hxp
3 天以前 a159f533d0b72c5c3408b3ab98e172c1a1b4aa5f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -139,7 +139,7 @@
                        ("BYTE", "LayerCnt", 0),
                        ("BYTE", "LayerMax", 0),
                        ("DWORD", "BuffRepeat", 0),
                        ("DWORD", "DieContinue", 0),
                        ("BYTE", "DispersedLimit", 0),
                        ("DWORD", "FightPower", 0),
                        ("char", "SkillMotionName", 0),
                        ),
@@ -1495,10 +1495,12 @@
                        ("BYTE", "IsAuctionItem", 0),
                        ),
                "FirstGold":(
                        ("BYTE", "Day", 1),
                        ("dict", "JobItemInfo", 0),
                        ("list", "CommItemList", 0),
                "FirstCharge":(
                        ("BYTE", "FirstID", 1),
                        ("WORD", "NeedCTGID", 0),
                        ("list", "AwardListDay1", 0),
                        ("list", "AwardListDay2", 0),
                        ("list", "AwardListDay3", 0),
                        ),
                "LVAward":(
@@ -2708,7 +2710,7 @@
    def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
    def GetDieContinue(self): return self.attrTuple[37] # Buff死亡存在 DWORD
    def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
    def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
    def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
@@ -4704,15 +4706,17 @@
    def GetIsAuctionItem(self): return self.attrTuple[3] # 是否拍品 BYTE
# 首充表
class IPY_FirstGold():
class IPY_FirstCharge():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetDay(self): return self.attrTuple[0] # 首充第几天 BYTE
    def GetJobItemInfo(self): return self.attrTuple[1] # 职业物品奖励 {"职业":[[物品ID,个数], ...], ...} dict
    def GetCommItemList(self): return self.attrTuple[2] # 通用物品奖励 [[物品ID,个数], ...] list
    def GetFirstID(self): return self.attrTuple[0] # 首充ID BYTE
    def GetNeedCTGID(self): return self.attrTuple[1] # 所需充值ID WORD
    def GetAwardListDay1(self): return self.attrTuple[2] # 第1天奖励 [[物品ID,个数,装备定制ID], ...] list
    def GetAwardListDay2(self): return self.attrTuple[3] # 第2天奖励 [[物品ID,个数,装备定制ID], ...] list
    def GetAwardListDay3(self): return self.attrTuple[4] # 第3天奖励 [[物品ID,个数,装备定制ID], ...] list
# 等级奖励表
class IPY_LVAward():
@@ -6593,7 +6597,7 @@
        self.__LoadFileData("OrderInfo", onlyCheck)
        self.__LoadFileData("CTG", onlyCheck)
        self.__LoadFileData("CTGSelectItem", onlyCheck)
        self.__LoadFileData("FirstGold", onlyCheck)
        self.__LoadFileData("FirstCharge", onlyCheck)
        self.__LoadFileData("LVAward", onlyCheck)
        self.__LoadFileData("Invest", onlyCheck)
        self.__LoadFileData("XBXZ", onlyCheck)
@@ -6913,13 +6917,7 @@
    
    def __StrToList(self, strValue):
        setList = []
        if (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
            setList = eval(strValue)
        elif strValue in ["0", "-", ""]:
            pass
        elif strValue.isdigit():
            setList = (int(strValue),)
        else:
        if ChConfig.Def_Str_Montant in strValue: # |分割的优先
            for value in strValue.split(ChConfig.Def_Str_Montant):
                if value.isdigit():
                    value = int(value)
@@ -6933,6 +6931,12 @@
                setList.append(value)
            if setList:
                setList = tuple(setList)
        elif (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
            setList = eval(strValue)
        elif strValue in ["0", "-", ""]:
            pass
        elif strValue.isdigit():
            setList = (int(strValue),)
        return setList
    
@@ -7874,12 +7878,12 @@
        self.CheckLoadData("CTGSelectItem")
        return self.ipyCTGSelectItemCache[index]
    def GetFirstGoldCount(self):
        self.CheckLoadData("FirstGold")
        return self.ipyFirstGoldLen
    def GetFirstGoldByIndex(self, index):
        self.CheckLoadData("FirstGold")
        return self.ipyFirstGoldCache[index]
    def GetFirstChargeCount(self):
        self.CheckLoadData("FirstCharge")
        return self.ipyFirstChargeLen
    def GetFirstChargeByIndex(self, index):
        self.CheckLoadData("FirstCharge")
        return self.ipyFirstChargeCache[index]
    def GetLVAwardCount(self):
        self.CheckLoadData("LVAward")