攻击外的任意效果,如buff、dot、治疗、额外怒技)22
|
| | | ) = range(1, 1 + 22)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | |
| | |
|
| | | # 被动效果ID,属性类的直接使用属性ID当做效果ID
|
| | | PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
|
| | | PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
|
| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减): 值1-变更倍值;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
|
| | | PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比: 值1-增加的万分比;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
|
| | | PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比: 值1-增加的万分比;值2-验证目标职业
|
| | | PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数:值1-增加目标个数
|
| | | PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果:值1-百分比
|
| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型
|
| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
|
| | | PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比(验证目标状态)
|
| | | PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比(验证目标职业)
|
| | | # 6005 增加本次技能万分比(按buff状态层数算)
|
| | | PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数
|
| | | PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果
|
| | | PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击
|
| | | PassiveEff_AddSkillPerByHP = 6010 # 增加本次技能万分比(验证当前生命)
|
| | | PassiveEff_AddSkillPerByBuffLayer = 6011 # 增加本次技能万分比(根据buff层级)
|
| | | PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限
|
| | | PassiveEff_AddFinalDamPer = 6013 # 增加最终增伤(根据属性转化)
|
| | | PassiveEff_AddSkillRate = 6014 # 增加技能概率
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType]
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit]
|
| | | # 被动效果ID触发值取最大值的
|
| | | PassiveEffValueMaxList = []
|
| | | PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
|
| | | # 被动效果ID触发值取最小值的
|
| | | PassiveEffValueMinList = []
|
| | |
|
| | | # 技能效果 - 不需要配置触发方式的
|
| | | SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
|
| | | SkillEff_HurtShare = 7002 # 均摊伤害
|
| | | SkillEff_ChangeTag = 7003 # 修改技能目标
|
| | |
|
| | | (
|
| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
|
| | |
| | | Def_RewardType_LVAward, # 玩家等级奖励5
|
| | | Def_RewardType_XBXZ, # 仙宝寻主奖励6
|
| | | Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
|
| | | Def_RewardType_GoldGiftFirst, # 首充礼包奖励8
|
| | | Def_RewardType_FirstCharge, # 首充礼包奖励8
|
| | | Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃
|
| | | Def_RewardType_FreeGoods, # 极品白拿10
|
| | | Def_RewardType_CostRebate, # 消费返利11
|