| | |
| | |
|
| | | Def_ItemType_CanUseByCDTime = 145 # 创建后根据CDTime到后可开启
|
| | |
|
| | | Def_ItemType_Hero = 150 # 武将英雄
|
| | |
|
| | | #以下定义物品类型下次删除
|
| | | Def_Item_Type_Horse = 1000036 #坐骑
|
| | |
|
| | |
| | | Def_Effect_EmojiPack = 276 #表情包物品;A值-表情包ID
|
| | | Def_Effect_RecycleItemMoney = 277 #回收物品转化为货币; A值-直接给货币物品ID;B值-货币数量
|
| | | Def_Effect_FamilyEmblem = 278 #激活仙盟徽章; A值-徽章ID;
|
| | | Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引
|
| | | #----以下未使用或代码依然存在的---
|
| | | Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
|
| | | Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
|
| | |
| | | #Def_Effect_PetSoul = 5504 #宠物满魂
|
| | | #Def_Effect_PetItemAddExp = 2006 #给宠物经验道具
|
| | | #Def_Effect_EnergyItem = 2600 #精力药剂
|
| | | #Def_Effect_BuyBackpack = 1144 #开启背包(n行)的物品效果ID
|
| | | #Def_Effect_BuyWarehouse = 1145 #开启仓库(n行)的物品效果ID
|
| | | #Def_Effect_PetRewashSkill = 5506 #重洗技能
|
| | | #Def_Effect_AddStarItemNormal = 1157 #普通升星物品效果ID
|
| | | #Def_Effect_AddStarItemHighLevel = 1158 #高级升星物品效果ID
|
| | |
| | | Def_Effect_Add_FreePoint_2 = 1169
|
| | | #添加玩家属性分配点
|
| | | Def_Effect_Add_FreePoint_3 = 1185
|
| | | #任务传送令
|
| | | Def_Item_Effect_MissionMove = 2001
|
| | | #鱼竿
|
| | | Def_Item_Effect_FishTool = 2000
|
| | | #坐骑进阶
|
| | |
| | | #写死的任务ID
|
| | | #新手任务
|
| | | Def_MissionID_FirstLogin = 1
|
| | | Def_ConvoyTruckMissionID = 2401 # 护送镖车任务ID
|
| | | Def_ArrestMissionID = 8000 # 悬赏任务ID
|
| | | #---------------------------------------------------------------------
|
| | | #写死的XMLID
|
| | |
| | | Def_SkillID_DoubleExp = -1 # 双倍经验系统中的双倍经验ID
|
| | | Def_SkillID_Justice = 11504 # 正义阵营
|
| | | Def_SkillID_Evil = 11505 # 黑道阵营
|
| | | Def_SkillID_JoinExam = -1 # 答题Buff
|
| | | Def_SkillID_ActionWuDi = -1 # 活动无敌Buff
|
| | | Def_SkillID_ZhenQiRestore = -1 # 真气恢复加成BUFF
|
| | | Def_SkillID_TruckAiMode = 20100 # 镖车AI模式BUFF
|
| | | Def_SkillTypeID_EfficientBattle = -1 #高效战斗类型ID,高效战斗buffID:49001~49008
|
| | | Def_SkillTypeID_EfficientSit = -1 #高效练功类型ID
|
| | | Def_SkillID_XuanTianZhenYan = -1 # 玄天真言
|
| | |
| | | #流向记录变更最小金币值(小于该值的暂不记录, 仅限金币)
|
| | | Def_DRRecord_Min_Silver = 500000
|
| | | Def_LargeTrade_Silver = 1000 * 1000
|
| | | #主角交易栏最大格数
|
| | | Def_PlayerTradeMaxItemCount = 20
|
| | | #登陆初始储物柜格子数
|
| | | Def_PackCnt_Fashion = 1
|
| | | #登陆初始武器时装格子数
|
| | |
| | | ShareDefine.rptDogzItem,
|
| | | ShareDefine.rptDogzEquip,
|
| | | ShareDefine.rptGarbage,
|
| | | ShareDefine.rptHero,
|
| | | ]
|
| | |
|
| | | #装备可强化背包列表
|
| | |
| | | #自动恢复计算间隔
|
| | | Def_HPRestoreInterval = 5000
|
| | | #允许重置的背包索引
|
| | | Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptGarbage]
|
| | | Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptGarbage, ShareDefine.rptHero]
|
| | | #仓库分页个数
|
| | | Def_ItemReset_WarehousePageCnt = 56
|
| | | #玩家捡起物品的距离 8
|
| | |
| | | ShareDefine.Def_Transport_Mission : Def_Transport_Type_Mission, # 任务传送
|
| | | }
|
| | |
|
| | | Def_MoveToTruck_Cost = 1000 #传送至镖车的花费
|
| | | #---------------------购买仓库空间费用------------------------
|
| | | Def_BuyWarehouse_Type = 1 # 购买仓库费用类型(金子)
|
| | | Def_BuyWarehouse_Cost = 99 # 购买仓库每等级的费用
|
| | | #---------------------购买背包空间费用------------------------
|
| | | Def_BuyItemPack_Type = 1 # 购买背包费用类型(金子)
|
| | | Def_BuyItemPack_Cost = 149 # 购买背包每等级的费用
|
| | | #---------------------------------------------------------------------
|
| | | #---------------------进度条------------------------
|
| | | #挖宝进度条时间为5秒
|
| | | Def_DigMaxTime = 5000
|
| | |
| | |
|
| | | #0:发呆状态, 1:移动, 2:死亡, 3:攻击
|
| | | Def_NstNull, Def_NstMoving, Def_NstDead, Def_NstAttack = range(4)
|
| | |
|
| | | #任务系统杀怪掉落任务道具公式
|
| | | Def_Event_Drop_Formula = "max(rate,(maxItem-curItemCount)/(maxMonsterCount+1-curMonsterCount),(baseDropCount-curItemCount)/max(1,(dropMonsterCount+1-curMonsterCount)))"
|
| | | #每日任务的奖励公式
|
| | | Def_Day_Event_Exp_Reward_Formula = "baseExp"
|
| | | #墓地医生扣费公式
|
| | | Def_Helth_Money_Formula = "(2 - curHP/float(maxHP) - curMP/float(maxMP))*3*pow(lv, 1.2)"
|
| | | #任务镖车系统
|
| | | #骠车受到攻击的时候, 通知玩家的间隔
|
| | | Def_TruckNotifyToOwnerTick = 5000
|
| | | #镖车毁坏金钱奖励百分数
|
| | | Def_Day_Event_Truck_Destroy_Money = 0.2
|
| | | #镖车毁坏经验奖励百分数
|
| | | Def_Day_Event_Truck_Destroy_Exp = 0.8
|
| | | #镖车损坏,返回百分比押金
|
| | | Def_Day_Event_Truck_Destroy_Deposit = 0.2
|
| | | #镖车和人物的距离,移动
|
| | | Def_PlayerTurckBeginMoveDist = 1
|
| | | #判定镖车在事件范围内的距离
|
| | | Def_PlayerTruckEventDist = 10
|
| | | #镖车跟随
|
| | | Def_PlayerTruckMoveDist = Def_Screen_Area
|
| | | #人镖合一的距离
|
| | | Def_PlayerTruckCarryerDist = Def_Screen_Area
|
| | |
|
| | | #---------------------------家族定义----------------------------
|
| | |
|
| | | Def_Player_RequestAddFamilyMaxCnt = 200 #玩家申请加入家族的最大数量 (目前无限制 配个大的数值)
|
| | |
|
| | | #-------------------------------#副本相关#------------------------
|
| | | #创角新手村地图ID列表
|
| | |
| | | 180000, #获得地图经验3分钟一次
|
| | | 10000 , #家族战排期查询时间间隔 1分一次
|
| | |
|
| | | 2000 , #镖车查询和传送同CD10秒一次
|
| | | 2000 , #传送至镖车CD10秒一次
|
| | | 2000 , #设置镖车模式2秒一次
|
| | | 500 , #查看商城信息0.5秒一次
|
| | | 30000 , #自动查询玩家点券数目CD30秒
|
| | | 5000 , #副本帮助界面 5秒
|
| | |
| | | 1000 * 10, # 跨服妖魔boss
|
| | | 1000 * 10, # 仙盟阵法
|
| | | 1000 * 20, # 仙盟充值互助
|
| | | 1000 * 20, # 仙盟珍宝阁
|
| | | 1000 * 20, # 仙盟攻城战
|
| | | ]
|
| | | TYPE_Player_Tick_Count = len(TYPE_Player_Tick_Time)
|
| | |
| | | TYPE_Player_Tick_GiveMapExp, #获得活动地图经验
|
| | | TYPE_Player_Tick_QueryFamilyWar, #家族战排期查询
|
| | |
|
| | | TYPE_Player_Tick_QueryTruckPos, #镖车查询CD时间
|
| | | TYPE_Player_Tick_MoveToTruckPos, #传送至镖车时间
|
| | | TYPE_Player_Tick_SetTruckMode, #设置镖车模式
|
| | | TYPE_Player_Tick_WatchStoreInfo, #查看商城的时间间隔
|
| | | TYPE_Player_Tick_QueryCoinCount, #查询玩家点券数目
|
| | | TYPE_Player_Tick_FBHelp, #副本帮助界面
|
| | |
| | | TYPE_Player_Tick_CrossYaomoBoss, #跨服妖魔boss
|
| | | TYPE_Player_Tick_FamilyZhenfa, #仙盟阵法
|
| | | TYPE_Player_Tick_FamilyCTGAssist, #仙盟充值互助
|
| | | TYPE_Player_Tick_FamilyZhenbaoge, #仙盟珍宝阁
|
| | | TYPE_Player_Tick_FamilyGCZ, #仙盟攻城战
|
| | | ) = range(0, TYPE_Player_Tick_Count)
|
| | |
|
| | |
| | |
|
| | | TYPE_Map_Tick_Count = len( TYPE_Map_Tick_Time )
|
| | | #---------------------------------------------------------------------
|
| | | #玩家Buff字典
|
| | | Def_Player_ProBuff_TruckSpeedUp = 'TruckSpeedUp' #镖车速度加速
|
| | |
|
| | | #对象(玩家,NPC)的行为字典
|
| | | Def_Obj_ActState_ClientAct = "Oper_ClientActState" # 客户端动作限制
|
| | |
| | | Def_Obj_ActState_ClientSkill = "Oper_ClientSkillActState" # 客户端技能限制
|
| | | Def_Obj_ActState_ServerSkill = "Oper_ServerSkillActState" # 服务端技能限制
|
| | |
|
| | | #玩家使用回城,包裹索引字典
|
| | | Def_Use_Item_303_Index = "use_item_303_index" |
| | | #---------------------------------------------------------------------
|
| | | #玩家视野(09/05/06 修改为静态)
|
| | | Def_PlayerSight_Default = 18 #玩家视野默认
|
| | |
| | |
|
| | | TYPE_NPC_Tick_Count = len(TYPE_NPC_Tick_Time)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #特殊任务状态定义: |
| | | #0 : 未接
|
| | | #-1: 已完成
|
| | | #-2: 骠车丢失
|
| | | #-3: 骠车被打烂
|
| | | #-4: 任务未达到可接状态
|
| | | #-5: 任务可提交
|
| | | #任务状态定义
|
| | | Def_Mission_State_NoAccept = 0 #未接
|
| | | Def_Mission_State_Over = -1
|
| | | Def_Mission_State_LoseTruck = -2
|
| | | Def_Mission_State_BreakTruck = -3
|
| | | Def_Mission_State_UnMission = -4
|
| | | Def_Mission_State_CanComplete = -5
|
| | | #------------------------------------------------------------
|
| | | #物品栏定义
|
| | | #数据中的装备位置和程序中的装备位置对照表
|
| | |
| | | 'GY_GM_Offline_UnBind' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-解封玩家
|
| | | 'GY_GM_Offline_ViewUnBind' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查询玩家
|
| | | }
|
| | |
|
| | | #脱机GM工具索引表
|
| | | GMTool_Offline_IndexCount = 11
|
| | | (
|
| | | GMTool_Offline_None , #无意义
|
| | | GMTool_Offline_Compose , #合成
|
| | | GMTool_Offline_StarLV , #升星
|
| | | GMTool_Offline_AutoBuyStarLV , #自动购买精致升星石
|
| | | GMTool_Offline_HealthReborn , #原地健康复活 (目前有用)
|
| | | GMTool_Offline_IdentifyAgain , #鉴定再来一次
|
| | | GMTool_Offline_Mission , #任务消耗 (目前有用)
|
| | | GMTool_Offline_FarRepair , #远程修理 (目前有用)
|
| | | GMTool_Offline_ForgeFaBao , #法宝提炼
|
| | | GMTool_Offline_WorldTransfer, #世界传送 (目前有用,包括任务、小地图)
|
| | | GMTool_Offline_AutoBuyGoldSpeaker, #自动购买金喇叭 (目前有用)
|
| | | ) = range( 0 , GMTool_Offline_IndexCount )
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #请求类型(需要和GameServer中的一致)
|
| | |
| | |
|
| | | Def_KillValue_Notoriety = 1 # 杀人恶名值增1
|
| | | Def_BeKilledValue_Notoriety = 2 # 被杀恶名值减2
|
| | |
|
| | | #---获取威望类型记录---
|
| | | (
|
| | | Def_AddPrestige_DayMission, #每日任务
|
| | | Def_AddPrestige_Mission, #任务接口
|
| | | Def_AddPrestige_FamilyBattle, #家族争霸战
|
| | | Def_AddPrestige_Family, #家族战
|
| | | Def_AddPrestige_Kill, #中立杀人
|
| | | Def_AddPrestige_GM, #GM
|
| | | Def_AddPrestige_Sacrifice, #帮会上香
|
| | | Def_AddPrestige_Cards, #卡牌
|
| | | Def_AddPrestige_JXD, #将星殿排行
|
| | | Def_AddPrestige_Item, #物品
|
| | | Def_AddPrestige_Arrest, #家族悬赏
|
| | | Def_AddPrestige_Truck, #镖车
|
| | | Def_AddPrestige_GloryWar, #荣耀之战
|
| | | Def_AddPrestige_JLD, #九龙殿
|
| | | Def_AddPrestige_Familys, #战盟战
|
| | | Def_AddPrestige_MYDHZ, #命运夺魂战/地精夺宝
|
| | | Def_AddPrestige_GiveFlower, #赠送鲜花
|
| | | Def_AddPrestige_NPC, #NPC给予
|
| | | ) = range(1, 18+1)
|
| | |
|
| | | #---减少威望类型记录---
|
| | | (
|
| | | Def_SubPrestige_BeKilled, #被杀
|
| | | Def_SubPrestige_DayUse, #每日消耗
|
| | | Def_SubPrestige_GM, #GM
|
| | | |
| | | ) = range(1, 3+1)
|
| | |
|
| | | #---双倍经验记录---
|
| | | (
|
| | |
| | | Def_Player_Dict_PlayerFromPID = "PlayerFromPID" # pid
|
| | | Def_Player_Dict_Account_Type = "account_type" # account_type
|
| | | Def_Player_Dict_FirstLogin = "FirstLogin" # 首登标记 0-未首登; 1-首登过
|
| | | Def_Player_Dict_RealLoginOK = "RealLoginOK" # 真正登录成功标记
|
| | | Def_GuideStateKeyCount = 8 # 引导状态key最大个数
|
| | | Def_Player_Dict_GuideState = "GuideState_%s" # 引导状态记录,参数为key个数编号
|
| | | Def_Player_Dict_VersionFix = "VersionFix_%s" # 版本修正标记,参数为key个数编号, 支持n个版本修正标记,每个key支持31个
|
| | |
| | | Def_Player_Dict_CabinetCount_Horse = "CabinetCount_Horse_42" #马匹收纳柜
|
| | | Def_Player_Dict_PackCount_Item = "PackCount_Item_72" #玩家物品背包格子数
|
| | | Def_Player_Dict_PackCount_Warehouse = "PackCount_Warehouse_73" #仓库背包格子数
|
| | | Def_Player_Dict_PackCount_Hero = "PackCount_Hero" #武将背包格子数
|
| | | Def_Player_Dict_PlayerMapSignCnt = "PlayerMapSignCnt_75" # 大地图标记数量
|
| | | Def_Player_Dict_PlayerBuyZhenQiCnt = "PlayerBuyZhenQiCnt_76" # 购买真气次数
|
| | | Def_Player_Dict_PlayChangeLineID = "PlayChangeLineID" # 玩家主动切换线路记录
|
| | |
| | | Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号
|
| | | Def_Player_Dict_MissionFinish = "MissionFinish_%s" # 任务是否完成; 参数, 任务ID, 只会记录部分需要记录的任务ID
|
| | | Def_Player_Dict_FamilyArrestAwardState = "ArrestAwardState_103" # 家族悬赏奖励领取情况
|
| | | Def_Player_Dict_OtherDayLogin = "OtherDayLogin_105" # 非同一天二次登陆
|
| | | Def_Player_Dict_LoginValid = "LoginValid_106" # 新增有效登陆标记
|
| | | Def_Player_Dict_RequestAddFamilyCnt = "RequestAddFamilyCnt_107" # 已申请加入家族的个数
|
| | | Def_Player_Dict_RequestAddFamilyID = "AddFamilyID%s_108" # 申请加入的家族ID, %s为第几个
|
| | | Def_Player_Dict_LastFamilyID = "LastFamilyID" # 记录玩家上一个家族ID
|
| | |
| | | Def_Player_Dict_ActivityValueDay = "ActivityValueDay_117" #每日活跃值
|
| | | Def_Player_Dict_GiveActivityAward = "GiveActivityAward_118" #每日活跃值奖励领取
|
| | | Def_Player_CrazyBilling_VIP_Coin = "CrazyBillingVIPCoin_119" # 扶持账号真实充值
|
| | | Def_Player_Dict_LoginType = "LoginType_122" # 玩家登入方式
|
| | | Def_Player_Dict_TruckRefreshTotalCnt = "TruckRTCnt" # 玩家总刷新镖车等级次数
|
| | | Def_Player_Dict_FreeRefurbishTruckCnt = "FreeRefurbishTruckCnt" # 当日已免费刷新镖车等级次数
|
| | | Def_Player_Dict_TruckLV = "TruckLV_137" # 可召唤镖车等级
|
| | | Def_Player_Dict_DestroyTruckCnt = "DestroyTruckCnt_138" # 劫镖次数
|
| | | Def_Player_Dict_AutoTruck = "AutoTruck_139" # 是否自动运镖中
|
| | | Def_Player_Dict_CommonNewGuyCardState = "CommonNGCard_%s" # 通用新手卡使用记录, 参数为key编号, 二进制位存储
|
| | | Def_Player_Dict_IDNewGuyCardState = "IDNGCard_%s" # 绑定账号新手卡使用记录, 参数为key编号, 二进制位存储
|
| | | Def_Player_Dict_UseNewGuyCardState = "NGCardState_%s" # 是否使用过某类型的新手卡,参数为key编号, 二进制位存储
|
| | | Def_Player_Dict_UseMediaCardState = "MediaCardState_%s" # 按位存储是否使用过某类型的媒体卡,参数为key编号, 二进制位存储
|
| | | Def_Player_Dict_UseNewGuyCardNum = "NGCardNum_%s" # 使用过某类型的新手卡的次数, 卡类型, 十进制位存储
|
| | | Def_Player_Dict_PawnTruckLV = "PawnTruckLV_144" # 当前押镖的镖车等级
|
| | | Def_Player_Dict_KillPlayerAddPrestige = "KillPlayerAddPrestige_147" # 杀人每日获得威望
|
| | | Def_Player_Dict_RandCoinAward = "RandCoinAward_148" # 每日任意充值奖励给予
|
| | | Def_Player_Dict_DeadTime = "PlayerDeadTime_149" #玩家死亡时间
|
| | |
| | | Def_PDict_NewFCPartyCurPoint = "NewFCPartyCurPoint" #全民来嗨活动当前总点数
|
| | | Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录
|
| | | Def_PDict_NewFCCostGold = "NewFCCostGold" # 绝版降临总累计消费仙玉
|
| | |
|
| | | #绑玉转盘
|
| | | Def_PDict_BindJadeWheelCurCnt = "BindJadeWheelCurCnt" # 今日已转次数
|
| | | Def_PDict_BindJadeWheelHistoryCnt = "BindJadeWheelHistoryCnt" # 历史已转次数
|
| | |
|
| | | #限时抢购活动
|
| | | Def_PDict_FlashSaleID = "FlashSaleID_%s" # 玩家身上的限时抢购活动ID,唯一标识,取活动开始日期time,参数(活动编号)
|
| | |
| | | Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt" # 节日红包可抢次数
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| | |
|
| | | #境界
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| | | Def_PDict_RealmVersionState = "RealmVersionState" #境界版本调整记录状态值
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| | | Def_PDict_RealmTaskAwardState = "RealmTaskAwardState" #境界渡劫条件领奖状态,按二进制位存储是否已领取
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| | | Def_PDict_RealmTaskValue = "RealmTaskValue_%s" #境界渡劫任务需要记录值,参数(任务ID)
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| | | Def_PDict_RealmXXZLAward = "RealmXXZLAward" #境界修仙之路领奖状态;按二进制位存储每个任务ID是否已领取
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| | | Def_PDict_RealmFBAttrAdd = "RealmFBAttrAdd_%s" #渡劫副本属性加成 参数属性ID
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| | | Def_PDict_RealmExp = "RealmExp" #境界修为池总经验
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| | | Def_PDict_RealmExpPoint = "RealmExpPoint" #境界修为池总经验点
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| | | Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #境界修为池经验开始计时时间
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| | | Def_PDict_RealmExpBuffRemainTime = "RealmExpBuffRemainTime" #境界修为池经验buff剩余时间
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| | | Def_PDict_RealmExpBuffAddRate = "RealmExpBuffAddRate" #境界修为池经验增加百分比(万分率)
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| | |
|
| | | #法宝
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| | | Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
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| | |
| | |
|
| | | Def_PDict_GFPassiveIndex = "GFP_%s_%s" # 被动功法 页数-索引
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| | | Def_PDict_GFPassivePage = "GFPPage" # 被动功法选中页数
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| | |
|
| | | # 我要太极
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| | | Def_PDict_Dice_Result = "DiceResult" # 我要太极结果
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| | | Def_PDict_Dice_FreeChangeCnt = "DiceFreeChangeCnt" # 我要太极免费改投次数
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| | |
|
| | | # 挂机收益
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| | | Def_PDict_GuajiCalcTime = "GuajiCalcTime" # 上次统计收益时间戳
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| | |
| | | Def_PDict_CustomAwardCanGet = "CustomAwardCanGet_%s" # 是否可领取,参数(key编号)
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| | | Def_PDict_CustomAwardGetState = "CustomAwardGetState_%s" # 是否已领取,参数(key编号)
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| | |
|
| | | #仙树
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| | | Def_PDict_TreeLV = "TreeLV" # 仙树等级,从1开始,代表1级
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| | | Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中
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| | | Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒
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| | | Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳
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| | |
|
| | | #任务,每个任务组有且仅有一个进行中的任务
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| | | Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组)
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| | | Def_PDict_TaskID = "TaskID_%s" # 当前进行中的任务ID,参数(任务组)
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| | | Def_PDict_TaskValue = "TaskValue_%s" # 当前进行中的任务进度,参数(任务组)
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| | | Def_PDict_TaskState = "TaskState_%s" # 当前进行中的任务状态 0-无;1-进行中;2-已完成,参数(任务组)
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| | |
|
| | | #福地
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| | | Def_PDict_MineWorkerCount = "MineWorkerCount" # 已雇佣工人数
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| | | Def_PDict_MineWorkerEnergyUsed = "MineWorkerEnergyUsed" # 今日已消耗体力
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| | |
| | | Def_PDict_XiangongLikeState = "XiangongLikeState_%s" # 指定仙宫今日是否已点赞,参数(仙宫ID),仙宫ID为0时代表每日的仙宫功能点赞
|
| | | Def_PDict_TiandaoQiyun = "TiandaoQiyun" # 天道树当前气运
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| | | Def_PDict_TiandaoAward = "TiandaoAward_%s" # 天道树领奖记录,按奖励索引记录是否已领取,参数(key编号)
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| | |
|
| | | #武将
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| | | Def_PDict_HeroActState = "HeroActState_%s" # 武将解锁状态,按记录索引二进制存储,参数(key编号)
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| | | Def_PDict_HeroSkin = "HeroSkin_%s" # 武将皮肤解锁状态,按皮肤索引二进制存储,参数(武将ID)
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| | |
|
| | | #-------------------------------------------------------------------------------
|
| | | #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
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| | |
| | |
|
| | | IPY_GameWorld.rptWarehouse:[
|
| | | Def_Player_Dict_PackCount_Warehouse,
|
| | | 0],
|
| | | |
| | | ShareDefine.rptHero:[
|
| | | Def_Player_Dict_PackCount_Hero, |
| | | 0],
|
| | |
|
| | | #IPY_GameWorld.rptFineSoulSlot:[
|
| | |
| | | #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
|
| | | Def_Cost_RefreshArrestTask, # 刷新悬赏任务
|
| | | Def_Cost_OffLineExp, # 兑换离线经验
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| | | Def_Cost_RefreshTruck, # 刷新镖车
|
| | | Def_Cost_FinishTruck, # 完成镖车
|
| | | Def_Cost_RefreshTimeShop, # 刷新神秘商店
|
| | | Def_Cost_OpenNoble, # 开通贵族
|
| | | Def_Cost_Warehouse, # 仓库
|
| | |
| | | Def_Cost_Trade, # 交易
|
| | | Def_Cost_Rename, # 改名
|
| | | Def_Cost_SkillLvUp, # 技能升级
|
| | | ) = range(2000, 2000 + 69)
|
| | | ) = range(2000, 2000 + 67)
|
| | |
|
| | | Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
|
| | |
|
| | |
| | | Def_Cost_UseSpeaker:"UseSpeaker",
|
| | | Def_Cost_Revive:"Revive",
|
| | | Def_Cost_FBEncourage:"FBEncourage",
|
| | | Def_Cost_RefreshTruck:"RefreshTruck",
|
| | | Def_Cost_FinishTruck:"FinishTruck",
|
| | | Def_Cost_RefreshArrestTask:"RefreshArrestTask",
|
| | | Def_Cost_RefreshTimeShop:"RefreshTimeShop",
|
| | | Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill",
|
| | |
| | | Def_GiveMoney_BossFirstKill, # Boss首杀
|
| | | Def_GiveMoney_21,
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| | | Def_GiveMoney_Trade, # 交易
|
| | | Def_GiveMoney_Truck, # 运镖
|
| | | Def_GiveMoney_23,
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| | | Def_GiveMoney_FreeGoods, # 极品白拿
|
| | | Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25
|
| | | Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26
|
| | |
| | | Def_GiveMoney_CollectNPC:"CollectNPC",
|
| | | Def_GiveMoney_BossFirstKill:"BossFirstKill",
|
| | | Def_GiveMoney_Trade:"Trade",
|
| | | Def_GiveMoney_Truck:"Truck",
|
| | | Def_GiveMoney_FreeGoods:"FreeGoods",
|
| | | Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
|
| | | Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose",
|
| | |
| | | ntMonsterTime, #按时间掉血的怪物 22 废弃,以是否有配置在时间掉血怪物表为准
|
| | | ntPriWoodPilePVE, #专属私有木桩 - PVE 23
|
| | | ntPriWoodPilePVP, #专属私有木桩 - PVP 24
|
| | | ntHero, #武将英雄 25
|
| | | ntMax
|
| | | ) = range(26)
|
| | | ) = range(27)
|
| | |
|
| | |
|
| | | (Def_SkillFuncType_Common, #0为通用技能
|
| | |
| | | TTLTaskType_CrossBoss, # 跨服boss击杀x次 18
|
| | | ) = range(1, 1 + 18)
|
| | |
|
| | | # 任务类型定义
|
| | | TaskTypeList = (
|
| | | TaskType_FBPass, # 副本过关到xxx 1
|
| | | TaskType_TreeLV, # 仙树达到X级 2
|
| | | TaskType_EquipDecompose, # 分解装备x次 3
|
| | | TaskType_CutTree, # 消耗X个战锤 4
|
| | | TaskType_LV, # 等级提升至x级 5
|
| | | TaskType_RealmLV, # 境界达到X级 6
|
| | | TaskType_KillNPC, # 击败X只怪物 7
|
| | | TaskType_GetMoney, # 累计获得xx货币 8
|
| | | ) = range(1, 1 + 8)
|
| | |
|
| | | # 任务分组
|
| | | TaskGroupList = (
|
| | | TaskGroup_Main, # 主线 0
|
| | | ) = range(1)
|
| | |
|
| | | # 任务状态
|
| | | TaskStateList = (
|
| | | TaskState_None, # 无 0
|
| | | TaskState_Doing, # 进行中 1
|
| | | TaskState_CanGet, # 可领取 2
|
| | | ) = range(3)
|
| | |
|
| | | # 充值点券处理类型
|
| | | (
|
| | | CoinType_Gold, # 直接充仙玉 0
|